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Messages - HydroThermal

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46
Help / Re: Bot Help (how to turn zombies into productive bots)
« on: March 08, 2009, 12:45:43 PM »
actually blocoman the event you mentioned dose not work for  zombies in the same way as it dose bots

47
Help / Bot Help (how to turn zombies into productive bots)
« on: March 08, 2009, 12:27:51 PM »
some people have been wondering if they can have bots.

to put it simply, yes they can.

to create wandering horses you will need the zombie mod and a horse ray
in the mini-game. set the check box of (always find player) to unchecked.
the rest is self explanatory. but after you shoot the zombies with the horse ray
commit Self Delete to make sure that they don't fallow you.

good for western and midevil builds.


BTW.)  how to get people bots coming soon, i am having problems with the dummer half having zombie arms.

48
Suggestions & Requests / engine change
« on: May 13, 2008, 08:26:27 PM »
what would happen if blockland had an engine change?
all the garage games umm... games ive found to have lag issues along with poor and semi-poor graphics and a more expensive engine would benifit the game,problem one: harder to mod, advantage no noob ice :iceCream: cream.

post comments and cus me out if you have to

49
Suggestions & Requests / Re: space map
« on: May 13, 2008, 06:07:22 PM »
use the search the planets mapis currently the only map without gravity, and if you fly in to the sun you die:P

50
Suggestions & Requests / Fleebnork
« on: May 13, 2008, 06:02:37 PM »
hopeingly not to complex (exept legs) you can get the details on it hear:
http://www.fleebnork.com/all needed is a moddel and modificatons to bot mod
sort of a scorpion that attacks you if you get to close and crawls over stuff in order to eat you great for guarding ships! until it gets eaten :o

51
Suggestions & Requests / Re: Real water
« on: May 13, 2008, 05:52:38 PM »
it is LAGY

52
Suggestions & Requests / Re: Model Request: Hover Car.
« on: April 28, 2008, 07:05:34 PM »
*BUMP*

53
Suggestions & Requests / Re: Can someone make a Helicoptor ?
« on: April 28, 2008, 06:59:01 PM »
the old heli sucked and kaje refuses to make one even if the good moders where to make one it would not be military style

54
Gallery / Re: Muscle Cars (56k beware)
« on: April 23, 2008, 08:25:35 PM »
nice exept i say you need to redo the blue one's paint

55
Gallery / Re: G.N. Slayer
« on: April 23, 2008, 08:24:21 PM »
3/10

post the pic's, DON'T post a link to download them.

like this:

56
Gallery / Re: MGS2 VR Mission Inspired DM
« on: April 23, 2008, 08:23:34 PM »
very nice i saw it on a serber once befor this topic was posted, we did nothing

57
General Discussion / Re: How did YOU find out about Blockland
« on: April 19, 2008, 02:26:08 PM »
i found vanilla on 1UP and the computer broke and i got a new one and by then i had to pay for it

58
General Discussion / Re: I remember Blockland when...
« on: April 19, 2008, 02:24:42 PM »
i remember whenn you could not put bricks any where thank god for retail

59
Suggestions & Requests / Re: Artifical Gravity
« on: April 07, 2008, 08:36:17 PM »
Physical zones. With it you can create areas of differing gravity. This does, however, modify the map, and you would either have to save an alternate version of the map or lose your physical zones.
read full post it dose not have to be real gravity just a gravity mimicking: push down in a certan area in order to keep one from flying into the stratosphere when they jump

60
Suggestions & Requests / Re: Artifical Gravity
« on: April 07, 2008, 04:28:05 PM »
The impulse for wrench events changes gravity it might be like reverse impulse just it might span over more lenth for the effects to be dominant

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