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Messages - Mixmasta

Pages: 1 [2] 3 4 5 6 7 ... 10
16
Mapping Help / Re: Texture Resources
« on: June 13, 2007, 08:56:12 AM »
Sxc.hu is very good, indeed. That's what I use for my interiors.

17
General Discussion / Re: 1.03 is out
« on: June 02, 2007, 08:03:37 AM »
Version 1.03 is out.

There are numerous fixes as well as a basic tutorial level.

List of Changes:

    * Standing on terrain no longer counts as a mid-air
    * Free cam can now look straight up and down
    * Added /clearVehicles admin command
    * Undo stack size increased to 512
    * Static shapes now block player names
    * Server browser is now color coded
    * Fixed console spam from volume sliders
    * Invert mouse while in vehicles option
    * Fixed horses occasionally taking off on their own accord
    * Fixed Jittery players caused by uncleared interpolation values
    * Fixed songfiles with non-alphanumeric characters breaking the music list
    * Fixed "bricks in the wrong place" error caused by scoping error
    * You can no longer recieve minigame invites while in a minigame
    * Fixed vehicles getting stuck on dead people
    * Fixed getting stuck while un-crouching.
    * Fixed pinetree hiding surfaces that it shouldn't
    * Fixed dropped items being detected as "not in minigame"
    * Fixed client timescale not setting properly when you join a server that is running at a modified timescale
    * Fixed permanent bans not saving
    * You can no longer paint burning vehicles
    * Vehicle explosions now burn dead people
    * Player's vehicles are now reset when they leave the server
    * Fixed GuiMLTextCtrl::ForceReflow console spam when using mission editor
    * Chat ban messages now include reason
    * Fixed not posting to the master server enough when running at low timescale
    * Fixed exploded bricks having collision in some cases
    * Fixed dead bricks not showing glow effect
    * Fixed Item respawn time not saving
    * Removed white borders around gui buttons
    * Fixed stack overflow error when destroying huge towers
    * You can no block people by planting a brick rapidly when you are not trusted
    * Public domain bricks are now disabled by default
    * Loading screen now displays "unknown map" screen if there is no suitable mission preview
    * Higher resolution snowflake texture
    * "Too Far" planting limitation now checks against brick edge instead of center
    * Improved randomness of default spawnpoint selection
    * Added meme faces
    * Fixed items not saving
    * Fixed avatar favorites getting mixed up when you add or remove face/chest textures
    * When a player is using a face/chest texture that you don't have, you will now see the default textures instead of the first texture alphabetically
    * Fixed crash involving TCPObject
    * Fixed negative brick count errors
    * Better handling of mmeshobjects.size() != numMeshColors error
    * Fixed jeep not running you over when you jump
    * Better finding of muzzle node if client and server weapon models do not match
    * 8 digit color codes are now removed from chat
    * Dropped items now fade out to the correct color instead of white
    * Models with opaque textures and color shift are now shaded properly
    * Fixed invisible player exploit
    * Clients will no longer send null chat messages to server


Changes that affect add-ons:

    * Fixed "removeWetEdges" causing waterblocks to disappear
    * Precipitation textures are now divided into 4 pieces instead of 16
    * SetNodeColor "ALL" now works in guiObjectView
    * You can now change surface tesselation on waterblocks that do not use depth mask
    * Trigger collision is now based on player's collision box rather than bounding box
    * Image stateEmitterNode's other than muzzlenode now work


The auto-updater should work for most people but if you have a dedicated server or can't auto-update for some reason, there is a manual patch available:
1.02 to 1.03

18
General Discussion / 1.03
« on: June 02, 2007, 05:39:43 AM »
I just downloaded the 1.03 patch. Dead servers are now light grey, normal servers are black and password protected servers are yellow/golden. But the best part is that there is now a tutorial, it tells you what to do and is on a new map. :)

Nevermind, someone posted before me. Discuss here instead.

19
Help / Re: Talking Throuch the Console
« on: May 28, 2007, 06:00:59 AM »
You could also try to write this in the dedicated window on your server (not the console, but the cmd box):

talk("message goes here");

20
Gallery / Re: --Adio's Earth Sheltered House--
« on: May 28, 2007, 05:59:27 AM »
It's a nice and solid house. :)
9/10

21
Gallery / Re: Red Sun Stadium
« on: May 27, 2007, 07:42:21 AM »
Nice stadium, Tonce. :)

22
Gallery / Re: Carzo's newest old style house.
« on: May 12, 2007, 01:05:56 AM »
Nice, would fit right into Morrowind, Oblivion etc. 8/10

23
General Discussion / Re: How is this possible?
« on: April 20, 2007, 02:37:42 AM »
If it gets too annoying, you can always reconnect to the server and the repeat bricks will be gone.

24
Help / Re: Dedicated Server Error
« on: April 07, 2007, 05:27:43 AM »
Might just be easier to reinstall than to fix the file manually?

25
Gallery / Re: [EuA] Mansion. WIP
« on: April 05, 2007, 07:50:22 AM »
Yay, our build has been posted. Here's a list showing who made it:
http://www.svinat.jlu.jp/eua/forum/viewthread.php?tid=20

26
Help / Re: Make the dedicated server repeat posting to masterserver
« on: April 04, 2007, 05:05:49 AM »
It happened this night (for me) too. It's actually 100% frozen, I tried to write commands in it, but nothing happened. So I guess I have another problem here. I also checked the log and found this before it frozed:

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Seems like it happens most of the time to the wii-mote. Could this have something to do with the freeze? If you need it, I could upload my whole log.

27
Help / Re: Make the dedicated server repeat posting to masterserver
« on: April 03, 2007, 07:15:31 PM »
When I had my internet off and was hosting a server just to play, it kept sending and giving connection errors but not closing....
Really? My server says "Posting to Masterserver" once, and if nothing happens it just freezes.

28
Help / Re: Make the dedicated server repeat posting to masterserver
« on: April 03, 2007, 06:44:02 PM »
My point is that it uses a command to get contact with the master server. If it doesn't get contact the first time it stops. If it instead of stop, started to repeat the command that tries to contact the masterserver, the server will come online again when it gets contact.

29
Help / Make the dedicated server repeat posting to masterserver
« on: April 03, 2007, 06:32:59 PM »
Right, sometimes my internet connection is offline for about 10 minutes. The problem is that it happens mainly when I'm asleep, and I want my dedicated server to be online as much as possible.

Therefore I want to know if it's possible to make the dedicated.bat continue to get contact with the masterserver even though it can't get connection. This way my server can get online again when the internet is up and it gets contact. If this is possible it would be really nice if it was added.

30
Help / Re: My picture wouldn't work for my profile?
« on: April 02, 2007, 04:36:56 PM »
Scale it down, max 75x75 I think.

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