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« on: August 25, 2012, 08:57:20 PM »
I'm reviving an old idea I had for v16 that was never made, more FX paints!
The FX row would be reworked into 3 rows, color FX, shape FX, and property FX.
Color FX is everything that is listed in the events for color FX. plus a few more, laser, reflect, dim, and invert.
Laser would look like rays on a brick. Think of it like this, some kind of space game and a ship is shooting lasers by the screen.
Reflect would look like the reflect affect in Roblox, but of course, better.
Dim would be the reverse of glow, it would make the brick darker.
Invert would invert the color of the brick.
Shape FX is everything that is listed in the events for shape FX, plus a few more, water, shake, and spin.
Water already exists, but it would be cool if it was default and put into the colorset list.
Shake would make a brick appear as if it's shaking.
Spin would make a brick appear as if it's spinning.
Property FX would allow you to change a brick's properties without hitting it with a wrench. Normal, no-raycasting, no-collision, and invisibility.
Normal would be kinda like how none and solid is, but for properties.
No-raycasting would deactivate raycasting on a brick.
No-collision would deactivate collision on a brick.
Invisibility would deactivate rendering on a brick.
Please click the image if you want to see the better version of my example.