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Messages - onyx6

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16
Game Modes / Re: Cog's Click Challenge
« on: August 10, 2012, 04:51:12 AM »
Confirmed as default with a clean install! Although, the gamemode whitelists addons so we didn't really need to confirm...

17
Game Modes / Re: Cog's Click Challenge
« on: August 10, 2012, 04:32:21 AM »
Perhaps... I do not remember anybody making an addon that replaces the "Paint not enabled" message with an actual function.

18
^^^ it is possible to have shadows a brighter different colour than ambient and direct light, fool around in advanced environment options some more

Uh, not really a technical bug, but the default Pong save spawns a gun projectile instead of a pong cube. We are not nearly hardcore enough to play pong with bullets.

19
Game Modes / Re: Cog's Click Challenge
« on: August 10, 2012, 04:12:35 AM »
Wait a minute... Does E now act as a secondary activate when you have a tool out? Even better!

20
Game Modes / Re: Cog's Click Challenge
« on: August 10, 2012, 03:57:51 AM »
I think I will recall v21 as the update that finally got everybody to try their hands at making neat singleplayer builds like this one. The addition of gamemodes  strongly supports things like this.

21
General Discussion / Re: There's two new boards in Add-Ons!
« on: August 10, 2012, 03:50:02 AM »
I suppose environment files will contain new day/night cycle configurations?

e: It literally says that right under it's name. look at me being dumb!

22
General Discussion / Re: Holy stuff Badspot used Mine and Hata's Build
« on: August 10, 2012, 03:47:44 AM »
I... sort of remember watching you build this? I definitely remember somebody making some ninja themed build in the same vein as this one, although it had more pagoda-ish buildings on top. Maybe it was a different one..

23
Thanks for the quick RTB update!

24
General Discussion / Re: v21: Like or Dislike?
« on: August 10, 2012, 01:23:16 AM »
Me: Like

ATI Netbook GPU inside a 2560x1440 desktop imac: Not as much...  This really motivates me to get a real computer.

25
Admin menu wonkiness:

27
Development / Re: 2012/08/09 - Shader Update Released
« on: August 09, 2012, 11:08:58 PM »
LETS ROCK

28
General Discussion / Re: Wedge's Brick Party (BYOB) [Post-Apocalyptic]
« on: August 08, 2012, 07:14:28 PM »
Also, my statue was just next to that, so I didn't cover ANY build, and shortly destroyed that small white transparent bridge.

Nothing you said here justifies the several different transparent white arms that covered peoples builds that had key items on them. I think you are forgetting the two giant transparent spam arms behind your build that covered people's key items.

Your multiple desperate attempts to try to stop us from making a key dispenser including spamming around it, blocking others from using it and rounding up your steam friends to beg Ephialtes to remove them were textbook examples of somebody thats mad about lego blocks online.


29
General Discussion / Re: Wedge's Brick Party (BYOB) [Post-Apocalyptic]
« on: August 08, 2012, 06:30:46 PM »
http://i.imgur.com/vj6EO.jpg

Not pictured: huge arm of transparent white bricks going over the entire build to painstakingly cover up parts of people's builds.

30
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 03:46:17 PM »

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