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Messages - onyx6

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 158
91
Add-Ons / Re: onRapidActivate EVENT!
« on: January 18, 2011, 10:09:24 PM »
Won't work.

You have a lot to learn.

Thanks for the informative post B)

92
General Discussion / Re: Rise of Blockland 2 is now live!
« on: January 18, 2011, 09:37:40 PM »
Isnt there gonna be a reset once we hit a brick limit?

93
Off Topic / Re: What Monitor Are You Using?
« on: January 14, 2011, 11:36:41 PM »
2560 x 1440  Imac that is running boot camp windows xp on a partition.

94
General Discussion / Re: Rise of Blockland 2 is now live!
« on: January 08, 2011, 03:42:04 PM »
When will my shop ever actually produce something? Its been at zero like 3 ticks.
e: so I need a spawn point? Cool.

95
General Discussion / Re: Rise of Blockland 2 is now live!
« on: January 08, 2011, 02:46:37 PM »
Oh nipples, its full :(

96
General Discussion / Re: Rise of Blockland 2 is now live!
« on: January 08, 2011, 02:42:01 PM »
Oh man, RoB is literally the own zone. So whats the most in-demand resource?

97
Gallery / Re: My city thing
« on: December 14, 2010, 06:45:27 PM »
Dis city is pretty cool, balla, wack, the stuff, very acceptable


-your cool friend

98
General Discussion / Re: V18 Known Issues
« on: October 28, 2010, 05:54:02 PM »
To everyone saying it's crashing as soon as you open it:
It is NOT crashing until you go apestuff from being impatient and smashing your mouse/keyboard in all attempts to get it to work. It is doing a lot of heavy work, just let it go through once. That's right. You only have to wait a long time ONCE. It's not frozen. It's just really busy, and can't be assed to listen to your repeated clicking and stuff. Windows is software, it doesn't know any better and thinks it crashed.
well maybe this is my case, sorry for not reading the thread

99
General Discussion / Re: V18 Known Issues
« on: October 28, 2010, 05:53:06 PM »
Blockland has a window in the center of the screen saying that its building cache database, then becomes unresponsive. I attached a console log

100
General Discussion / Re: Badspot's Treasure Hunt server
« on: October 05, 2010, 04:40:40 PM »
Checkpoint add-on has already been made...
True, but this one will be better.
Suggestion for the chests and checkpoints:
Would it be possible to make the player still have it after then leave and come back because of a possible crash?
That sounds nice, i'm sure i would have half the treasure chests on the server by now if i didnt keep having to do silly human things like eating and sleeping

101
General Discussion / Re: Badspot's Treasure Hunt server
« on: October 04, 2010, 10:03:26 PM »
If you don't like pirates you can just leave

102
General Discussion / Re: Badspot's Treasure Hunt server
« on: October 04, 2010, 04:40:10 PM »
Yeah the checkpoints are pretty sloggy to walk through

103
General Discussion / Re: Badspot's Treasure Hunt server
« on: October 04, 2010, 04:10:17 PM »
Well i'm a handicap, forgot to download models :/

104
General Discussion / Re: Badspot's Treasure Hunt server
« on: October 03, 2010, 09:39:11 PM »
Will the keys get their own key models?

105
Off Topic / Re: IS LIFE REAL
« on: October 03, 2010, 09:34:39 PM »
you just cant handle reality

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