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Messages - fireball

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46
Off Topic / Re: Wish Granted, but...
« on: October 11, 2006, 02:35:31 PM »
Granted, but the video makes everyone around you explode then their remains implode which causes you to die.

I wish I had a pet panda and something bad happens.

47
AoT General / Re: I found a working canoe by the swamp!
« on: October 08, 2006, 05:05:04 PM »
Yay, another Boat named "Horse"!!!!  Once upon a time when boats would automatically spawn, there was another boat named Horse, remeber?? Anyone??? No?...Oh well....
i remember. me and someone else killed it

48
Off Topic / Re: Wish Granted, but...
« on: October 02, 2006, 05:16:48 PM »
Granted, *edit* you lose a cookie

I wish i knew the answer to the universe and I could never forget it, even if time was reversed, I couldn't be made handicapped or die, my body or mind couldn't be changed in any way except for knowing the answer to the universe, no explosions or implosions, no matter what happens to anyone else i wouldnt be affected, cant be frozen forever, if I were to fall into a wormhole/blackhole, every law would still be the same on me as this universes laws, didnt need to breath, eat, drink or sleep but i could, and the instant something i consider bad happens, it would automatically go back to right before it happened and not happen again to avoid looping forever. *lol big chunk of repetitive text* *knows something will go wrong*

49
AoT General / Re: Whos in school?
« on: August 14, 2006, 11:08:21 PM »
i still have a month left :)

50
AoT General / Re: The Beggining of an End?
« on: August 07, 2006, 01:04:23 PM »
lol

51
AoT General / Re: Mr-Lotto is a scam
« on: August 07, 2006, 01:03:23 PM »
Why waste the time trying to win the lotto when you can get 1k in 10-15 mins?

52
AoT General / Re: Most wanted
« on: July 26, 2006, 12:46:48 PM »
Lol it's safe to assume nobodys gonna use that char again. i wouldnt want to wait 10+ hours in jail.

53
AoT General / Re: Post AOTV3 maps, textures, scripts
« on: July 24, 2006, 02:03:45 PM »
yea, i have a baton. i have to press a button to make the player wanted and if the
baton hits someone thats wanted, it sends them to the jail. *annying thing is, the weapon selector gui keeps it highlighted red forever. gets annying after a while

54
AoT General / Re: Post AOTV3 maps, textures, scripts
« on: July 24, 2006, 01:55:25 PM »
lol

55
AoT General / Re: Post AOTV3 maps, textures, scripts
« on: July 24, 2006, 01:50:10 PM »
O_O you have gotten alot further then me, all i have been working on are spells and weapons :( *edit* i already have a police system where im the marshall that decides who is wanted but that is even better :D *goes on v3 and makes himself wanted and hits himself with baton*

56
AoT General / Re: Post AOTV3 maps, textures, scripts
« on: July 24, 2006, 01:32:26 PM »
did you find a way to silence someone in jail yet?

57
AoT General / Re: v3 Guide to Making a Good Server
« on: June 29, 2006, 11:56:22 AM »
Everytime somebody downloads v3, Badspot cries a single, ickle tear :(
o rly? lol
Quote
It's gonna be a lot of fun when people re-discover all the crash bugs and you cant fix them.

Really, I dont even care.  But the tone of your posts clearly show that you did this because you thought it would bother me.  And for those negative intentions, I'm banning you.

58
AoT General / Re: v3 Guide to Making a Good Server
« on: June 28, 2006, 09:48:01 PM »
Does it take two teleporters to do a single back-forth system or will it go on its own in both directions.
yes, to do a back and fourth, copy the code again and paste it into the .mis file again. just rename the simgroup. you can do this an infinite amount of times
*to make a back and fourth, put a spawn sphere where the first teleporter was and put a teleporter where the first spawn sphere is. be sure to put the spawn spheres just out of the way of the teleporter.

59
AoT General / Re: v3 Guide to Making a Good Server
« on: June 28, 2006, 06:25:44 PM »
    new SimGroup(teleporter1) {

      new Trigger(TP) {
         position = "0 0 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         dataBlock = "TeleportTrigger";
         polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
      };
      new SpawnSphere() {
         position = "0 0 0";
         rotation = "0 0 0";
         scale = "1 1 1";
         dataBlock = "SpawnSphereMarker";
         radius = "1";
         sphereWeight = "100";
         indoorWeight = "100";
         outdoorWeight = "100";
      };
   };

 Every teleporter in the group will go to the spawn sphere of this group. You can only have one spawn sphere per simGroup because it will only teleport to one of the spawn spheres. Copy and paste into your port.mis file. Rename the simgroup if you want to add more teleporters.

60
AoT General / Re: Fire handicapent?
« on: June 27, 2006, 04:02:42 PM »
What is exactly fire handicapent?
Noes! get it away from me! dont come any closer! ZOMG!

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