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Messages - lord techno

Pages: 1 ... 103 104 105 106 107 [108] 109 110 111 112 113 ... 223
1606
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 21, 2015, 10:53:58 PM »
i just realised this is supposed to be the twenty-first, not the twenty-third boss o-o.

meh, i'll let it go anyway.

1607
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 21, 2015, 08:53:58 PM »
that is the original Exo suit XD.

I only just realised you are not rabbot32 ;-;

1608
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 21, 2015, 08:05:16 PM »

It is returning..
wat is this? i dont understand.

1609
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 21, 2015, 07:55:40 PM »


Now is rabbot32's time to make a move. I wont update until he has posted his move.

1610
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 07:49:32 PM »
So, uh, next time do I say what the entity does when the attack cycle ends, or?

i think the best course of action for boss moves. Wait until attack cycle ends, then say your move, then i'll update.

1611
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 06:10:48 PM »


1612
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 06:08:20 PM »
Begins to absorb parts of the fallen A.R.C! Something is happening!

Awakens! Buffed with a quadruple damage increase! Finals are fully charged! * +Buff

Continues charging the Lenny Spam! 2 Turns to full charge!

╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
…..╚(███)╝
……╚(██)╝
………(█)
......../\ Surrounds JamesH and casts Lenny Ignore! Making it invulnerable and protecting JamesH from direct attacks!

* Uses FIST OF STEEL[750] * +Debuff

is learning a new attack!

* Performs FIRE AWAY![1875 x5]

Munches on popcorn!

Scopes in! * +Scoped

Overflows his power! * +Overcharged

Crafts the EXO Barret Sniper!

* Uses EXO Barret Sniper![3750]

Converts his Psi-Type moves into Magic-Type moves

Twenty-Third Boss





♰ⒽЄ ʍΛℏ ⓌℍⓄ 5ℙ℮ДⓀ☡ ⒾⓃ ℋДŋÐ5
||=======||986,125/1,000,000||=======||

Afflicted with Void Being
(Debuffs will have the inverse affect on The Entity regardless of strength and type.)

Afflicted with հàлdѕρêäƙ
(Any physical attacks, such as punches, will heal the entity for 25% of the attack's damage. In other words, physical attacks only deal 75%.)

Afflicted with Void Essence
(Any person who comes into contact with the entity, physical attacks included, with have a random minor debuff applied.)

Afflicted with Precognitive Attacks
(Attacks always strike true regardless of target location, accuracy can't be debuffed.)


STATS


Code: [Select]
AZER [REFORMING!?]
HP 0/0 | DEF 0/0

Code: [Select]
Space1225 [Auto-Life | Inflicts Quadruple Damage]
HP 5,000/5,000 | DEF 300/300

Code: [Select]
Kidalex90 [Status Effects]
HP 1,000/1,000 | DEF 250/250

Code: [Select]
Pearooster [Status Effects]
HP 4,000/4,000 | DEF 2,000/2,000

Code: [Select]
SWAT ONE [Invulnerable | Cannot Attack]
HP 5,000/5,000 | DEF 0/0

Code: [Select]
Ultimate Indra's Arrow [Status Effect]
HP 50,000/50,000 | DEF 250,000/250,000

Code: [Select]
Mattsos [Status Effect]
HP 1,000/1,000 | DEF 2,500/2,500

Code: [Select]
CRITAWAKETS [Status Effect]
HP 2,000/2,000 | DEF 4,000/4,000

Code: [Select]
Redconer [Preparing Strong Attack (Interruptable)]
HP 9,000/9,000 | DEF 2,000/2,000

Code: [Select]
Nicepoint [Deals Double Damage]
HP 5,000/5,000 | DEF 4,000/4,000

Code: [Select]
Blazerblock2 [Status Effect]
HP 10,000/10,000 | DEF 5,000/5,000

Code: [Select]
Cypthon [Status Effect]
HP 5,500/5,500 | DEF 500/500

Code: [Select]
TheEpicRobot [-25% Reduced Defense]
HP 5,000/5,000 | DEF 1,875/1,875

Code: [Select]
Bow [Status Effect]
HP 125/125 | DEF 8,500/8,500

Code: [Select]
Copy Kirby [Status Effect]
HP 5,000/5,000 | DEF 350/350

Code: [Select]
JamesH [Cannot be Directly Attacked]
HP 2,500/2,500 | DEF 4,000/4,000

Code: [Select]
TableSalt [Status Effect]
HP 2,000/2,000 | DEF 100/100

╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
…..╚(███)╝
……╚(██)╝
………(█)
......../\
Code: [Select]
Lennipede [Invulnerable]
HP 6,000/6,000 | DEF 2,500/2,500

Code: [Select]
Copy of Copy Kirby [Status Effect]
HP 5,000/5,000 | DEF 350/350



1613
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 04:43:04 PM »


1614
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 01:52:44 PM »
nah it's ms painted

You are all wrong.


Paint.Net

1615
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 02:37:28 AM »
i decided to try and represent the environment via minecraft. So i did something derpy. Here it is.



The entity is sweggy by the riftial portals, and random rift spawn are emerging.

I know it looks stupid, but i couldn't copy over just the entity, rather then the white background.

You should understand, still. Good laugh though right?

1616
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 20, 2015, 02:28:46 AM »
Awaiting an end attack turn.

ah, you are not attacking first turn? or am i in control of your entity?

1617
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 19, 2015, 08:20:54 AM »
Not going to be able to get on until a little later. I'll try to get on ASAP to get my moves up. I assume we're running on the "players can't attack til boss attacks" system.

I decided to make a small change to boss fights after looking back at that one round with hitius. The first round of the boss fight requires that the boss make the first move to allow the players the ability to attack, to make it fair. Also, during that first round, the boss is immune to all debuffs. To prevent an early stun-lock. Also to prevent stun-locks, bosses receive a buff after a stun wears off, this buff is unique to stuns wearing off only, and while a stun is active on a boss, a new stun cannot be applied, and the current stun cannot be extended.

Basically, this is "The Anti-Stun Lock Update"

The buff given will prevent all forms of stun-based debuffs, the duration is double the duration of the most recent stun-ability used.
(ex: Stuns boss for 2 cycles, boss becomes immune to stun for 4 cycles following)

Also, in the event the selected boss fails to make any form of action within a set time. Usually within 2 days. They get PENALIZED. Their total health will be withered down by specific intervals for every day they fail to make a move after the set deadline. A short explanation of how this works is just below.


Bosses can remain afk for 2 days. Once the second day passes, they start getting penalized.

If a boss is afk for 1 day following the deadline. Half of their total health is revoked from them, leaving them pre-injured.

If afk for 2 days following. a further 25% of the remaining health is revoked, leaving the boss near death.

If afk for 3 days. The boss dies by mandatory law.

Players will receive loot, but not any form of experience or abilities from the bosses death. AFKing is not a good thing people!

(if this system is flawed or one of you more sophisticated gentlemen desire to work on it, feel free to tell me and/or do so.)

1618
Games / Re: Steam Begging Thread v3
« on: December 18, 2015, 10:26:26 PM »
I would like CSS. Not necessarily to play, but because it provides me with source content for gmod and graphics. Or whatever counter strike game does that.

1619
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 18, 2015, 08:28:45 PM »


1620
Forum Games / Re: BFBB [T.M.W.S.I.H BOSS FIGHT]
« on: December 18, 2015, 08:25:16 PM »
The players journey takes them to a riftial disruption. Energy having turned the ground into a warped and torn forgetfest. Foliage nearby has withered and died.

Through the rift, the entity from previous emerges! Angry and ready to fight!

Twenty-Third Boss





♰ⒽЄ ʍΛℏ ⓌℍⓄ 5ℙ℮ДⓀ☡ ⒾⓃ ℋДŋÐ5
||=======||1,000,000/1,000,000||=======||

Afflicted with Void Being
(Debuffs will have the inverse affect on The Entity regardless of strength and type.)

Afflicted with հàлdѕρêäƙ
(Any physical attacks, such as punches, will heal the entity for 25% of the attack's damage. In other words, physical attacks only deal 75%.)

Afflicted with Void Essence
(Any person who comes into contact with the entity, physical attacks included, with have a random minor debuff applied.)

Afflicted with Precognitive Attacks
(Attacks always strike true regardless of target location, accuracy can't be debuffed.)


STATS


Code: [Select]
AZER [REFORMING!?]
HP 0/0 | DEF 0/0

Code: [Select]
Space1225 [Auto-Life]
HP 5,000/5,000 | DEF 300/300

Code: [Select]
Kidalex90 [Status Effects]
HP 1,000/1,000 | DEF 250/250

Code: [Select]
Pearooster [Status Effects]
HP 4,000/4,000 | DEF 2,000/2,000

Code: [Select]
SWAT ONE [Invulnerable | Cannot Attack]
HP 5,000/5,000 | DEF 0/0

Code: [Select]
Ultimate Indra's Arrow [Status Effect]
HP 50,000/50,000 | DEF 250,000/250,000

Code: [Select]
Mattsos [Status Effect]
HP 1,000/1,000 | DEF 2,500/2,500

Code: [Select]
CRITAWAKETS [Status Effect]
HP 2,000/2,000 | DEF 4,000/4,000

Code: [Select]
Redconer [Status Effect]
HP 9,000/9,000 | DEF 2,000/2,000

Code: [Select]
Nicepoint [Status Effect]
HP 5,000/5,000 | DEF 4,000/4,000

Code: [Select]
Blazerblock2 [Status Effect]
HP 10,000/10,000 | DEF 5,000/5,000

Code: [Select]
Cypthon [Status Effect]
HP 5,500/5,500 | DEF 500/500

Code: [Select]
TheEpicRobot [Status Effect]
HP 5,000/5,000 | DEF 2,500/2,500

Code: [Select]
Bow [Status Effect]
HP 125/125 | DEF 8,500/8,500

Code: [Select]
Copy Kirby [Status Effect]
HP 5,000/5,000 | DEF 350/350

Code: [Select]
LennyBob [Status Effect]
HP 2,500/2,500 | DEF 4,000/4,000

╚═( ͡° ͜ʖ ͡°)═╝
╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
..╚═(███)═╝
.╚═(███)═╝
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝
…╚═(███)═╝
…╚═(███)═╝
…..╚(███)╝
……╚(██)╝
………(█)
......../\
Code: [Select]
Lennipede [Status Effect]
HP 6,000/6,000 | DEF 2,500/2,500

Code: [Select]
Copy of Copy Kirby [Status Effect]
HP 5,000/5,000 | DEF 350/350



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