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Messages - lord techno

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61
Gallery / Re: Library Interior Scene [POLL CONCLUDED]
« on: November 26, 2017, 12:06:38 PM »
So it seems people would prefer this to be a maze-like map for use in alternate gamemodes, such as murder mystery.
I shall do my part to deliver!

That's not to say i won't do the alternate versions, however they will be on lower priority.

62
Forum Games / Re: itt: you can only talk in roblox safe chat
« on: November 25, 2017, 04:01:08 PM »
Inhale my #### enragement child.

63
Forum Games / Re: B.F.B.B-2 [-179- U.I.A: Robo-Knight Mk.II]
« on: November 23, 2017, 10:42:16 PM »
ATTACK CYCLE END

64
Gallery / Re: Library Interior Scene [ANOTHER UPDATE: Poll Included]
« on: November 23, 2017, 06:19:53 PM »
i would go with interior only build thats neat to explore, maybe this library + a few other study rooms like a college library.

That sounds like a good idea.

65
Gallery / Re: Library Interior Scene [UPDATED]
« on: November 23, 2017, 01:34:24 PM »
Minor update, added upside down plates to smooth the ceiling.



I'm considering what to do with the build from here on, i've made a poll for suggestions.

66
Gallery / Re: Tried to re-create Stunters vs Snipers map in blockland
« on: November 23, 2017, 12:10:45 PM »
Try using [img width=922][/ img] for your images to achieve less stretch.

It's not horrible but needs alot of work. Firstly, i'd recommend using modter bricks to make the snipers platform float a good distance above ground floor. Second, no walls on the edges. Stunters need to be able to move around alot to avoid fire. The ramps to get them up to the snipers platform should be high enough that they fly just over it at the optimal angle, enough to hit snipers but not low enough to hit the platform, and not too high so they fly over the snipers.


67
Gallery / Re: Library Interior Scene [UPDATED]
« on: November 22, 2017, 06:02:54 PM »
upside down prints

Any chance you can direct me to that mod? I've been unable to find it.

68
Gallery / Re: Library Interior Scene [UPDATED]
« on: November 22, 2017, 01:44:30 PM »
you could do upside down prints to smooth it out. I do like the design

Yeah, i intend to do that when i update it again later today.

69
Gallery / Re: Library Interior Scene
« on: November 21, 2017, 03:28:32 PM »
UPDATE: Increased the height of the bookshelves and re-did the ceiling. I am thinking of lowering the bookshelves a bit to make more of the ceiling visible, and adding more details. Including a more ornate bookshelf style.



Also, a zoomed out view of the set i'm working with.
I wasn't lying when i said i designed it like a movie prop.


70
Gallery / Re: Library Interior Scene
« on: November 21, 2017, 11:41:36 AM »
ceiling is high up though, you could have made the bookcases twice as high like in those libraries with ladders

I like it, the walls are detailed nicely. Ceiling could use some work tho, maybe make it more ornate

I never thought about that, i'll have to try it. Maybe i'll give the shelves a little more of a unique design, have them go all the way up, and try to make the ceiling more interesting, maybe add a chandelier.

71
Gallery / Library Interior Scene [POLL CONCLUDED]
« on: November 20, 2017, 03:59:48 AM »
So i just threw this together for the purpose of imagery. It's not a full build but is only constructed to cover the viewpoint. Essentially it's like a movie prop, it looks legitimate but if you were to go at any other angle it would stand out as fake.


72
Forum Games / Re: B.F.B.B-2 [-179- U.I.A: Robo-Knight Mk.II]
« on: November 19, 2017, 01:35:34 PM »
What did he mean by this?

Oh stuff, fixed.

73
Forum Games / Re: B.F.B.B-2 [-179- U.I.A: Robo-Knight Mk.II]
« on: November 19, 2017, 01:09:28 PM »
ATTACK CYCLE START

74
Forum Games / Re: B.F.B.B-2 [-179- U.I.A: Robo-Knight Mk.II]
« on: November 19, 2017, 01:09:05 PM »


Turn 179 Results




Nicepoint attempts to get on the back of the Robo-Knight Mk.II.

Superfun909's ghost slaps his body back to life, the both becoming living replica's of one another. They draw their revolvers and do a thing.

Failbros2 ragequits and joins TheMrDoors in eating popcorn.

MicroEDGE makes a 'come hither' gesture.

Ayebee123 throws bones again, slightly below the speed of light.

AL-22 draws some power fists and tries to disable the Robo-Knight MK.II's weapons.

Mad Hops Disease teleports his ICBM into the room.

Redconer decides to just run away.

Cubone possesses a mini-exo suit before going for a punch on the Robo-Knight Mk.II.

ZeUberMedic revives Armyman12313, as a full robot.



Robo-Knight MK.II
Unwavering Bulwark

{[ █ █ █ █ █ █     ]}
80.00% HP



Afflicted with: Impenetrable Armor
Resists 75% of incoming damage.
Cannot be armor broken

Afflicted with: Vast Arsenal
Can attack multiple times per turn

I grab onto the back of the knight and melt it's right arm off with a blowtorch
The Robo-Knight Mk.II stomps on his foot briefly before suddenly leaping upward and crushing him beneath it's weight.

The Robo-Knight Mk.II just shoots TableSalt full of bullets.

pull out revolvers again, hand a pair to the ghost, we both go to opposite sides of the robo-knight
les do a thing
They inflict 677(-508) physical damage.

make a "come here" motion

"Come 'ere, and let me taste that fear!"

then ready myself
The Robo-Knight Mk.II shoots him with boolets. But he's prepared for it and spectacularly dodges with it.
Deal with it, i need them to have SOME kind of satisfaction damnit.

YOU DODGED MY BONES, YOU CANT DODGE THESE ANYMORE!
throw bones a little slower then speed of light
The bones impact for 900(-675) physical damage.

I pull out a few Power Fists and slam into the machine's weapons, trying to disable them.
The Robo-Knight Mk.II raises a shield to block the attack.

I sock the robo knight in the face with a specter ghost punch
The attack is nullified by the shield.


Badguy098, Cubone, superfun909, and TableSalt are dead!
Nobody is stunned!


75
Forum Games / Re: B.F.B.B-2 [-178- U.I.A: Robo-Knight Mk.II]
« on: November 18, 2017, 12:12:38 PM »
ATTACK CYCLE END

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