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Messages - Jaydee

Pages: 1 ... 95 96 97 98 99 [100] 101 102 103 104 105 ... 150
1486
Suggestions & Requests / Re: Variable Input Event
« on: March 24, 2009, 05:56:53 AM »
bump

1487
Suggestions & Requests / Re: Variable Input Event
« on: March 23, 2009, 12:02:36 PM »
bump

1488
Suggestions & Requests / Re: Variable Input Event
« on: March 23, 2009, 11:48:12 AM »
BUMP

1489
Suggestions & Requests / Re: Variable Input Event
« on: March 23, 2009, 09:28:49 AM »
A bump

1490
Suggestions & Requests / Variable Input Event
« on: March 23, 2009, 08:37:47 AM »
Variable Input Event: inputVar

Someone should make a variable input event. Kinda like you put in some numbers and press 'OK' or 'cancel'

Key Features:

- Small GUI. A bit smaller than the prompt events. I like the effort put into the GUI. Its simple.

- The GUI contains one window, a textbox, and ok / cancel button.

- After the client has inputed a number, it is then assigned to a variable indicated in the events.

Get it? It'll be quite helpful. Also, I hope it wouldn't be just limited to numerical variables, but also to strings.

Like, you can type "Hamburger", then "Hamburger" is assigned to a variable.

This idea is completely essential, since the current variable events lack this.


What do you think? I think this can also be improved

1491
Forum Games / Re: Periodic Table of Blockland
« on: March 23, 2009, 07:22:25 AM »
Ohai thar. I added myself.


1492
Forum Games / Re: Periodic Table of Blockland
« on: March 22, 2009, 11:44:40 AM »
Can somebody add me up:

94

J

Jaydee

1493
Gallery / Re: Half Life 2: Deathmatch
« on: March 20, 2009, 12:51:43 AM »
Love it <3

1494
Modification Help / Re: Star Wars pack.
« on: March 20, 2009, 12:43:27 AM »
I sense drama. Drama senses tingling.

*OnTopic: I agree that this pack is bound to fail. =\*

1495
Add-Ons / Re: New Vehicle: Scramjet
« on: March 20, 2009, 12:38:57 AM »
Hmmm. I don't seem to like. I like more of your other epic creations than this one. No download. :(


You could do a better airliner. I just don't like the model.

1496
Games / Re: That old game of Badspot's...
« on: March 18, 2009, 09:47:01 AM »
Just extract it to the main folder. Then run "play tgm.bat"

1497
Games / Re: That old game of Badspot's...
« on: March 15, 2009, 11:59:07 AM »
I want to find out how he did the laser pointing thing on the guns.


Grrr. Damn DSO files.

1498
Off Topic / Re: This dude is smart!
« on: March 15, 2009, 10:15:39 AM »
Akinator isn't even near as smart as Einstein. So, it fails. D:

1499
General Discussion / Re: who is the best add-on maker?
« on: March 11, 2009, 06:42:18 AM »
I lol'ed

1500
Games / Re: Gang Garrison ( The 8-bit TF2)
« on: March 11, 2009, 06:40:09 AM »
I'll be trying to make maps. :D

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