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Messages - Jaydee

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2071
Hi! This is my first large scale build!

You could check this build on my server.

Feel free to rate or comment. Improvement is a practice!

Credits:

Main and Major Builder: (Who almost made everything)
jaydee0004

Build Helpers: (Who helped and contributed some decors and attachments)
Racer
Ratoob (Quintoo7)
Z9-C
BurchyGuy
Runeth
StratoFortress(Peaceful war)

Beta Testers:
zap
Crunchie
Crasher
and more... (maybe I forgot others...)

Thank you guys. This will be epic.

Screenshots:






2072
Modification Help / Re: Gah! My vehicle is a mess!
« on: June 05, 2008, 03:15:04 AM »
Gah... Execution Time Limit... >_>

2073
Modification Help / Re: Gah! My vehicle is a mess!
« on: June 05, 2008, 03:13:29 AM »
Support_BlockoRacer.cs

Attached

2074
Modification Help / Gah! My vehicle is a mess!
« on: June 05, 2008, 03:08:26 AM »
When I spawn my vehicle, Blockland crashes... Can anyone help me?

Vehicle_BlockoRacer.cs

Code: [Select]
//-----------------------------------------------------------------------------

// Information extacted from the shape.
//
// Wheel Sequences
//    spring#        Wheel spring motion: time 0 = wheel fully extended,
//                   the hub must be displaced, but not directly animated
//                   as it will be rotated in code.
// Other Sequences
//    steering       Wheel steering: time 0 = full right, 0.5 = center
//    breakLight     Break light, time 0 = off, 1 = breaking
//
// Wheel Nodes
//    hub#           Wheel hub, the hub must be in it's upper position
//                   from which the springs are mounted.
//
// The steering and animation sequences are optional.
// The center of the shape acts as the center of mass for the car.

//-----------------------------------------------------------------------------
if(!isObject(BlockoRacerExplosionSound))
{
   exec("./Support_BlockoRacer.cs");
}
//----------------------------------------------------------------------------

datablock WheeledVehicleData(BlockoRacerVehicle)
{
category = "Vehicles";
displayName = " ";
shapeFile = "./shapes/BlockoRacer.dts"; //"~/data/shapes/skivehicle.dts"; //
emap = true;
minMountDist = 3;
   
   numMountPoints = 1;
   mountThread[0] = "sit";

maxDamage = 200.00;
destroyedLevel = 200.00;
energyPerDamagePoint = 160;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier   = 0.02;

massCenter = "0 0 0";
   //massBox = "2 5 1";

maxSteeringAngle = 0.9785;  // Maximum steering angle, should match animation
integration = 4;           // Force integration time: TickSec/Rate
tireEmitter = TireEmitter; // All the tires use the same dust emitter

// 3rd person camera settings
cameraRoll = false;         // Roll the camera with the vehicle
cameraMaxDist = 13;         // Far distance from vehicle
cameraOffset = 7.5;        // Vertical offset from camera mount point
cameraLag = 0.0;           // Velocity lag of camera
cameraDecay = 0.75;        // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;

useEyePoint = false;

defaultTire = jeepTire;
defaultSpring = jeepSpring;
flatTire = jeepFlatTire;
flatSpring = jeepFlatSpring;

   numWheels = 4;

// Rigid Body
mass = 300;
density = 5.0;
drag = 1.6;
bodyFriction = 0.6;
bodyRestitution = 0.6;
minImpactSpeed = 10;        // Impacts over this invoke the script callback
softImpactSpeed = 10;       // Play SoftImpact Sound
hardImpactSpeed = 15;      // Play HardImpact Sound
groundImpactMinSpeed    = 10.0;

// Engine
engineTorque = 12000; //4000;       // Engine power
engineBrake = 2000;         // Braking when throttle is 0
brakeTorque = 50000;        // When brakes are applied
maxWheelSpeed = 30;        // Engine scale by current speed / max speed

rollForce = 900;
yawForce = 600;
pitchForce = 1000;
rotationalDrag = 0.2;

// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;

splash = BlockoRacerSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = BlockoRacerFoamDropletsEmitter;
splashEmitter[1] = BlockoRacerFoamEmitter;
splashEmitter[2] = BlockoRacerBubbleEmitter;
mediumSplashSoundVelocity = 10.0;   
hardSplashSoundVelocity = 20.0;   
exitSplashSoundVelocity = 5.0;

//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";

// Sounds
//   jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;

//   explosion = VehicleExplosion;
justcollided = 0;

   uiName = "BlockoRacer ";
rideable = true;
lookUpLimit = 0.65;
lookDownLimit = 0.45;

paintable = true;
   
   damageEmitter[0] = BlockoRacerBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;

   damageEmitter[1] = BlockoRacerBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;

   numDmgEmitterAreas = 1;

   initialExplosionProjectile = BlockoRacerExplosionProjectile;
   initialExplosionOffset = 0;         //offset only uses a z value for now

   burnTime = 4000;

   finalExplosionProjectile = BlockoRacerFinalExplosionProjectile;
   finalExplosionOffset = 0.5;          //offset only uses a z value for now


   minRunOverSpeed    = 2;   //how fast you need to be going to run someone over (do damage)
   runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
   runOverPushScale   = 1.2; //how hard a person you're running over gets pushed
};

2075
Suggestions & Requests / Re: Seperate the add on section
« on: June 04, 2008, 10:49:46 AM »
Toadzard is right, you only need a handful of good gun, cause you can fly with them, or change brick propertys, make doors, make events etc. with it, and also drive them around or fly them, maybe even use them to enforce administrative rights and punishments in an advanced way......

Sorry Toadzard, I hope what you've written is sarcastic or ironic....

Anyways, I think the board should really have some more sub sections (Vehicles, Tools, Weapons, Gamemodes, Misc)

Q
F
T

and Bump!

2076
General Discussion / Re: Why so many weapon add-ons?
« on: June 04, 2008, 10:44:04 AM »
Arg I can't stand going to servers with machine guns that each bullet one hit kills with every one only using that gun. Some Mini-games are great then you get those guns that just plain suck ass.

My guns arent for 1 hit kill. Mostly my guns just damage around 7-25. Even 90 is just for snipers.

2078
I swear to god these weapon Add-ons are just stuff.

ok

Anyways. Back to topic. Also post a pic of your request for me to brown townyze it.

2079
Help / Re: Vista
« on: June 04, 2008, 08:42:38 AM »
Maybe you have a very high ping OR your bandwidth is too low

2080
Modification Help / Re: 2 Questions about animation and coloring
« on: June 04, 2008, 07:30:01 AM »
2. ColorShifting, find out and learn what they do.
Not like that! It still stays one color that way, i want it to be able to become the color of your hand, like for example, in the appearance menu, you make your hand color dark blue, then a certain part of the model becomes that color

I'll try that sequence thing when i get a chance

Look on someone else's script?

2081
Bump. I know there are some unseen out there...

2082
Drama / Re: I'm sick of these kind of noobs
« on: June 03, 2008, 11:07:09 PM »
Quote from: Harm94 link=topic=36256.msg553696#msg553696 date=1212513529
[quote

Actually, I'm just new ingame.

Any suggestions how to "put up" with noobs?
If one of ask, perma ban only one of the admin beggers, use him as an example to scare the other noobs. Then unban him later. Simple yes?
Quote

Err... Yes

2083
General Discussion / Re: Why so many weapon add-ons?
« on: June 03, 2008, 11:05:39 PM »
Its so funny when people just pop out of nowhere and say, "OMG!! NOT ANOTHER SCUKY GUN ADDON EDITZZ! NUUUUUUU!"

Ah... Well..

2084
General Discussion / Re: Why so many weapon add-ons?
« on: June 03, 2008, 12:30:49 PM »
lol

i posted "No More forgetIN' GUNS" in a weapons suggestions/requests topic, and they told me to GTFO. XD

No one or only a few people care if you dont like guns.

We people want to make one so We dont care if you hate guns.

We love guns and war.

And FPS.

If you dont want em dont get them anyway. No one forces you to get gun-type addons.

2085
SAW, M60, M16A1, M1014, W200.

In production. Yay!

Anyways. I didnt ran out of ideas. Never ever. I just want to know what you guys want.

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