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Messages - Racer

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196
Creativity / Re: The new and improved 3D model topic!
« on: January 14, 2011, 08:30:05 PM »
Why do textures glow in Blockland? It looks handicapped.
They don't when they are done properly.

197
Creativity / Re: The new and improved 3D model topic!
« on: January 06, 2011, 06:41:10 PM »
All this talk about acid made me want to make an acid game, but one thing led to another, and... well I ended up with this:

It shoots more than just acid, it shoots all sorts of things, Lava, Liquid Nitrogen, Razor sharp ice shards, its a flamethrower, it blows people away, and can pull them in, and a shot of compressed air can send most projectiles back to their owners.
All it takes is a pull of that lever and the whole back plate pulls back, allowing the rotation of the canisters, then your good to go.

Repost due to being ignored.

198
Creativity / Re: The new and improved 3D model topic!
« on: January 05, 2011, 08:43:30 PM »
All this talk about acid made me want to make an acid game, but one thing led to another, and... well I ended up with this:

It shoots more than just acid, it shoots all sorts of things, Lava, Liquid Nitrogen, Razor sharp ice shards, its a flamethrower, it blows people away, and can pull them in, and a shot of compressed air can send most projectiles back to their owners.
All it takes is a pull of that lever and the whole back plate pulls back, allowing the rotation of the canisters, then your good to go.

199
Creativity / Re: The new and improved 3D model topic!
« on: December 19, 2010, 04:52:27 PM »
Im going to double post just becasue I can't be bothered to edit my last post.
Little more texture work done:

200
Creativity / Re: The new and improved 3D model topic!
« on: December 19, 2010, 03:27:18 PM »
You make the background transperent in the render, so you don't have to edit it out.

201
Creativity / Re: The new and improved 3D model topic!
« on: December 17, 2010, 11:03:32 PM »
I have trouble even comprehending that, let alone modeling it.

202
Games / Re: TF2 Australian Christmas
« on: December 17, 2010, 09:44:17 PM »
It's almost summer in Austrailia...

Yeah its summer here, however its still December, our seasons are reverse, us being in the Southern Hemisphere and all. Summer Christmas is awesome.

203
Creativity / Re: The new and improved 3D model topic!
« on: December 17, 2010, 09:42:11 PM »
Slight changes and a new angle:


And the rear sight that I spent way too much time on, but I sort of got obsessed:

204
Creativity / Re: The new and improved 3D model topic!
« on: December 17, 2010, 08:07:52 PM »
More progress:

205
Creativity / Re: The new and improved 3D model topic!
« on: December 17, 2010, 04:30:16 PM »
Not as complete as Yndaaa's but I get distracted easily.

206
Creativity / Re: Christmas Avatar Thread
« on: December 08, 2010, 09:45:29 PM »
There is even still a holiday spirit in the Mojave Wasteland.

207
Games / Re: $100 What buy.
« on: December 04, 2010, 06:56:17 PM »
Wait until the Christmas sale on steam, and make your money go further.

208
Creativity / Re: The new and improved 3D model topic!
« on: November 18, 2010, 03:29:25 PM »
I didn't think it was a secret thing, isn't it just smooth shaded with a few ripped verts?

209
Modification Help / Re: Activating a weapon's animation OUTSIDE images
« on: November 13, 2010, 04:15:03 AM »
I looked into this a while back, and the short answer is, no. You could use the ammo system to call a state through a function, however you might be using the ammo system for ammo or something else.

210
Suggestions & Requests / Re: Ammo Mod
« on: November 09, 2010, 12:23:53 AM »
I made an ammo mod with pickups a while back, never really polished it enough to release though.

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