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Messages - Racer

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226
Creativity / Re: The new and improved 3D model topic!
« on: June 24, 2010, 08:24:10 PM »
What I have been working on lately:
An AC Cobra


And WIP interior:


Sorry about the page strech. (If any?)

227
Creativity / Re: The new and improved 3D model topic!
« on: May 15, 2010, 05:01:57 PM »
What does it look like if you smoothshade the head, then give it an "Edgesplit" modifier?

228
Games / Re: Mount and Blade
« on: May 04, 2010, 05:02:28 PM »
I got Warband a few weeks ago, it's currently my favorite game.

229
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 10:21:15 PM »
OK, just a bit of constructive criticism on the model, 1: its full of holes, when you make something try to make it, "watertight". 2: Not every cylinder needs to have 32 edges, mine only have 16. And finally 3: you have many inside-out normals, you can fix this by clicking show normals, then flip the ones that show inside out. Rearange normals to outside, doesn't always work, but you did do a good job on everything else.

230
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 09:58:14 PM »
I'll have the broken down one.

231
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 08:55:08 PM »
Do you mind PMing me the model? I want to have a bit of a play with it.

232
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 08:23:53 PM »
Reminds me of Borderlines :o

Don't you mean Borderlands?
If so then yes, thats the first thing i thought of when i finished it.

233
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 08:12:20 PM »
The setup of the render is just a setup of lights i have developed over the time i have been using blender, but the black outline is easy. In the render window, there is a button in the bottom-right, that says: Edge, and next to that, it has Edge Settings. Make sure Edge settings in on about 10. and Edge is on, then render.

234
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 08:04:17 PM »
1:Blender
2:Yes, but if you want to do that, i suggest you make your image like this:

That way you can texture each part on its own and you won't end up with parts of the stock texture on the reciver and such. Plus i find its much easier to model when its like that, because you make each part individually then just put them together at the end.

235
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 07:47:37 PM »
You just posted 6 times in a row, the edit button is there for a reason.

236
Creativity / Re: The new and improved 3D model topic!
« on: April 17, 2010, 07:43:13 PM »
A gun I made, I was sort of inspired by Sirrus, so I made my own "entrepreneur  my gun" image and made it, sort of turned out a bit cartoonish, but i like it. Its sitting at about 2900 faces.

237
Creativity / Re: The new and improved 3D model topic!
« on: April 13, 2010, 08:03:28 AM »
-snip-
Why can't I have a school with a course like that :(
Nice work for something you only just lernt how to use though.

238
Modification Help / Re: Blender and Windows 7 Problem.
« on: March 08, 2010, 02:01:38 AM »
Don't use the installer, drag and drop the files.

239
Creativity / Re: The new and improved 3D model topic!
« on: February 18, 2010, 06:02:00 PM »
So many people say that, but it wont work because the skis are part of the minifig model, they arn't just mounted like weapons.

240
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2010, 09:00:35 PM »
I only had that background so I could remove it and make it trans. I hate the default blue background too.
You can make the render have a trans background when you make it.

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