Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Racer

Pages: 1 2 [3] 4 5 6 7 8 ... 52
31
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2012, 05:21:12 AM »
In blender you can now just press space bar and type in the command you want, it will even have the hotkey next to the command for you to learn if you feel like you want to.

32
Off Topic / Re: What type of code is Blockland's engine written in?
« on: October 17, 2012, 07:28:30 AM »
The engine is written in C++.

33
Off Topic / Re: Prettiest car in the world?
« on: October 17, 2012, 07:11:12 AM »
Would have to be my car, a Baja Bug:

Not currently finished, so not drivable yet, but still looks awesome.

34
From what I understand, more SAS may mean more stability. But I'm not 100% sure about that.
Also, if they really did only utilize control surfaces and such, those engines have thrust gimbling.

Main point is that only 1 is doing the job, the other two are just dead weight.

35
Well the SAS were all turned on and it was pointed at the direct up, so for the six hours it was pretty much on an autopilot.

I thought adv. SAS didn't apply any forces to a craft, only utilizing the RCSs and Control surfaces on board to keep it straight. Therefore meaning that 1 would do exactly the same job as 3? I was under the impression that only standard SAS modules would apply a force.

36
Creativity / Re: The new and improved 3D model topic!
« on: September 26, 2012, 01:52:35 AM »
I like how 8 identical twins live in that building.

Does not compute.

37
Games / Re: BLACK MESA SOURCE RELEASE COUNTDOWN HNNNNG
« on: September 25, 2012, 02:00:57 AM »
This is made by the same people right?

Quote from: Second paragraph of supplied link
We are in no way related to or cooperating with the team behind Black Mesa Source.

38
Creativity / Re: The new and improved 3D model topic!
« on: September 21, 2012, 02:32:19 AM »
I can only speak for Australia, but n-gons are not mentioned directly, there are however maths questions that will mention a polygon with n sides.

40
Creativity / Re: The new and improved 3D model topic!
« on: August 16, 2012, 07:46:09 PM »
-snip-

cant toch dis

Reminds me of something I made ages ago and did nothing with, lazy render because I really can't be bothered making a nice one for such an old model.

41
Creativity / Re: The new and improved 3D model topic!
« on: August 14, 2012, 11:17:30 PM »
I see you've played knify-spoony before.

42
Creativity / Re: The new and improved 3D model topic!
« on: August 13, 2012, 06:16:10 AM »
Animation of my Ballista using Darkstar's rig.
http://www.youtube.com/watch?v=awbQUU7x77Y&feature=plcp

43
Off Topic / Re: Australia Thread!
« on: August 12, 2012, 04:48:27 AM »
Yeah, I'm in NSW too. South Coast, lots of rain, all the time.

44
Creativity / Re: The new and improved 3D model topic!
« on: August 11, 2012, 08:11:37 PM »
Started as a proof of concept, might take it further if enough people are interested.

View for full size.

45
Creativity / Re: The new and improved 3D model topic!
« on: July 31, 2012, 06:15:40 AM »
Yeah, I don't use anything but cycles now, mainly for GPU rendering, but I have no idea where the wood texture came from, I have had it for years now. Feel free to grab it though. https://dl.dropbox.com/u/3962906/wood-texture.jpg

Pages: 1 2 [3] 4 5 6 7 8 ... 52