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Messages - Racer

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61
Creativity / Re: The new and improved 3D model topic!
« on: June 08, 2012, 01:44:36 AM »
Wire frame of current progress, tried to make it the same colours as a blueprint, doesn't look as cool as I thought it would.

62
Creativity / Re: The new and improved 3D model topic!
« on: June 07, 2012, 06:26:16 AM »
Now has a roof and some other small features.

View for full res as per normal.

63
Creativity / Re: The new and improved 3D model topic!
« on: June 06, 2012, 03:05:47 PM »
That extruded dirt-guard-whatever-thing above the tire is way too low poly. There's also some weird line on the rounded corner. Looks like some edges there are marked sharp.
That jagged wheel arch has caught my eye before, I just haven't fixed it yet. As for the line along the top of the guard, it is meant to be there, it is made from two pieces then riveted together.

64
Creativity / Re: The new and improved 3D model topic!
« on: June 06, 2012, 06:33:02 AM »
More progress, still not finished, but definitely getting closer.

View for full res.

65
Creativity / Re: The new and improved 3D model topic!
« on: June 03, 2012, 06:31:43 AM »
Its sitting on the back burner at the moment, I will come back to it at some stage though, just keep reminding me :3

66
Creativity / Re: The new and improved 3D model topic!
« on: June 03, 2012, 05:51:49 AM »
Its the 4x4 version of the Land Rover Perentie, the kind used by the Australian army. I'm not using blueprints and tracing it though, its all done by eye. When its done, i'm going to use it as an opportunity to practice my rendering skills.

67
Creativity / Re: The new and improved 3D model topic!
« on: June 03, 2012, 04:06:09 AM »
More progress:

View for full res.

68
Creativity / Re: The new and improved 3D model topic!
« on: June 03, 2012, 01:08:07 AM »
does it look like a spas?
does it act like a spas?
answer these.

You forgot does it taste like a spas.

69
Creativity / Re: The new and improved 3D model topic!
« on: May 29, 2012, 01:07:26 AM »
I think it will be fine when there are materials and proper lighting.

70
Creativity / Re: The new and improved 3D model topic!
« on: May 28, 2012, 06:34:49 AM »
New project, some proportions are off, im doing it all by eye, it will all be fixed when its finished.

Also, I don't care how big the image is, deal with it.

71
Games / Re: How did you last die?
« on: April 17, 2012, 06:35:28 AM »
A bird got sucked into one of my A-10's turbines during takeoff. The turbine proceded to burst into flames and I fell back to the ground before I could eject.

72
Creativity / Re: The new and improved 3D model topic!
« on: April 16, 2012, 07:24:38 PM »
There is nothing wrong with it.

73
Creativity / Re: The new and improved 3D model topic!
« on: April 16, 2012, 06:59:12 PM »
What are you talking about?

74
Modification Help / Re: Bot Modeling Help [request]
« on: April 16, 2012, 07:50:51 AM »
The latest exporter uses layers instead of empties to tell the exporter what are different LODs and what are collision meshes. 

75
Creativity / Re: The new and improved 3D model topic!
« on: April 16, 2012, 06:52:35 AM »
What's that? Game or something?
The example level in Torque 3D 1.2.

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