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Modification Help / Re: [RESOURCE]Chance function
« on: March 03, 2013, 11:44:43 PM »
Hmm, thats pretty cool.
May find a use for it
May find a use for it
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You better release those cart track bricks when your done with this...Those arent bricks. Look at those polys. Im scared, I think they're bringing back maps, somehow?
Use some sort of ring emitter, it looks better than a crappy ring model.Cant mount emitters to items, I tried everything, so it wont work.
Holy- you did it.Items collide with players so I was already planning on doing this so they dont mess with other peoples units
Really looking forward to this. Awesome execution as shown in first picture, though drawing the circle easily might pose issues. I'd suggest a raycast weapon and automatically placing players in the sky/preset locations so they get an overview of the battlefield.
my zombies lag at 140I still prefer items to bots, I dont need all the extra fancy things when units are working about 80% fine for me.
Okie dokie, glass's posts have been cleared, lets get back on topic.Yes but how could they have been alot like, sharper and smoother? Could torque have used a different shading engine?I assume it was tweaked to improve the quality. When you lit a scene in blockland with the editor, it was pretty fast (compared to lighting a map like in a Valve Source game). They probably upped the quality somewhere in the engine, increase the amount of rays fired/lightmap resolution/whatever
Downloaded adblock and used it, did absolutely nothing to the images.He said you have to configure a filter to block certain images. So Im guessing you can right mouse click the images then do an adblock filter on them.
You can filter out certain images and links.Nice to know
Right Mouse Click > AdBlock Image > Add Filter
Really helpful.
Situations like these, Adblock Plus is very helpful.How would that help? Aren't they just pictures. Maybe I should enable it for blockland forums from now on. I usually like giving sites that I like money.
You guys should look into it.
-gay research-Wow, way to ruin my day
Aren't bots more efficient now? Or they should be after the next bot update.I asked Rotondo, he said they tested with 100 and they lag.
Are they (the bots) going to use items (of our choice?), or just punch things to deathThere will be classes, archers, swordsman, grunts, etc. Im not sure if I can do custom weapons like that considering they arent bots, they're actually items that you cannot pick up (bots lag more, I can do about 100 of these with a bit of lag and 600 where the game starts to freak out)
would it be possible to make soldiers for this?Not sure what you mean by mini-big daddy but yes
like a mni-big daddy for example
cool, would it be possible to pre-make maps for this? or is it going to be generated?Premade maps will be used.