Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DYLANzzz

Pages: 1 2 3 [4] 5 6 7 8 9 ... 48
46
Gallery / Re: [OFFICIAL TRAILER] Blockland Trailer 2013
« on: December 16, 2013, 05:59:39 AM »
Thanks. Also, please give me a better build name than floating stuff
Was for the gamemode Balloonists' Build Royale and I always liked that name so go ahead and just use that.

47
Development / Re: 2013/10/03 - Steam Status
« on: December 16, 2013, 05:43:34 AM »
Trailer's done. Oh boy, we're so closssseeee

48
Gallery / Re: [OFFICIAL TRAILER] Blockland Trailer 2013
« on: December 16, 2013, 05:41:56 AM »
Hot damn! That was intense! :D

If you were looking to update your youtube list
Quote
1:40 ...Floating stuff...
That'd be me (Blockland name, Coburn) and CakeQ

49
I'm sorry guys, $15/hour is just too much for your crap job.
I loving get payed $13.50 as a software developer. No fast food worker should be payed more than me, forget that stuff.
Albeit I'm still in college but this isn't an internship and I wrote a module using OpenSSL for signing the code that's deployed in our embedded systems remotely soooo...

50
Truth is I don't have the time or the motivation ;_;

Work term starts in like, uh, a month. Usually things start off slow and I sit in a cubicle for 8 hours a day with no work. The only thing to do then is open up Notepad++ and code, so there's a sliver of hope, but don't get on my case if I don't x:

51
General Discussion / Re: Mr. Wallet's Rise of Blockland
« on: December 04, 2013, 06:17:09 AM »
I'll throw in my 2 cents. I'm actually the one who nominated your server in that poll in the first place :P

標hat features did you find most engaging/fun?
The simplicity. There wasn't like 20 stats or crazy hoops to jump through. It was quick to understand, it just took time to actually get started. To really succeed though required dedication and careful planning.
The physicality of clicking bricks to open GUI versus say typing in a chat command.
Finding the lowest prices. It was like a secret knowing that Shop Alpha has 5$ food but the store brick was hidden in the back corner under some stuff.

標hat features did you find most boring/frustrating?
All the waiting. Hours of just jumping around the server bored with nothing to do (I had so much free time back then... *sigh*) but that was just part of the game. It was like a love hate relationship. It made it more rewarding to in the end, it just too forever to get started though.
When there was a lack of people on it was really boring as interacting with others was really the only thing to do while waiting around.

標hat experiences gave you good feelings while on the server? Feel free to speak generally or tell specific stories as it suits you.
Coming back and seeing something in my bricks (the achievement of actually succeeding in selling things). All the cool architecture/builds that had been carefully built. There seemed to be a really nice amount of high quality builds whenever I played.
Getting my sister into the game, although she left a week or so after because it was just too slow for her.

標hat experiences gave you bad feelings while on the server?
Anything that was glitchy. It's all those little things that annoy you over like a month that really peev me.
I was playing on DrenDran's knock off of RoB (I've played the original, this is just one experience on this server) and had a great time with my buddy making a huge monopoly of one of the resources (selling it at super high prices) but then we literally sucked the money out of everyone else on the server. We had materials at 35-45$ while everything else sat around 5$. It was boring building stuff watching everyone else struggle though as we couldn't continue until they got more money (which only happened when we bought their stuff and we just continued spending ours on bricks).

標hat did you always wish had been a part of RoB, but never got to see as a reality?
Stock market/stock board/whatever with print bricks. It'd be amazing to be able to track all the businesses stats in one central location almost like a leader board.
I was looking forward to more of those bricks, the shop brick, storage brick, etc. I don't know why, but each one was unique and it was always reqarding getting to plant one of them. It would also be cool if they had had more physical indicators (like a little model that multiplies on the top when you have more resources stored in it or something).
The only other thing I can think of is more commercialization. More ways to make money. On DrenDran's thing, I tried setting up a teleportation hub (using teledoors) for transportation but I couldn't event it such that people would have to pay to use it). Not necessarily providing goods for money but also a service?

標hat would you most hope to see if RoB were brought back?
Everything there was previously in RoB is all I'd really like to see.
Maybe a bit more end game content. You can only expand up to a point where you're pretty stable and there isn't much to do. A lot of people left at that point and it would just become empty in the server save.

柊nd anything else you'd like to say.
Thanks. That is all.

52
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: December 02, 2013, 02:07:27 PM »
Yell at Kevin to throw his axe/halberd into the "face" of the demon and tell him to follow you.
You should start to run away!

53
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: December 01, 2013, 05:08:58 PM »
Quickly see if you can discern from where the fire started, grab as many supplies as you can find unharmed.

54
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: November 30, 2013, 10:17:30 PM »
Politely ask it in your native language "How do you do?"
Run if he reacts negatively or elicits any short beeps

55
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: November 30, 2013, 08:48:49 PM »
Lick blood to see who it belongs to?

(Also check out the shack as everyone else has been wanting to)

56
Forum Games / Re: [150x100] Fa♦Te (Bylyn Village)
« on: November 30, 2013, 05:20:26 PM »
Figure out the current time

57
Forum Games / Re: [150x???] Fa♦Te (Bylyn Village)
« on: November 30, 2013, 04:27:11 PM »
idk that parcel looks very envelope-like...
Open the parcel!

58
Suggestions & Requests / Re: Anti-Lag
« on: November 30, 2013, 06:40:25 AM »
Woah, this is kinda funny. This is OPs only post. OP is also 19 according to his profile (which is totally 100% right, huehue)

Why don't we have more add-ons like this? I don't know why I didn't think of this one before...

59
Forum Games / Re: [150x???] Fa♦Te (Bylyn Village)
« on: November 30, 2013, 06:28:56 AM »
Fall asleep in hopes that we see more of that dream he had?
(You guys should suggest some more narrative direction too)

60
Forum Games / Re: [150x???] Fa♦Te (Bylyn Village)
« on: November 29, 2013, 08:35:08 PM »
Is there any reason for the talksprites having a black background?
Also, the pixels seem a bit off. Might just be me.
Quote from: CakeQ from skype
It's hard to see the antennae without it. If you have a different color suggestion I'm willing to change it.


Pages: 1 2 3 [4] 5 6 7 8 9 ... 48