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« on: December 04, 2013, 06:17:09 AM »
I'll throw in my 2 cents. I'm actually the one who nominated your server in that poll in the first place :P
標hat features did you find most engaging/fun?
The simplicity. There wasn't like 20 stats or crazy hoops to jump through. It was quick to understand, it just took time to actually get started. To really succeed though required dedication and careful planning.
The physicality of clicking bricks to open GUI versus say typing in a chat command.
Finding the lowest prices. It was like a secret knowing that Shop Alpha has 5$ food but the store brick was hidden in the back corner under some stuff.
標hat features did you find most boring/frustrating?
All the waiting. Hours of just jumping around the server bored with nothing to do (I had so much free time back then... *sigh*) but that was just part of the game. It was like a love hate relationship. It made it more rewarding to in the end, it just too forever to get started though.
When there was a lack of people on it was really boring as interacting with others was really the only thing to do while waiting around.
標hat experiences gave you good feelings while on the server? Feel free to speak generally or tell specific stories as it suits you.
Coming back and seeing something in my bricks (the achievement of actually succeeding in selling things). All the cool architecture/builds that had been carefully built. There seemed to be a really nice amount of high quality builds whenever I played.
Getting my sister into the game, although she left a week or so after because it was just too slow for her.
標hat experiences gave you bad feelings while on the server?
Anything that was glitchy. It's all those little things that annoy you over like a month that really peev me.
I was playing on DrenDran's knock off of RoB (I've played the original, this is just one experience on this server) and had a great time with my buddy making a huge monopoly of one of the resources (selling it at super high prices) but then we literally sucked the money out of everyone else on the server. We had materials at 35-45$ while everything else sat around 5$. It was boring building stuff watching everyone else struggle though as we couldn't continue until they got more money (which only happened when we bought their stuff and we just continued spending ours on bricks).
標hat did you always wish had been a part of RoB, but never got to see as a reality?
Stock market/stock board/whatever with print bricks. It'd be amazing to be able to track all the businesses stats in one central location almost like a leader board.
I was looking forward to more of those bricks, the shop brick, storage brick, etc. I don't know why, but each one was unique and it was always reqarding getting to plant one of them. It would also be cool if they had had more physical indicators (like a little model that multiplies on the top when you have more resources stored in it or something).
The only other thing I can think of is more commercialization. More ways to make money. On DrenDran's thing, I tried setting up a teleportation hub (using teledoors) for transportation but I couldn't event it such that people would have to pay to use it). Not necessarily providing goods for money but also a service?
標hat would you most hope to see if RoB were brought back?
Everything there was previously in RoB is all I'd really like to see.
Maybe a bit more end game content. You can only expand up to a point where you're pretty stable and there isn't much to do. A lot of people left at that point and it would just become empty in the server save.
柊nd anything else you'd like to say.
Thanks. That is all.