Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zmaster

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 23
151
Gallery / Re: Bushido and Eksi's Collab City
« on: June 01, 2012, 04:10:55 PM »
This would be cool


is this a cake? ^ still a good model though


Don't build the below picture (just for kicks)

152
the title of my comment says it all ^^^^^
                                                   | | | | |

how on Blockland did you do that?

previewed: oh lol

153
Suggestions & Requests / Re: Disarming
« on: June 01, 2012, 03:59:11 PM »
Zun Haal Viik!

I don't speak....whatever this is

154
Off Topic / Re: Would you forget the above user's avatar?
« on: May 31, 2012, 05:00:38 PM »
You messed me up... I was gonna double post and say Zmaster's... oh well

no, even though nightfuries are seem cute



Warning - while you were typing a new reply has been posted. You may wish to review your post.  how many are posting a second?!

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.
uhhh lol?

Warning - while you were typing a new reply has been posted. You may wish to review your post.

AGain seriously?

Edit: four people posted before me?!

155
Off Topic / Re: Would you forget the above user's avatar?
« on: May 31, 2012, 04:57:44 PM »
no

156
Help / Re: How do I get better Graphics?
« on: May 31, 2012, 04:53:47 PM »
Oh dear... I can't edit the above post

157
Help / Re: How do I get better Graphics?
« on: May 31, 2012, 04:53:01 PM »
I must have a sick mind then

158
not really.
the one way mirror actaully gave me the idea

the one way mirror is half of what i wanted (being solid on only one side) but you can still see bricks behind it.

I was thinking of somthing like a cloaking device.

for example:

A         BA           BB
__       |     __      |       __
|_|  <-|     |_|      | ->  |_|
          |       B       |        C

the -> indicate the normal direction

where A,B, and C are normal bricks and BA and BB are both one way occlusion bricks

sombody at point C is looking towards A
because both to look at brick C requires looking through both BA and BB brick A is visible

however a viewer located at brick C are looking towards brick B, but because it is between the occlusion "Toggles" brick C can be seen seemingly through brick B.

If a viewer were located at brick B the viewer would be able to see ALL the bricks (A, B, And C)

A viewer located at brick A would see the same thing as a viewer located at brick C

159
Nope.
Would require either the player becomes a vehicle, or tilting the player, which is impossible without a vehicle.
Would be really complicated to do, gravity player.

I am working on a solution to this.
done so far:

-Event to invert Player by mounting it to a bot with the mountpoint upside down
-3rd person camera veiw corrected for being upside down
-walking on the ceiling: not check... sliding on the ceiling: check XD (I'm working on it and can probably fix it easily when I get a chance

TODO:
-pass the animations from the bot to the player
-keep the player from sliding

For anyone veiwing this post that knows how to pass on the animations post here:
http://forum.blockland.us/index.php?topic=194961.0

160
Suggestions & Requests / Re: Disarming
« on: May 31, 2012, 04:33:13 PM »
Why not a gun, and why an invisible projectile?

161
Help / Re: How do I get better Graphics?
« on: May 30, 2012, 01:32:01 PM »
off topic:

what is this?



on-topic:
can you post a sceenshot you took so we can see what you mean / screenshot resolution

162
Help / Re: Weird Red Lines
« on: May 30, 2012, 01:28:52 PM »
It has to do with rendering the textures at the angle they are viewed

163
I think this has to be an engine modification.  One reason I wanted it was it would allow cloaking devices and such.
This could be done with shaders i believe when/if they come out and can be made as addons.

The animation is basically the simulation of the simulation that is Blockland.  made in Blender.


And again, the frame is there just so you can tell where the "brick" is.
Although it would be cool if it was transparent rather than invisible on the side you can see through

164
there are two cubes, it is not a mirror.

ehh, props would be too small

165
General Discussion / Re: Blockland 10 - Versions to Versions
« on: May 29, 2012, 03:43:31 PM »
V3
-On connecting to the master server if your name contains the words "block" and/or "head" your key is revoked and a virus is downloaded to your computer that displays pinkie pie and forces you to watch it.


-All players renamed to blockhead[id]



Help us all


Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 23