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Messages - zmaster

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256
Suggestions & Requests / Re: Jetz's Collection of Requests
« on: December 02, 2011, 11:14:53 PM »
Yes, Yes, Yes, Yes, Yes, and Yes

257
Suggestions & Requests / Re: A Gravitational Effect
« on: December 02, 2011, 11:12:09 PM »
you would need to manually assign a "stiffness" variable for EACH AND EVERY brick to tell how much weight the brick could hold.  There would be so much lag unless you were using a super computer when there are more the 1000 bricks.
It would be nice to have if it was easy to implement and could be toggled.

258
Suggestions & Requests / 2D playerType
« on: December 02, 2011, 11:00:55 PM »
Remember way back in v9 with the 2d playertype,
anyway if you don't the 2d player type works like this:
view your blockhead from the side and you can only move up down left and right.  Like Super Mario Bros or  sonic the hegdhog.
Is there anyone that can remake it?

259
Mapping Help / Re: GCF Ghost house issues
« on: November 29, 2011, 03:09:02 PM »
I don't get the error the client does, but only if they don't already have the map.

As far is I know no other maps with interiors don't have this problem.

I did find one syntax error in the script, could there be others in the .dif file?

One other question: is there a way to convert .dif to .map or only .map to .dif?

260
Suggestions & Requests / Re: Better blockland brick code
« on: November 29, 2011, 03:03:37 PM »
Rendering i can understand being a problem, but physics can be disabled.

Another idea is that the same brick class is used but can be rotated in any direction (x,y, and z axis).

Wait, aren't custom bricks .dts but use the .blb for collision?

261
Mapping Help / Re: GCF Ghost house issues
« on: November 28, 2011, 09:09:47 PM »
it's in the file. I found out the actual error is cannot load ghost.dif

262
Mapping Help / Re: GCF Ghost house issues
« on: November 28, 2011, 08:28:09 PM »
the problem is that people get an error to the tune of: can't find iterior of some kind usually ghost.dif

263
Mapping Help / Re: GCF Ghost house issues
« on: November 28, 2011, 07:59:29 PM »
Lake5 managed to do it somehow

264
Mapping Help / GCF Ghost house issues[FIXED]
« on: November 28, 2011, 07:45:14 PM »
Is there a way to fix GCF Ghost house so that people don't have to download the map before they join?

(see GCF ghost house on this page: http://forum.blockland.us/index.php?topic=44273.0)

Edit: one of the files was invalid, and not the one it tells you either.  The file name is ghost.dif

265
Gallery / Re: The Renderman [Video Log Update]
« on: November 27, 2011, 09:06:53 AM »
Something like this exists as an addon, yes it does spawn bots..

http://forum.blockland.us/index.php?topic=174563.0

266
Suggestions & Requests / Re: Mobile Artillery
« on: November 27, 2011, 09:02:34 AM »
I WAAAANNNTTT

267
Suggestions & Requests / Re: Paint FX Chrome Better
« on: November 27, 2011, 09:01:19 AM »
I would like it if it could be used on a series of brick without looking choppy
Maybe a shader based on angle rather than angle an portion of the brick
(closest is white and farthest is brick color, ick)

268
Suggestions & Requests / Re: Teledoor Brick Pack
« on: November 27, 2011, 08:58:04 AM »
How about teledoors for vertical facing entrance/exit

269
Suggestions & Requests / Re: Colour Correction
« on: November 27, 2011, 08:56:26 AM »
This has been done with  an addon call night vision goggles.  If only this could be applied to all players forcibly and with a color that can be specified

270
Suggestions & Requests / Re: Projectile Cap Raised
« on: November 27, 2011, 08:55:16 AM »
allow for faster vehicles too


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