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Messages - zmaster

Pages: 1 ... 17 18 19 20 21 [22] 23
316
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 07:49:24 PM »
how do i do this?

317
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 07:21:26 PM »
Now it works but it crashes when I:
A: type the command again
B: the person being controlled dies
C: I plant the person

Help plz

318
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 06:54:34 PM »
i do

319
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 06:44:10 PM »
yea

320
Modification Help / Re: I can't get my mod to work.
« on: February 12, 2008, 03:40:30 PM »
try saving the file as 'explodeball.cs'

321
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 03:18:36 PM »
it is in the console

322
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 02:35:42 PM »
still getting it

323
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 12:53:13 PM »
i keep getting unknown command

324
Modification Help / Re: moving a player like a brick
« on: February 12, 2008, 12:42:05 PM »
Can you go through this step by step?

Code: [Select]
package MovePlayer
{
function serverCmdMovePlayer(%client, %controllingPlayer)
{
if!%client.isAdmin || !%client.isSuperAdmin
return;
%player = findclientByName(%name).player;
if !isObject(%player)
return;
%controllingPlayer.tempBrick = %controlledPlayer;
return;

}
};
ActivatePackage(MovePlayer);

325
Modification Help / Re: Gravity script
« on: February 12, 2008, 12:16:40 PM »
Now i have this with no errors but still the gravity stays the same

Code: [Select]
//by zmaster
package Gravity
{
   function ServercmdGravityhalf(%client)
   {
        %client.player.gravitycoefficent = 0.5;
   }
};
activatePackage(Gravity);

326
Modification Help / Re: Gravity script
« on: February 11, 2008, 03:15:48 PM »
No clue i'm a complete novice

327
Modification Help / Re: moving a player like a brick
« on: February 11, 2008, 03:14:29 PM »
yea

328
Modification Help / Re: Gravity script
« on: February 11, 2008, 02:45:26 PM »
The problem has now stopped, but now it still dosn't change the gravity to the player.  here is my code:
Code: [Select]
//by zmaster
package Gravity
{
   function ServercmdGravityhalf(%client)
   {
        %player.gravityMod(0.5);
   }
};
activatePackage(Gravity);

329
Modification Help / Re: Gravity script
« on: February 11, 2008, 01:19:43 PM »
still getting error  :panda:
Code: [Select]
package Gravity

{
function ServercmdGravity(%client, %gravity) {
%Gravitymod(gravity);
};
}
activatePackage(gravity);

330
Modification Help / Gravity script
« on: February 11, 2008, 01:13:38 PM »
I keep getting buffer overrun error when i enable the script and start the game, is there somthing wrong?

Code: [Select]
package Gravity

{
ServercmdGravity(%client, gravity)
%Gravitymod(gravity);
}
activatePackage(gravity);

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