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Messages - zmaster

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91
You might want to make the model in Blender 2.6 then save the .blend file (making sure to triangulate it and save in legacy mesh format) then open it in Blender 2.49a then UV and animate.
blender 2.6 does not save animation/UV in a way compatable with ealrier versions of blender and does not have the capabilty of exporting .dts files as of yet.

92
Err, why base 64?  Most ASCII characters can be represented perfectly in 8 bit aka a byte.

93
General Discussion / Re: Blockland Trivia
« on: June 17, 2012, 02:27:49 PM »
During halloween the renderman script wrote odd messages in the console.
"You're being watched" etc

94
General Discussion / Re: EERIE BEDROOM GLITCH NEED HELP
« on: June 17, 2012, 02:24:46 PM »
try going into the bedroom and in console flushTextureCache();

95
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 16, 2012, 01:08:14 PM »

I believe, you don't have to make JVS be doors.
Couldn't you make an engine, it would have an animation of the pistons moving 1 time for each side.
After you did that, you would make it loop in the events (oncontentstopped > contentstart)

That's why it's called JVS content and not JVS doors XD
JVS may as well be called JVS Props

A falling brick wall door
A 'pick up the tile to get in' door

What?

96
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 10:13:46 PM »
Hijack mode activated. Right side shows the handle pushed down. It's tough to make it all fit a single brick's width.


If you are making this alread I'll skip it

97
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 03:45:51 PM »
There is a problem with that: there is no .dts importer

98
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 03:16:44 PM »

(L and R version, plain metal handles on the other side)

you dont need both an L and R version if you use CW and CCW properly

99
Suggestions & Requests / Accepting JVS content ideas
« on: June 15, 2012, 01:30:08 PM »
/title
if/when the thread gets flooded please be patient

updates will be posted here

Current progress:

planning:
-revolving door
-Misc hatches
-futuristic doors
-Curtains
-Star gate(tentatively)
-The "moon" door (stay out there's a full moon tonight)
-Armored doors
-hatches found on ships
-hatches (general)

standby:
-school door

In progress:
-Brick doors

Finished:
-closet door

100
Modification Help / Re: Breaking the Torque speed barrier
« on: June 14, 2012, 04:48:32 PM »
So is it then impossible for vehicles?

101
General Discussion / Re: Blockland Trivia
« on: June 14, 2012, 01:58:36 PM »
did you know that Badspot made a modeling mistake in the bedroom:
There is a hollow section in the wall behind the bed that a blocko could fit in but a 1x1 brick cannot it was bigger than i remember.

Edit:
http://www.youtube.com/watch?v=w5z9IUOG-DU&feature=results_video&playnext=1&list=PL5ED398110638A887

go to 0:38 for proof

102
Modification Help / Breaking the Torque speed barrier
« on: June 14, 2012, 12:27:40 PM »
Somewhere I heard that there was a script made to allow vehicles to break the torque vehicle speed limit.
Anyone have any ideas where the script is or how to create it?
I would like to make a speed vehicle but cannot reach speeds I would like it to with the current limit.

103
Suggestions & Requests / Re: Giggity gun
« on: June 14, 2012, 11:20:30 AM »
bump

104
Suggestions & Requests / Re: Stargate Mod
« on: June 14, 2012, 11:18:15 AM »
I have a stargate build that can teleport you between any and ONLY two teledoors.
Can create new points by duping one and modifying the buttons to open the two teledoors

105
General Discussion / Re: Blockland Trivia
« on: June 14, 2012, 11:11:59 AM »
The server can change any joining player's name and BL_ID.

I have experienced this.


Those are there to prevent several well known abusive mods from defining them.
This makes no sense because when you define a function it overwrites any existing with the same name

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