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« on: March 20, 2012, 02:02:39 PM »
Backstory: Kolkoli was the prince to House Kavraan, the governing house in the Drow's homeland, the Underdark. He was soon to take the throne and become the ruler of the entire Drow race. Before he took power there came a hostile takeover from another house in the underdark. They succeeded, and anyone who was part of House Kavraan that didn't escape was forced into slavery. Kolkoli escaped and vowed revenge. He hopes to gather a small army and siege the underdark and bring his house back to power. He knows that if he can cause enough of a disturbance, then the enslaved drow will assist with the rebellion.
The main reason that incited the uprising is that Kolkoli had no known mother. Kolkoli's two siblings were born from Vreth's mother (Vreth is Kolkoli's father). Vreth's wife had passed away two years before he was born. This caused for many rumors to spread, but it wasn't until his seventeenth birthday that the real thing came out. Kolkoli's mother was Emlia, the goddess of Stealth and Lightning. That's right, Kolkoli is a demigod. He began noticing his ability at the age of 7, when he first fired an arrow. A spark shot out from behind the arrow. He practiced his ability and trained himself to wear he could launch a lightning-fast arrow with the power to paralyze targets. He has experienced weird times where he has incredible power, and he even communicates with his mother every so often. He has so many abilities inside his blood just waiting to come out with experience. He knows that Emlia will guide him to regain power in the Underdark.
A little insight to Drow: They are dark elves. They live in a huge underground city called the Underdark. They are divided into Houses. Some are more powerful than others. They do not sleep, they only meditate. This allows them to 'sleep' while being completely awake. They are extremely stealthy, yet quick and strong.
A little insight about Seekers: They are essentially rangers, but they use the power of spirits to guide them. Their governing attributes are Dexterity and Wisdom. Strength can also be important to seekers. At level 3 they gain an ability called Inevitable shot, where if they shoot at someone and miss, the spirits shoot their arrow towards another specific target. At level 4 they gain the ability to do simple spells, and the level of spells increase each level increment.
Also: I'm the one who drew the map. Not Mulch. He only copied it into his post. I'd like appropriate credit.