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« on: March 03, 2011, 06:16:50 PM »
Cortex Command trades in dynamic lighting for having every pixel be a piece of a destructible environment that reacts to bullets (which also turn into the environment when they stop moving) and rockets.
Minecraft sacrifices fancy 3d models for having every block in the world that can be as big as 8x the surface of Earth be a block that can be destroyed, taken, replaced, or crafted.
As long as I can recognize an enemy when I see one, the graphics are fine. Anything that is made with ~80% quality allocated to graphics and ~20% to gameplay is pretty much a tech demo.