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Topics - Sebster 105

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61
Gallery / Omaha Beach TDM
« on: April 15, 2010, 03:24:48 PM »

Omaha Beach TDM
"Guys, I found some futuristic weapons!"



Concept
Allies:
1. Run up the beach
2. Shoot the Axis
3. ???
4. Profit

Axis:
1. Get to the chopper bunker
2. Shoot the Allies
3. ???
4. Profit



Allies

Assault
"Reloading!"


The Assault of the team is, well, exactly that, you either swim in(handicap) or take a boat. When you're on the beach, you try and make a run for the lever of doom, which makes the shingle asplode. You then move in and take the 4 control points
Armed with
  • Assault Rifle
  • Pistol
  • 2 grenades

Fragger
"Just a biiit closer"

The entire purpose is the fragger is to stuff up anyone trying to go anywhere, it is practically useless on the beach and should wait until the Assault have done their work before moving up the beach. Their purpose is to blow the balls off any Axis trying to protect the last 2 points. If you meet one of these at close range it's probably best you CTRL + K, as it will hurt less.
Armed with:
  • Scattergun
  • Pistol
  • 3 grenades

Para
"STAY THE forget DOWN"

The para(A.K.A supress) is probably mostly chosen by noobs who can't shoot for stuff and want to get to the fight quickly. But, there is a purpose to this class, you get on the beach, and shoot at the Bunkers, as you don't run out of ammo, ever, that makes you a excellent team player for getting off the beach and supporting the Assault player, because after all, if you are shooting at someone they're gonna duck.
Armed with:
  • MP5K
  • 1 grenade
  • Parachute
  • Spawns in the plane.

Axis

Assault
"The name is a lie"

The Assault class for the Axis is a lie. You are primarily designed to stop people from getting to the last 2 points, as you can easily camp in the Axis's bunker without too much trouble.
Armed with
  • Battle Rifle
  • Pistol
  • 2 grenades

Turret
"I CAN'T SEE stuff!!"

Now, the turret is the Allies' main problem whilst on the beach, as this gun fires at the speed of light, and never runs out of ammo, however, shooting the turret will cause it to slide, so, running and shooting is a good idea, there is a downside for the turret, when pointing down, you can't see too well, making to hard to hit stuff.
Armed with
  • Pistol
  • Ability to mount the Heavy Machine Gun

Fragger
"This is my bunker because my gun says so!"

The Axis fragger, is to protect the Turret once the shingle has been asploded, as long as you can keep the Turret firing, then you shouldn't have a problem keeping the Allies on the beach. Basically, if you get 2 people to cover the 3 doorways, and a smart person on the turret with the ability to not get shot, you're practically a indestructible team.
Armed with:
  • Scattergun
  • Pistol
  • 3 grenades



Piccers
The Ship(by Jorgey):


Beach Overview:


DOF of the bunkers:


DOF of the Heavy Machine Gun/Turret:


Just another picture:


CRAAAAAAAAATEEEEEEEES:


Axis Bunker:


Rate x/10

62
Add-Ons / TF2 Soldier Sounds
« on: April 13, 2010, 01:53:45 PM »
TF2 Soldier Sounds (v2)
You ALL have failed!

Description
A sound pack from the Valve game TF2

First off, I recommend you use this in with the Event_Playsound add-on so you can play these sounds through the player, because after all, bricks don't talk

The sound pack includes:

    You will not be missed
    You all failed
    Now that's what I wanna see!
    We've failed men
    Spy!
    Move out
    Incoming!
    Help
    Happy laugh
    Good work!
    Fire, fire, FIRE
    Evil laugh
    Charge!
    Booyah!
    Boo!
    MAGGOTS!

Installation
Put Sound_TF2soldier.zip into the Add-Ons folder in your Blockland folder.

Download
Sound_TF2soldier.zip

Click Here to view the changelog for this file

Click Here to view this file on the RTB Downloads System

63
Drama / Mr. hitman - tough guy.
« on: April 10, 2010, 07:24:51 PM »
EVERYONE ON THE BLOCKLAND FORUMS ARE [read title] EVERYONE!
i cant other wise i would forgetface dumbass stupid forget motherforgeter

64
Games / Anyone want a TF2 guest pass?
« on: April 10, 2010, 11:49:38 AM »
Yeah I got one, first one to claim it gets it.
Most people have TF2 anyway :cookieMonster:

65
Modification Help / Packaged a sound pack wrong
« on: April 10, 2010, 09:01:25 AM »
Well, I've done everything right as far as I can tell, but the sounds aren't in game.

Code: (server.cs) [Select]
datablock AudioProfile(soldier_youWillNotBeMissed_Sound)
{
filename = "./soldier_youWillNotBeMissed.wav";
description = AudioClosest3d;
preload = true;
};

datablock AudioProfile(soldier_youAllFail_Sound : Soldier_youAllFail_Sound)
{
filename = "./soldier_YouAllFail.wav";
};

datablock AudioProfile(soldier_whatIwannase_Sound : soldier_whatIwannase_Sound)
{
filename = "./soldier_whatIwannase.wav";
};

datablock AudioProfile(soldier_weFail_Sound : soldier_weFail_Sound)
{
filename = "./soldier_weFail.wav";
};

datablock AudioProfile(soldier_spy_Sound : soldier_spy_Sound)
{
filename = "./soldier_spy.wav";
};

datablock AudioProfile(soldier_moveOut_Sound : soldier_moveOut_Sound)
{
filename = "./soldier_moveOut";
};

datablock AudioProfile(soldier_incoming_Sound : soldier_incoming_Sound)
{
filename = "./soldier_incoming.wav";
};

datablock AudioProfile(soldier_help!_Sound : soldier_help!_Sound)
{
filename = "./soldier_help!.wav";
};

datablock AudioProfile(soldier_happyLaugh_Sound : soldier_happyLaugh_Sound)
{
filename = "./soldier_happyLaugh.wav";
};

datablock AudioProfile(soldier_goodWork_Sound : soldier_goodWork_Sound)
{
filename = "./soldier_goodWork.wav";
};

datablock AudioProfile(soldier_fire_Sound : soldier_fire_Sound)
{
filename = "./soldier_fire.wav";
};

datablock AudioProfile(soldier_evilLaugh_Sound : soldier_evilLaugh_Sound)
{
filename = "./soldier_evilLaugh.wav";
};

datablock AudioProfile(soldier_CHARGE!_Sound : soldier_CHARGE!_Sound)
{
filename = "./soldier_CHARGE!.wav";
};

datablock AudioProfile(soldier_Booyah_Sound : soldier_Booyah_Sound)
{
filename = "./soldier_Booyah.wav";
};

datablock AudioProfile(soldier_boo_Sound : soldier_boo_Sound)
{
filename = "./soldier_boo.wav";
};


Code: (description.txt) [Select]
Title: TF2 Soldiers
Author: Captain Kickass/Sebster 105 and ValvE
TF2 Soldier sounds.

Please note I have tried changing preload from true/false.

The file size is 1.44 MB is that changes anything.

66
Off Topic / Doing random artwork in livestream
« on: April 05, 2010, 10:07:30 AM »
I'm doing a Spy at the moment oolol

http://livestream.com/captainkickass

67
Creativity / Flash 8 pictures - fasfasfas animations
« on: April 04, 2010, 05:08:48 PM »
Just some pictures I've done for practice in Macromedia Flash 8

Experimenting with the ink bottle:



Just some sort of landscape with a person getting stabbed



Aren't I clever ololo



Extremely poor Coach picture:


SPAI:

68
Off Topic / Worst attempt at trap adding ever
« on: April 03, 2010, 05:46:14 PM »
I was at a downloads site, and for the banner above the download button it had this:

Seriously, who would fall for it?

69
Games / Delta Force: Black Hawk Down + LIVE GAMEPLAY
« on: April 03, 2010, 01:08:32 PM »
It isn't tactical at all. Isn't well known at all, but it's fun as hell to just run into a building and shoot everyone in the face





Live gameplay

71
Off Topic / LIEV STREEM OGM
« on: April 01, 2010, 09:11:57 PM »

72
Games / Getting TOB, what to install?
« on: April 01, 2010, 07:50:22 PM »
(The Orange Box)
What games should I install first?

73
Modification Help / What's wrong here?
« on: March 29, 2010, 07:26:23 PM »
Code: [Select]
function serverCmdRagequit(%client)
{
messageAll('', "\c7"@%client.clanPrefix@"\c3"@%client.name@"\c7"@%client.clanSuffix@" <color:FFFFFF>: this is goddamn impossible, SCREW THIS!");
}
{
%client.delete("You have ragequitted.");
}
{
messageAll('', "\c3"@client.name@" \c1Has ragequit!!");
}

I have tested it in-game, but after I add the last command (client has ragequitted) it stops working.

Yes, I get that's its a lame and pointless script, but we all have to start somewhere, right?

74
Modification Help / Forced disconnect -resolved-
« on: March 29, 2010, 04:44:49 PM »
What is the command for forcing a disconnect?
I've tried
Code: [Select]
function serverCmdLeave(%client)
{
client.disconnect
}
But that doesn't work, and I can't think of anything else...

75
Suggestions & Requests / "White Rabbit" Gamemode
« on: March 28, 2010, 12:14:12 PM »
This is a gamemode on a game I used to play years ago, basically 1 person in selected to be the "white rabbit", and everyone else is selected to be "Hunter" and when a "hunter" kills the white rabbit they become the white rabbit, and the person who has been killed becomes one of the Hunters, (is best played with 1 hit 1 kill weapons)

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