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Messages - Sebster 105

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3736
Gallery / Re: Island TDM - KOTH
« on: June 21, 2010, 10:18:09 AM »

3737
Gallery / Re: Apple Tree I made.
« on: June 21, 2010, 10:17:24 AM »
Good.

3738
Oh look! stuffposting.

3739
General Discussion / Re: Should JVS be default? YOU DECIDE!
« on: June 20, 2010, 06:23:35 PM »
JVS doors, no
Switches/levers, maybe.

3740
Off Topic / Re: I have yet to meet one that can outsmart...
« on: June 20, 2010, 06:21:34 PM »
Entire team is bullet.

3741
Off Topic / Re: CHASE GOOSE
« on: June 20, 2010, 06:05:05 PM »
Chase dat bitch

3742
Off Topic / Re: Puberty movie.
« on: June 20, 2010, 06:04:12 PM »
Omg snake xD XD LOEL!

3743
Clan Discussion / Re: ARES - holy stuff page 2 what
« on: June 20, 2010, 06:03:28 PM »
Comraed is online.

3744
Is Squck the new ARES?
What do you mean
build-wise?
Post-wise?

3745
Clan Discussion / Re: Strategic Games [SG] - Hiatus are end :D
« on: June 20, 2010, 06:00:01 PM »
I have 4GB of RAM on this laptop but a not-so-great video card.
I can record because I have fraps also.
Yes, host.

3746
Clan Discussion / Re: Strategic Games [SG] - Hiatus are end :D
« on: June 20, 2010, 05:58:33 PM »
ID 3844.

3747
Yes but you post in the thread, and have a perfectly good reason to be inactive.
Unlike other inactive members who are like "forget you guys I'm going to act like I'm not even in the clan"

3748
Gallery / Re: Island TDM - KOTH
« on: June 20, 2010, 05:54:17 PM »
Works fine on my PC
which is about 3 years old.
It's the trees.

3749
You're remotely active.

3750
Gallery / Re: Island TDM - KOTH
« on: June 20, 2010, 05:41:40 PM »
Good job  :cookieMonster:

I'd like it if you removed the bomber and helicopter, and instead put one more biplane due to the actual timeline of technological advancement. AA turret needs a bit more work, as in platform stuff.
The AA platforms are plain because of the brickcount

Print arrows should be removed, as they make a negative impact on the display, and if I am correct, doesn't need to be there since the island should be close by.
As of V15 the auto-draw distance put the island out of view for early playtesters.

Carriers require boats. to travel to island
I considered this, the LCVP is actually enabled at my server, but I'm thinking of a way to get them from the deck to the water.

Sandbags need changing. Just using round corner bricks don't make it look like them. If you want to keep it like that, you should probably change to grey to represent concrete, or use stacked 2x2 round bricks.
Brickcount, but I can sacrifice a few.

Classes are okay, but for the Grenadier, you should put the TF2 Pipe launcher instead of three grenade launchers, and put two stick grenades.
I was trying to keep the addon count down, but yes. Good idea.
Main capture point should LOOK like a "capture" point, and should look somewhat like a strategic point for some type of war, instead of having a "Here!" sign.
Amu ideas.
Island is very good, although, what's the brickcount of that itself?
24k





OVERALL: 7/10 on general design/concept
                9/10 on building. I don't build very well, and this looks great.


For now, you are in [SG].

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