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Messages - Lt Chub Chub

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46
Games / Re: TF2 used the cloak tool
« on: May 01, 2009, 07:53:16 AM »
I think the ninja updates are stealthly getting ready for the promised major update soon.

47
Games / Re: Team Fortress 2 headgear?
« on: May 01, 2009, 07:51:29 AM »
Uhhhhh..... Ya that's really old. It's called a party server.

48
Creativity / Re: The new and improved 3D model topic!
« on: April 29, 2009, 07:41:38 PM »
I don't know. I was going to add landing gear and I guess that would make it a space craft. I just wanted a change from all the blocko junk I make (and never post because then I would feel obligated to release it and my exporter is broken).

49
Creativity / Re: The new and improved 3D model topic!
« on: April 29, 2009, 07:17:17 PM »
Bah. I have made a few models recently but none are for blockland. I'm going to post this one any ways. It's still a work in progress.


50
Creativity / Re: Post 3D models here!
« on: April 28, 2009, 04:59:19 PM »
??? Did I not make a new topic to serve this one's purpose? I guess I never locked this one.

51
Creativity / Re: yndaaas weapons
« on: April 28, 2009, 07:18:49 AM »
That is not is, the "Dots" are vertexes, a triangle is a face, Polygons are different in each program. A Polygon in 3DS is a 4 sided face, where in Milkshape a triangle is a polygon. Polys should always be referred in Triangle rather then squares.

Also FYI weapons should be under a thousand and in the 300-600 Range max.

I had Ephi's flamethrower around here some were. I'll find it and post the poly count after school. It was 800 or something like that (I had to use a long complicated method across three programs two of wich being glitchy demos to import the torque files (.dts) into something useable but I did it for a couple weapons because I wanted to see the average polly count).

52
Games / Re: Team Fortress 2 headgear?
« on: April 28, 2009, 06:38:24 AM »
The stats reset is really glitchy. Half the time it won't recored your new stats and it loses track of them. My brother played engie for an hour since he reset his stats and it says he has zero points or damage caused even though he killed at least ten people in one life.

53
Games / Re: Red Faction Guerrilla
« on: April 25, 2009, 07:28:31 PM »
Needs more ostrich hammers.

54
Games / Re: Mag: 256 player online FPS
« on: April 24, 2009, 04:16:33 PM »
Sounds twice as fun as the 120 player C&C Renegade server I was in. D:

People still play that? I have it but I have never gotten to play a match of multiplayer.

55
Creativity / Re: The new and improved 3D model topic!
« on: April 24, 2009, 07:07:36 AM »
I haven't made anything in a while.... I was in the midle of a spaceracer bike but I stoped when I messed part up by acident. I could fix it but it would take a while. I even have a blocko and nonblocko version of it. I may post it tonight if I fix it.

56
Games / Re: Team Fortress 2 headgear?
« on: April 22, 2009, 04:28:24 PM »
They should keep unlockables out of the backpack. Why would I want to delete something that I have worked for?

The point is that you may find a better weapon but not have any room so you don't need you unlocks anymore.

57
Games / Re: Team Fortress 2 headgear?
« on: April 22, 2009, 03:44:06 PM »
Why the hell does every one say this is WoW stuff? Randomly placed and generated items comes back from the good old days of Rogue and rogue-like games. If you ask me all MMO's are just graphically enhanced over inflated lamer versions of pre existing rogue-likes. All this will update mean is that people who have poor aim will be able to find a random pistol that has a larger clip and firing speed but does less damage. Likewise if you are an amazing shot you could find a gun with less clip but the ability to do more damage. Every pro is balanced by a con so people won’t be able to get super cheap weapons. Basically every one can now (after playing enough to find the right weapon) enhance there own personal play styles to a more refined point were it can make a drastic change in the types of situations were they would be usefull. I personally think it will be great and unless you are a handicap and delete all of your weapons it will have no negative effects on you in any way.

58
Games / Re: Team Fortress 2 headgear?
« on: April 22, 2009, 07:07:50 AM »
Latest update was preparing for future features, the backpack delete button has got to be the stupidest idea yet. Perma delete your weapons you can't get back... oh yeah totally going to do that.
They are adding in random weapon generation/drops but you can only hold a limited amount. If you get something better then the weapons you have you may have to delete some to make space. That just means that you will not get an identical weapon to one you already have gotten. I don't know if you get a random sandvich item so I wouldn't suggest ever deleting any of the special ones like that. You only need deleting to make more room in the inventory once you fill it up with weapons you have acquired so don’t be stupid and delete any thing before they update and add in the new weapons.

59
Games / Re: Defcon on the DS.
« on: April 21, 2009, 06:42:34 AM »
Wrong. Highest is DEFCON 1

Ya I allways forget that the countdown goes backwords.

60
Games / Re: Defcon on the DS.
« on: April 20, 2009, 06:44:15 PM »
Goes up to defcon four. Four would be all out nuclear apoclypse and we can all just hope won't ever be reached in our life times.

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