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Topics - Dr.Pain

Pages: 1 [2] 3 4 5 6 7
16
General Discussion / Lucky Shot Across Map.
« on: April 14, 2010, 06:05:09 PM »
Entry for the BMS Top 10 contest:

http://www.youtube.com/watch?v=aXcDiFpn2yQ

17
Gallery / [T] Application:/koth_Fog/
« on: April 11, 2010, 03:18:47 PM »


--=/koth_Fog/=--


--=About:=--
Heres my app to the Tactic Clan. The build is a king of the hill match with 3 points to get points on. The darkness adds a level of strategy as attacking near the points reveals where you are, while you can crawl around the areas without light. The classes are set up to where you pick a tier 2 weapon, a tier 1 weapon, and an equipment. If you have any questions, feel free to ask :).  

--=Full Application=--
In-Game Name: Dr_PainZ
ID*: 4017
Reason for Applying: Dms have always been my thing, and making good tactical ones are even better.
Skills/Talents: Almost no one can beat me in a DM
Overall Specialty(s): Planning, Executing, Ballencing, Video making.
Able to Host? If able, is your server laggy?*: Yes/No
What does the forum think of you*: Good
What do you think of yourself: I try not to be a douchbag like most on the forums.
Feats and good things that you have done: Stalingrad: http://forum.blockland.us/index.php?topic=104670.0
Made several DM Trailers such as:
http://www.youtube.com/watch?v=4dn3Y9j6e0Q
Also, ever since i started blockland, i've been making DMs for the past 2 years.

The Application*:
http://forum.blockland.us/index.php?topic=106954.0


--=Pictures:=--








18
Gallery / Agereon's Football Stadium
« on: April 11, 2010, 02:41:00 PM »


Agereon's Football Stadium


As requested by Agereon, this is hes football stadium :)
Its around 40K bricks, but what really makes it special is how Ager's duplicator broke, so he had to do everything brick by brick. It took him several months to do so. You can rate x/10 inb4iratex/10






19
General Discussion / In Need of a Logo for an upcoming Guide!
« on: April 07, 2010, 05:51:30 PM »
With the removal of needing to portforward to host, MANY servers have been popping on the list. Most of them are a waste of time. Most of them are also DMs, RPs, and so forth. Seeing how most people host stuffty DMs, i've come with an idea to create a guide explaining the process of making a Good DM and how you should do it. I've figured it'd be called the "10 Commandments of Building DMs". It'll show what things you should avoid, do, and so forth.

I've been wondering if any of the community would like to help me out with this. I just need a logo,  "10 Commandments of Building DMs".

If your thinking about it if it's worthwhile and not some one paragraph rant, heres a guide i've done in the past : http://forum.blockland.us/index.php?topic=103457.0

All credit of the logo will be given to you.

20
Drama / adelthesuper : "MAKE SAVE"
« on: March 29, 2010, 03:24:09 PM »
Usally i'm not the one to "ZomG Drama!", but this guy is pretty annoying.



As you can see, the last posts of him were either going into the Mod Disscusion saying "MAKE SAVE" or him saying stuff sucks.
What irritates me even more, is the fact that he doesn't even pay attension to what hes posting in. Clearly on the radar topic, its a photoshopped pic. The first post even says photoshopped. Yet, "MAKE SAVE"

On the weapons buy system, Halo Sniper, and even a build thats not even done, "MAKE SAVE"
The mods arent even done yet :/

Profile: http://forum.blockland.us/index.php?action=profile;u=24029

21
Gallery / {DmP} /dm_Stalingrad/ {Version 1 / VIDEO}
« on: March 27, 2010, 11:17:38 AM »



Presents a Preview to you:
--=/dm_Stalingrad/=--
http://www.youtube.com/watch?v=4dn3Y9j6e0Q

--=About:=--
To start off, this began as choneis’s build. He started working on it, and then showed the rest of the clan (DmP) and then it became a clan build. Most of the clan has been working on it.

This is going to be my 3001st post and I hope its worth posting for :)

--=Notes:=--
Made by Choneis, Dandoeys, Dr_PainZ, Agereon, and the rest of the DmP clan :D

Also, headstrong was originally the song for the trailer, however stuff kept messing up and it didn’t work very well :S

--=Pictures:=--













22
Off Topic / Top 10 Books Assignment.
« on: March 25, 2010, 07:40:26 PM »
For school, i have an assignment to find 20 people's Top Ten Books they feel is most important if every other book was burnt in a fire. This is a little thing i have to do as an intro to Faighenheit 451.

It'd be great if you guys could help by writing your top ten down. And even if you don't want to put your name, you could make something realistic.

If you want a book series, you'll have to list out every book :P

Code: [Select]
Name:_____
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

And please, keep spam and jokes out please.

23
Gallery / <-BrutalChallenge-> [6/9 Levels Completed!]
« on: March 21, 2010, 06:20:31 PM »


The MOST Brutally Hard Challenge You’ll Ever See


If you believe you have enough courage to finish this challenge, your lying to yourself. The challenge is a large tower with the more levels you complete, the more you get to the top. Each level has a color on the wall that shows what bricks you should be jumping on. Every level also has a feature to make your life harder. The next level will also have a new feature, along with the feature from the last level. The build isn’t done, yet half the people who come can’t even get past the 2nd level. This build is still a wip, so suggestions and comments are appreciated.

Level 1:
 Basic Jumping along with a Jump Pad.


Level 2:
 Pin Point jumping and fast reactions are needed to get past this level’s falling bricks and huge leaps of faith.


Level 3:
There are no platforms on this level, its full of explosive bricks that send you flying. Also, they fall.


Level 4:
No platforms, explosive bricks, and waterfalls to mess you up. Goody.


Level 5:
ZapZapZap. Electric Fences stop you in your path. Your path that is being pushed by the water flow.


Level 6:
Climb vines while avoiding the rush of the waterfall pushing you toward the electric fences.


Just Remember One Thing:

ITS POSSIBLE



24
Off Topic / How to calm down a pissed CoD player?
« on: March 19, 2010, 02:01:34 PM »
I have one friend who is a pretty cool guy in general, but it kills me to play Call of Duty with him.

At first its fun, since we can talk with eachother and what our plan is. However, the only thing he likes doing is "3rd Person Mode." Which kinda annoys be due to its just a extra bonus, not a full out feature.

What kills me more is that he sucks. And when he sucks, hes your average kid screaming on the mic. He gets pissed easy by getting killed by anything, and it kills me listening to him.

Since we have 4 computers in our house, and 2 of them suck while 2 other ones have all decked out hardware, i don't want him to break my keyboard. Any ideas to make him not break my keyboard xD

25
Help / Bot Range.
« on: March 18, 2010, 05:25:54 PM »
I've been making something with bots, but my problem is the fact that i can't get them to attack you unless your dirrectly close up infront of them.

Do you know the events to make them attack others without having to be so close?

26
General Discussion / A Guide to Tier Tactical [Version 8: Revision]
« on: March 17, 2010, 10:21:08 AM »
* The reason i made a second thread is due to not reserving the second post in the first thread. I still have plenty of stuff to add to the guide, so i made this topic to fit all of it in.

Presents:
A Guide to Tier Tactical


After playing with bushido’s amazing pack Tier Tactical, I’ve learned how to use the guns effectively and it kills me watching people misuse the weapons. After going 64-4 on my server, people have been asking how I do so well. So I’ve decided to write this guide for those curious on the strengths of the weapons and/or how I use them. If you guys find any problems or more TT weps are released, I’ll hopefully keep updating this guide. Suggestions are also helpful ^_^

As of Version 2, i've fixed some of the ranges and roles of players with the weapons.

As of Version 3, I’ve added in some tips and tricks as well as what to do in encounters.

As of Version 4, I've released the "Assault Rifle" Comparison Section.

As of Version 5, I’ve updated the guide from Bushido’s update and also added in a new section about play styles. I’ll be still doing the comparisons, just doing both simultaneously.

As of Version 6, I've edited some errors and added a "Sniper" Role.

As of Version 7, I've added how you should set up a Tier Tactical DM.

As of Version 8, I've revised the Assault Rifle Comparison Section.

Thanks to Bushido and Space Guy for tips, tricks, and clarifications.

Weapons:
• Assault Rifle
• Battle Rifle
• Bullpup
• Combat Shotgun
• Crossbow
• Light Machine Gun
• Magnum
• Military Sniper
• Pistol
• Pistol Akimbo
• Pump Shotgun
• Scattergun
• Silenced Submachine Gun
• Sport Rifle
• Submachine Gun


Assault Rifle


The Assault Rifle is a Medium to Long ranged automatic rifle. This weapon can easily take out targets from a distance due to high accuracy. However, in Close Quarters Combat, SMGs, shotguns, and the battle rifle will easily out gun you. Best thing to do is avoid these encounters as much as possible and keep a distance from you and your target. The Assault Rifle will kill a full health player in about 3-5 shots. To quickly eliminate targets from a distance, try firing in 2-3 shot bursts due to the increased damage and accuracy from the first shot. Keep in mind, you must be standing still to gain this effect. Going full automatic is okay in tight close situations.

Pros:
• High Damage
• Decent Clip
• Great Accuracy
• Extra damage for first shot

Cons:
• Poor CQC capability
• Low Fire Rate.

Battle Rifle


The Battle Rifle is a powerful “Spray and Pray” gun that can deal tremendous damage against the other team when used right. The gun is a mix between the Assault Rifle and the SMG. It fires at fast rate while maintaining decent accuracy. Your clip will run dry pretty fast, however it only takes a second to eliminate players from a close distance. The Battle Rifle can compete with the other close ranged weapons such as SMGs and Shotguns. Its also very basic to use in Close to Medium ranged combat. Just hold the trigger and aim at your target. However, be aware of this gun’s insane bullet drop from engaging targets from a distance. Aim higher and a few of the bullets should hit. Also don’t fire on the move. Like other guns, the Battle Rifle greatly decreases accuracy when firing on the move. Don’t try to engage more than 2 or 3 targets due to how fast the gun burns through the clips.

Pros:
• High Damage
• Great CQC
• Easy to Use
• High Fire Rate

Cons:
• Poor Long Ranged Combat
• Burns through clips
• Large Bullet Drop
• Loud

Bullpup


The Bullpup is a Burst Fire Rifle capable of picking off targets from medium to long range. The gun fires 3 shots per burst and all three will be barely enough to take a fully healed target down. Even if you miss a couple shots on the first burst, you can almost instantly fire another. The gun isn’t as accurate as an Assault Rifle, but still will easily take down far away enemies. A large clip and the fact that the gun barely uses much ammo, you’ll rarely have to reload. However, Close Quarters Combat isn’t the best. You can still with good aiming, take down a close target, but you’ll still usually fail against close ranged SMGs and Shotguns. Like the Assault Rifle, try to keep your targets away from you and close to your targeter.

Pros:
• High Damage
• 3 Shot Burst
• Good Accuracy
• Barely uses clips.

Cons:
• Poor CQC
• Can’t compete against close ranged guns.
• Hard to aim

Combat Shotgun


The Combat Shotgun is THE best gun to use in Close Quarters Combat. It is a Automatic Shotgun with less damage than other shotguns, but almost doesn’t matter. Surprisingly, the gun is more accurate than others and with the automatic feature, delivers a huge lump(s) of pain. Engage targets from Point Blank to Near Medium Range to ensure they don’t make it out alive. In a one vs one encounter at close range, no other gun besides other shotguns will be able to come out on top. However, if a shotgunner ambushes you, they can take you out in one shot while it take you two. Never try to defend with the Combat Shotgun against other shotguners and instead make them defend. This ensures that you pull off your two shots first to kill them. When attacking players, try to go around and flank them. Even if there is a large amount of enemies, you can easily eliminate them.

Pros:
• High Damage
• Insane CQC
• Automatic
• Accurate for a Shotgun

Cons:
• Fails to kill at point blank like other shotguns.
• Loud

Crossbow


The Crossbow is a hard weapon to use and good players can easily counter it, but can be devastating when used right. The gun fires a bolt that one shots any target. However the bolt leaves a easily noticeable trail and falls. The bolt fires slow and the gun has a large reload time. You can use it as a sniper, but aim high and constantly change positions. This isn’t the gun to camp with. Try to avoid Close Quarters Combat AS MUCH AS POSSIBLE. The Crossbow is hard to use in CQC and if you miss, will result in a face full of bullets. Keep on the move with the gun and avoid encounter with others. Also take note that you can hit targets through walls due to the guns entry. The entry also allows you to go through a player, allowing you to line up and hit several targets.

Pros:
• 1-Hit Kill
• Sniper
• Penetrates Bricks/Players

Cons:
• Terrible CQC
• Bolt leaves a Trailer
• Slow
• Bullet Drop
• Long reload.
• Easy to Counter

Light Machine Gun


The Light Machine Gun really isn’t very “Light.” It contains the largest clip out of all of the other guns and has a good fire rate. When used right, the LMG can easily take out a player from close to near medium range. However, the gun has a HUGE drawback. The gun overheats VERY fast and makes the gun so inaccurate, its completely useless even in Close Quarters Combat. Unlike how other machine guns are, fire the gun in bursts to eliminate targets. The only time I allow full automatic fire is during point blank encounters. Also keep in mind that you should be on the move with the gun since it already has poor accuracy. Try using the gun to support your teammates by putting suppressive fire on the enemy. Not only will suppressive fire keep the enemy down, the entry of the LMG can damage them.

Pros:
• It’s a flippin machine gun!
• Good Fire Rate
• Huge Clip
• Good at Deffensive and Supportive play.
• Penetrates

Cons:
• Poor Accuracy
• Overheating System
• Poor Reload time

Magnum


The Magnum is a Sidearm with Huge explosive power. The gun holds only 6 shots, and will take 2-3 shots to kill a player. The special thing about the gun however is the bullet. It is flipping huge and will knock players into the air on a shot, rendering them unable to move and floating helplessly in the air while you shoot them again. The gun doesn’t fire as fast as Pistols, but its power makes up for it. Sneak up on players and give them a bang. Magnums can also headshot for extra damage, so aim for their puny square face. Then you’ll easily be able to kill them before the know what the heck just happened. Oh by the way, it destroys players with riot shields.

Pros:
• Huge Shell
• Explosive
• Headshots
• Knocks into air

Cons:
• Fires Slow
• Low Clip
• Won’t Kill as fast as other guns

Military Rifle


The Military Sniper is one of the meanest guns in the pack. Armed with 4 shots that can be fired after another, the sniper packs a punch. 2 Shots will kill fully armored targets and the gun doesn’t even shoot projectiles. It shoot ray casts which hit instantly. The first shot out of the four bullets will be dead on accurate, but if you shoot repeatedly, your accuracy will go down.You won’t have to migrate camping spot as much as the crossbow, but make sure you do so the enemy doesn’t find you. Abuse the shat outta this gun. You will be able to kill from any distance except Close Quarters, in which you should pull out a different gun. To use the gun: Step 1. Point, Step 2 Click Button Step 3 ? Step 4 Dead target. Remember that your role with this gun is to support the team, take out and reveal enemy positions.

Pros:
• Big clip for sniper.
• High Damage
• Instant hit with raycasts
• Blows away riot shields.
• Great in most Ranges.

Cons:
• Poor CQC
• Inaccurate when firing repeatedly

Pistol


The Pistol is the bread and butter sidearm capable Close to Near Medium ranged support. The gun shoots raycasts that can hit targets instantly. The gun has a large clip and won’t go away that fast. Whenever your primary weapon runs out, your pistol is your best friend. The pistol will easily be able to finish off a target. It takes only a mere 8 shots, which isn’t much as you can spam the mouse button. Also try using the pistol to wither down the enemy’s heath until he gets close to easily destroy them. Remember that the enemy can see your raycasts, so don’t act as a sniper with the pistol. If a target if is a distance away, stand still for increased range and accuracy.

Pros:
• Instant Hit/Raycasts
• Large Clip
• Decent Damage

Cons:
• None

Akimbo Pistols


Bascically, this gun is almost exactly alike the pistol. Use it like you would a single pistol. Cept that the akimbos shoot twice as fast. It takes 7 shots, but goes by very fast do to the fast fire rate of the akimbos. However, try not to attack long distance targets due to akimbo having less accuracy than the single pistol. If you really need to, stand still to put a few shots into your target.

Pros:
• Instant Hit/Raycasts
• Large Clip
• High Damage

Cons:
• Inaccurate

Pump Shotgun


The pump shotgun is a basic shotgun that kills at point blank. You have to pump after every shot, but most likely the target will be dead as you do so. In Close Quarters Combat, not many guns can compete with your one shot killing machine. Be sure to crawl along the edges of the map due to the poor accuracy. Flank targets whenever possible and wreck havoc on the other team.

Pros:
• Good CQC
• Instant kill at point blank
• Somewhat effective at medium range.

Cons:
• Inaccurate at a range.

Scattergun


The Scattergun is the best shotgun aside from the Combat Shotgun, and can even beat it in Close Quarters Combat. The gun fires a mouthful of shells in any direction and can hit Close ranged targets. The damage is lower than a Pump Shotgun, but can still kill very well at point blank range. With this gun, get up as close as you can to your target. The gun kills extremely easily to where you don’t need to set up an ambush to take down enemies. Even though you should be encountering the enemy directly, still be aware of snipers and other Medium to Long ranged Weapons. Try to ambush them in their camping spot or avoid them altogether. The first shell that you reload will take longer, but multiple will load faster. Try using about half or more of your clip before reloading.

Pros:
• Great CQC
• High Damage
• Point Blank Kill
• Fires plenty of shells

Cons:
• Will get destroyed by long ranged targets
• Reloads Slower
• Wide Spread

Silenced Sub-Machine Gun


The Silenced SMG is a mini-Assault Rifle with Overall Good Accuracy and Fire Rate. What makes the gun good is its all round capibillity.The gun has similar aspects to its buddy the SMG such as the ability to knock others into the air (But not as much). The gun fires pretty quick and is Good in Close to Medium Ranged Combat. Don’t expect to win out against SMGs and Shotguns in Close Quarters Combat, but will do decently against others. The gun is quiet, so try to flank around the enemy and make sure they can’t find you. Keep on moving around and devatating the enemy. If you get in a large encounter, provide suppressive fire on the crowd to knock them in the air to allow your teammates to close in on them.

Pros:
• Good CQC
• Good Accuracy
• Decent Clip
• All Round Gun
• Silent
• Reliable

Cons:
• Not as good as guns made for the role.
• Poor damage

Sport Rifle


The Sport Rifle is your Classic Sniper Rifle. The gun fires a mere 2 shots before having to reload, but fires high powered projectiles. 1-2 shots will easily kill your targets and what makes it even easier is the bullet’s entry. The sniper will blast through cover and eliminate your enemies. However, the gun is very weak in any other combat other than sniping and you’ll have to rely on a different weapon. Try getting to a high position on the map and start sniping away. Due to the small projectiles, it’ll take longer to find you than the other long ranged “Snipers”. If you spot an enemy, go right ahead and try to snipe them out of their cover. Remember, your primary role is to support your team by eliminating enemies out of their hiding spaces to allow you team to progress.

Pros:
• Great Accuracy
• Lethal Damage
• entry

Cons:
• Low Clip
• Terrible in any other combat.
• Projectiles not as fast as other snipers.

Sub-Machine Gun


The Sub-Machine Gun is the fastest firing weapon in the pack. With this gun, you can mow right through enemies, eliminating them quickly. The Submachine Gun also knocks enemies in the air. Use this to your advantage to throw off the enemies aim and prevent them from escaping. However, you must watch out for your very LOW bullet clip and terrible accuracy. After every kill, make sure to reload so you aren’t caught with your pants down on your next encounter. You can also hear the gun a mile away. Whenever engaging a target, you can render them helpless with the guns ability to knock them back. This helps by making it so they can’t run away, and if you’re in a large engagement, you’ll be able to make the other players sitting ducks. However, if you find yourself in a situation where you’re fighting more than 1 enemy by yourself, try firing in bursts to make sure you have enough of your clip to take them out. Just don’t try engaging more than 1 enemy in full auto or else you’ll find your bullets run short before you eliminate all of them.

Pros:
• Insane Fire Rate
• Knocks into air
• High Damage output

Cons:
• Low Clip
• Terrible Accuracy
• Loud



27
General Discussion / {DmP} A Guide to Tier Tactical {Version 4}
« on: March 14, 2010, 08:18:17 PM »
DO NOT POST IN THIS THREAD, A NEW ONE HAS BEEN MADE :
http://forum.blockland.us/index.php?topic=103457.0

28
Gallery / {DmP} BETA /dm_Stalingrad/ [Updated v2!]
« on: March 07, 2010, 12:00:22 PM »



Presents a Preview to you:
--=/dm_Stalingrad/=--

--=About:=--
To start off, this began as choneis’s build. He started working on it, and then showed the rest of the clan (DmP) and then it became a clan build. Most of the clan has been working on it. So I present to you guys, a preview of our upcoming build and let the pictures talk.

As of version 2, we've been testing the DM, and want your suggestions on it ^_^

--=Notes:=--
We’d like your thoughts about the DM and how to make it better for the final version ^_^

This build is still a wip.

Made by Choneis, Dandoeys, Dr_PainZ, Agereon, and the rest of the DmP clan :D

--=Pictures:=--













29
Little game where a poster will post "If you could get rid of one thing from ____, What would it be?"
Than the below poster will answer and post the same line.

For example

1: If you could get rid of one thing from school, What would it be?

2: Homework
    If you could get rid of one thing from computers, What would it be?

3: Viruses
 
etc...

To start:

If you could get rid of one thing from the forums, What would it be?

30
Gallery / {DmP} /koth_FruitSalad/ {DmP}
« on: February 12, 2010, 02:41:04 PM »



Presents:
--=/koth_FruitSalad/=--

--=About:=--
koth_Fruitsalad is a King of the Hill DM in which Bananas and Berries face off in control of a center yard. Both teams must advance around the map to the entrance to gain access to the fortified yard, or you could snipe players through a fence and attack players who try to capture the center point. If one team is on the point, the gate on their sides open for easier access.

--=Weapons=--
Submachine Gun
Pistol
Pill
Grenade
--------------
BattleRifle
Akimbo Pistols
Sniper Rifle (Choneis)
Shotgun
Scattergun
Assault Rifle

--=Notes:=--
You may rate, give suggestions, and give constructive critism

Made by Dr_PainZ and Choneis

--=Pictures:=--










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