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Messages - mocheeze

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511
General Discussion / Re: Retail Discussion!
« on: December 17, 2006, 11:39:02 PM »
The cars are way better in retail. I'm really enjoying being an African dictator and being driven around in them. >:)

512
Clan Discussion / Re: starting an rtb clan
« on: December 15, 2006, 05:23:22 PM »
There is already a BC clan, and there's already a Blockland Builder's Club. I'd try and think of a less confusing clan name.

513
General Discussion / Re: i think we are asking for too much!
« on: December 14, 2006, 11:26:54 AM »
No pay, but that's just fine. We do it for the experience and for the joy of making something and giving it to the public. It's really nice to look back and say, "Hey, I accomplished something. And now it feels good that other people are enjoying it as well." Thanks for the kind words! (Assuming you're including RTB in your post.) :)

514
General Discussion / Re: Great Games Experiment
« on: December 13, 2006, 08:16:40 PM »
TheBerk is guy that also makes games with Torque. He also lives a block away from my parents house. Crazy eh?

515
General Discussion / Re: days left to retail?
« on: December 13, 2006, 04:20:49 PM »
Looks like someone woke up on the wrong side of the rock. :)

516
General Discussion / Re: days left to retail?
« on: December 12, 2006, 03:31:29 AM »
Actually, brought to you by Mocheeze and the letter "beer".

517
General Discussion / Re: days left to retail?
« on: December 12, 2006, 02:09:48 AM »
No, no. You've got it all wrong Wiz. These bricks aren't LEGO trademark bricks. They are purposefully textured to NOT be LEGO's intellectual property. A side effect of this is that these virtual bricks have no margin of error. They are perfect in every single way, form and function.

(Another drunken post brought to you by Mocheeze.)

518
General Discussion / Re: day left to retail?
« on: December 10, 2006, 02:14:02 AM »
Seems to me like they broke something. Especially in the mac ports, people are getting really really bad framerates on the same hardware that they run windows and mac on.

519
General Discussion / Re: day left to retail?
« on: December 10, 2006, 01:56:52 AM »
maor, I don't think Badspot needs to download the demo. He WORKS at GarageGames dude. And NOTOR is right about 1.5. I don't think Badspot is looking forward to adding new lights (and the bugs that come with them) and all the old bugs that he already squashed in his current version back in with 1.5.

Until GarageGames fixes 1.5, I'm not going to touch it.

520
General Discussion / Re: day left to retail?
« on: December 09, 2006, 11:47:50 PM »
Yes, I'm personally extremely excited about the loss of the editor wand. I always hated brick stretching, and I always will. I look forward to the day where people actually have to build. :D

521
General Discussion / Re: day left to retail?
« on: December 09, 2006, 06:41:22 PM »
yup and im gonna stay with using it til BLR comes out! (i dislike the building method of tbm or rtb)
\

I've grown to dislike the wand, myself.  I'd just like some massive, unmodified brick builds.
The brick stretching will definitely not be coming back for retail. :D

522
Clan Discussion / Re: BLBC - Blockland Builder's Club
« on: December 03, 2006, 09:43:00 PM »
I'll probably be in need of your service when retail comes out, since I don't see there being another BLBC server until then. Thanks for the offer man! If I don't need the BLBC server, I might have another thing that needs a server. :)

523
Clan Discussion / Re: BLBC - Blockland Builder's Club
« on: December 03, 2006, 04:05:40 PM »
We go for months without having a server, then we'll have have a really kick-ass server for a few weeks. When we don't have a server, we're still kind of a club because we always play together and hang out. So that means that we're not looking for any new members just because we don't want to have a server up right now.

524
General Discussion / Re: blockland 360
« on: December 02, 2006, 09:00:33 PM »
Torque is designed to intermingle with the 360, it stated that in the (last?) release/demo.


hmmm, it could be done then, but I'm still not sure if the makers of the torque engine would allow it, mind you. Its a bit troublesome about legal rights, you know. If torque allows for you to use there engine in the 360, it would still have to be pysicaly changed in order for it to run hige memory requierd and not to mention the lovely idea of having to change the controls, editing the files, making windows allow it.

And of course, the biggest peoplem of them all, $ Would there be substancial amouts of money involvd for evey party to gain an advantage in this creation?

First of all, the makers of Torque (GarageGames) have hired Badspot, and they are the ones publishing the game, so he already has their permission pretty much.

Also, the 360 has 512 MB of RAM I believe, and if not it's 256 MB. That's more than enough to run BL, especially considering the resolution never gets very big and it's the only thing running (not a lot of background processes and huge operating system like a PC). All it costs Badspot to make BL on the Xbox is $99 dollars. Microsoft sells those licenses to anyone that wants it, so its easy for them to make money.

If they wanted to release it on the main XBLA service that official downloadable games already are, then they'd need a whole new set of agreements, but it's probably not going to happen because Microsoft has already handed out most of the spaces for that service for a while.

The advantage to playing on the 360 would be that it could reach a whole new audience (non-PC gamers), you can use voice chat instead of having to type, and the graphics will always be at their best quality without having to worry about hardware incompatibilities like we have right now because of the way the PC gaming market works (different motherboard, CPU, GFX card specs and manufacturers.

Like someone else said, GarageGames made it so that TGE could easily plug into the XNA framework (for use on Xbox 360) with very minimal effort. Really, the biggest consideration is whether the game would actually be fun on the 360 rather than the PC.

525
General Discussion / Re: blockland 360
« on: December 02, 2006, 12:53:40 PM »
Microsoft has stuff coming so people can do homebrew stuff on the 360, so it would probably be not too hard for Badspot to use that rather than going through the main XBLA service.

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