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Messages - Cakey

Pages: 1 [2] 3 4 5 6 7 ... 109
16
Help / Re: dedicated server launch error
« on: January 03, 2017, 06:57:37 PM »
yah the variable's there and it's 28000, should i try a different port or something or what

17
Help / Re: dedicated server launch error
« on: January 03, 2017, 02:16:09 AM »
i typed $Server::Port=28000; into the console, then booted up a server, shut that one down (without closing the game altogether), then booted up the dedicated server and got the same result

tried it with $Pref::Server::Port=28000; too

18
Help / dedicated server launch error
« on: January 02, 2017, 03:22:24 AM »
so i'm trying to host a dedicated server right, but it only gets this far and then stops:

Code: [Select]
//-------------------------- 1/2/2017 -- 01:16:00 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~2.35 Ghz
     (timed at roughly 2.37 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1986
Module Directory: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Total Ram: 8138 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -steam
argv[3] = -dedicated
Parsing command line arguments: -steam -dedicated
Error opening zip (Add-Ons/Support_Preferences.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Support_Preferences.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
Executing config/main.cs.

Pre-Loading Add-On: System_BlocklandGlass
Executing Add-Ons/System_BlocklandGlass/preload.cs.
Executing Add-Ons/System_BlocklandGlass/common/GlassResourceManager.cs.
Activating package: GlassResourceManager
Local version of Support_Updater found, proceeding as normal

Loading local resource Support_Preferences...
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/preload.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/support/admin.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/support/lesseval.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/functions.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/compatibility.cs.
Activating package: BLPrefCompatibilityPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/handshake.cs.
Activating package: BLPrefServerPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/interaction.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/userdata.cs.
Activating package: BLPrefBL_IDPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/prefs/general.cs.
Executing config/server/BLPrefs/prefs.cs.
Activating package: BLPrefSaveLoadPackage
[Support_Preferences] Version 1.2.0 loaded!


Activating package: GlassPreload

Pre-Loading Add-On: Support_Updater
Executing Add-Ons/Support_Updater/preload.cs.
Executing Add-Ons/Support_Updater/dedicated.cs.
Executing Add-Ons/Support_Updater/common.cs.
Executing Add-Ons/Support_Updater/common/support/Support_DateTime.cs.
Executing Add-Ons/Support_Updater/common/support/Support_LibStr.cs.
Executing Add-Ons/Support_Updater/common/support/Support_PreLoad.cs.
Executing Add-Ons/Support_Updater/common/support/Support_SemVer.cs.
Executing Add-Ons/Support_Updater/common/support/Support_TCPClient.cs.
Executing Add-Ons/Support_Updater/common/support/Support_TMLParser.cs.
Activating package: Support_TMLParser
Executing Add-Ons/Support_Updater/common/support/jettison.cs.
Executing Add-Ons/Support_Updater/common/core/Updater.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterAddOnSO.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterAddOnHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterRepoSO.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterRepoHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterFileDownloadHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/modules/Module_Statistics.cs.
Activating package: Module_Statistics
Updater add repository http://mods.greek2me.us/third-party
Updater reading files.
Updater add repository mods.greek2me.us
Updater add repository http://bl.zeblote.com/repository.json
Updater add repository http://cdn.blocklandglass.com/repository.txt
Updater add repository http://api.blocklandglass.com/api/2/repository.php
> GLASS FAKE: Support_Preferences
Activating package: Support_Updater_DediServer
Activating package: Support_Updater_DedicatedAuto


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
Initializing steamAPI...
  SteamAPI is already on
Steam (server,1) initialized
Steam (server,1) unlock successful, will use Steam authentication
Starting server steam authentication...
Engine initialized...
Updater query repository http://api.blocklandglass.com/api/2/repository.php
Updater query repository http://bl.zeblote.com/repository.json
Updater query repository mods.greek2me.us
Authentication: Connected...
Received stats and achievements from Steam

Updater parse JSON for repository http://bl.zeblote.com/repository.json
Updater query repository http://mods.greek2me.us/third-party
Updater parse JSON for repository http://api.blocklandglass.com/api/2/repository.php
Updater parse TML for repository mods.greek2me.us
Updater parse TML for repository http://mods.greek2me.us/third-party
Update check completed. 0 updates found.

--------- Checking for Add-On Updates ---------
Authentication: SUCCESS

ERROR: WebCom_PostServer() - $Server::Port is not set, game hasn't started yet?
BackTrace: ->authTCPobj_Server::onLine->webcom_postserver

base/server/mainServer.cs (2870): Unable to find function pingMatchMakerLoop

any help is appreciated friends

19
the hardest boss for me is friede, she's the only boss in the game i haven't killed once without summoning ;-;

20
ayeee


21
nvm

22
so i've seen a lot of people ranking what bosses they feel are hardest (not here necessarily) and i get this weird stimulation when i think about what my list would look like

so originality aside here's my hardest boss countdown and the reasons why, and you may be surprised where some bosses are

also if a boss seems way higher on the list than it should it doesn't necessarily mean they're really hard, it just means they're marginally harder than the bosses below them. the abyss watchers are #10 but that fight is easy as stuff LOL

19. ancient wyvern
1hk lol

18. vordt
low health and embarassingly easy to avoid

17. iudex gundyr
not aggressive and low health but he's above vordt because of second half

16. yhorm
easy to dodge but he hits p hard and it's hard to charge the sword sometimes

15. old demon king
some attacks are hard to dodge but he leaves huge openings for attack and i feel like he has less health every time i fight him

14. crystal sage
p low health but the clones part will sometimes feel less than generous and forget your mouth

13. wolnir
the hardest of the gimmick bosses :o but nah he's stupid easy it's just sometimes his bracelets are hard to reach without getting a lungful of smoke

12. greatwood
i've never once died to this dude but i think he's harder than wolnir because he's actually, like, a boss

11. deacons
not hard but i'm bad at crowd control and the magic is annoying to get around

10. abyss watchers
they're as high as they are because it's a two phase fight but the health is so low and you can stagger them so

9. aldrich
kind of a lot of heath and the magic is hard to dodge sometimes, still easy with patience though

8. dragonslayer armor
hard to dodge sometimes, hits pretty hard, and the stuff coming from the sky can forget you at times, still fun tho :)

7. oceiros
i've died to this dude a grand total of once but i still think he's no pushover, he's unpredictable at times and he has a lot of health, he's just not very aggressive

6. nameless king
okay. this dude is waaaaaaaaaaaaaay loving overhyped. he's got a lot of health overall and he hits kinda hard. that's all i think of for difficulty for this dude. bear in mind ds3 is my first souls game. do you know how many times i've died to this dude? twice, both of which i got him to the second phase. my first experience with him i got him down to half health and died, then the next try i was like 3 hits away from beating him and then choked. haven't died to him since, and i've fought him on ng+, ng++ and again recently, after not fighting him for a while, with a new character. at the end of the day he's just a dude in armor with a mini boss you have to beat before the real fight begins. not bashing it though, the fight itself is really fun and cool. maybe it's my build, maybe i'm just lucky, or maybe i'm just good or something, but this dude wasn't hard rofl

5. champion gundyr
now, this fight is actually a challenge. he has respectable health and damage but he's suuuuuuuuuper aggressive. it's hard to get hits in and it's even harder to heal yourself. he's unpredictable too

4. twin princes
first phase isn't hard but the second phase is, because of the magic you have to dodge in addition to the boss. also, lothric can be annoying to hit at times, and gives you false hope of ending the fight when you down lorian but then get blown back because you have no stamina and you suck at this game

3. pontiff
this is the only boss in the game i rely on summons to kill mainly. i never did it in my very first playthrough just because i wanted to say i beat my first souls game without summoning but i do now. he's really fast, he has long combos, and the second half i always just panic and choke lel

2. dancer
first half lures you in by being docile, second half she hits hard and her combos are long and unpredictable. also it's hard to chug sunny-d in the second half because she's so aggressive and you never know when her combos end. good bouncer to lothric castle.

1. soul of cinder
lol i'm lame i put the final boss as the hardest. the second phase isn't that bad, but i'm just really bad at the first phase. in my defense he's got a lot of moves to learn and sometimes i simply can't touch him without getting hit. his sword mode has weird attack patterns at times, curved sword mode he's way too aggressive for me and i prefer to just wait it out, spear mode isn't that bad but i always get a false sense of security from it because he can cut on a dime and hit you even if you're like behind him. magic mode is the only time i can really get hits in, but he can easily change that if he casts homing soulmass, which also loving carries over when he switches to another weapon. put all that together and i'm chugging estus and i'm always running into the issue where i don't have any left by the time i get to the second phase. good way to end the game tho, liked the music and the feels i got from it.

so yeah feel free to tell me why nameless should have been #1 or gimme your list or whatever, also i haven't played the dlc yet so lemme know how hard that scythe hoe is too

23
General Discussion / Re: ホ Halloweenfest 2016 ホ ~ OPENS TOMORROW
« on: October 22, 2016, 02:08:52 AM »
this looks cool wow

24
Games / Re: Pokémon GO Megathread
« on: August 01, 2016, 10:13:37 PM »

this isn't that impressive for my level but i thought i'd show it off, i'm quite proud of that porygon mainly

this too

25
dancer probably gave me the most trouble out of any boss, idk why. nameless king was easier for me for some reason, i think i got him like 4th or 5th try
yeah honestly i dunno why people are hyping the nameless king up as such a hard boss, i got him on my third try my first time, and on ng+ and ng++ i got him first try rofl

pontiff, champion gundyr, soul of cinder, twin princes, and aldrich are all harder than him imo

26
Help / v20 clarification?
« on: July 31, 2016, 05:59:43 PM »
so from what i understand there are v20 clients floating around that you can play but you can get banned from posting to the master server if you host a v20 server in v21

i also heard that port's v20 client deals with a custom master server separate from the v21 master server so it's fine

i just want someone to clear this up for me before i go get myself banned from the master server because i wanna play v20 but i won't if i'm not allowed to

thanks

27
Gallery / Re: Grapple Arena Deathmatch
« on: July 19, 2016, 03:35:15 PM »
but nothing i said takes a creative person to make
i didn't say make a spiraling gothic tower with zeppelins and dragons flying around i said to make it not a square
you asked for a rating and my rating is "just make it a circle"

if you didn't want the map to be the main focus of the thread then you should've posted it in general discussion with more details on the server, because this is all you can get for praise on the map itself:i'm not even trying to be rude, there's just nothing else to say about it
Yeah, maybe Gallery wasn't the place for this. Not that I care enough to make a new topic, but you're right. Also, I'll probably improve this map one day, like make it bigger, more vertical, less square shaped, and more cosmetically eye-catching, like a big cauldron like structure around the arena with a shark pit at the bottom or something, and maybe some interactive elements, like explosive barrels or structures you can toggle with a button, plus cover. I might play around with other playertypes too, and design the map more around that for interesting gameplay.

Except, I have a really bad motivational engine and I dunno when I'll get around to it. Also, when I said I couldn't think of the different things you said, I kinda lied. Basic FPS map design elements like cover and verticality did cross my mind, I'm just so lazy and I didn't know to apply those things in a way that looks good. I just wanted a starting point, and maybe it was best to hold off on posting this until the map was better. I couldn't respond to your feedback beyond "this is nothing new or interesting," that just hit me kinda hard, but, you have my apology for that. I guess all I can really do is improve from this.

28
Gallery / Re: Grapple Arena Deathmatch
« on: July 19, 2016, 04:36:52 AM »
the problem with this is there's absolutely nothing interesting about it, not even the layout

you could've made them into a ring, had more emphasis on verticality, added cover, paths, areas to actually use the grapple hook for more than just saving yourself, etc, but instead it's the standard "square with colored platforms" that's been done to death and at this point has not even a smidgen of originality or "uniqueness"
Save it for the people who are actually trying to make something that stands out from the others of its kind, because I'll be the first to admit that I don't have the creative capacity for that. I guess I didn't make that clear enough in the OP. I couldn't have possibly came up with anything you said, because I'm not a creative person. Plus, it's my first server after like 2 years, so I've lost whatever little grasp I previously had for how to make things pop. I struggled back then and I struggle with it now. It's nothing special, I get it, get off my ass about originality. I don't see why that should stop me from showing it off in Gallery.

I made because I just wanted something to host. I threw a quick, okay looking arena together and designed a basic mini game around it. Okay, it functions, so I can host it. That's literally all I cared about with this, just a basic DM for some cheap fun and socialization. It's simple, it looks alright, and most of all, it works, and that's good enough for me.

29
Gallery / Re: Grapple Arena Deathmatch
« on: July 18, 2016, 01:50:56 PM »
Out of curiosity are you able to fall through the middle or are there collision bricks there
you can walk on them but they don't have raycasting

30
Gallery / Re: Grapple Arena Deathmatch
« on: July 18, 2016, 12:46:51 PM »
Can you people not even TRY to make an arena that isnt the standard flat platforms stuff? I think I've seen one where it was a large pillar in the middle surrounded by rings of grassy marble, everything else has been exactly what you posted with a different platform duped all around.

So good job, you posted some duped platforms, not a whole lot to look at.


i'm not really concerned about originality or effort, and i thought i made it clear i'm not really proud of the fact that this is the best i could do

i just wanted to be able to host a fun little dm with friends

and frankly, even though i recycled the platforms idea, i still think it looks kinda unique

don't get so worked up because it's not that original. :/

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