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Help / Re: dedicated server launch error
« on: January 03, 2017, 06:57:37 PM »
yah the variable's there and it's 28000, should i try a different port or something or what
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//-------------------------- 1/2/2017 -- 01:16:00 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~2.35 Ghz
(timed at roughly 2.37 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
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Blockland v21 build 1986
Module Directory: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Total Ram: 8138 MB
OS: (build 9200), 64-bit
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argc = 4
argv[2] = -steam
argv[3] = -dedicated
Parsing command line arguments: -steam -dedicated
Error opening zip (Add-Ons/Support_Preferences.zip), need to handle this better...
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Error opening zip (Add-Ons/Support_Preferences.zip), need to handle this better...
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Local version of Support_Updater found, proceeding as normal
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Executing config/server/BLPrefs/prefs.cs.
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[Support_Preferences] Version 1.2.0 loaded!
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Activating package: Support_TMLParser
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Activating package: Module_Statistics
Updater add repository http://mods.greek2me.us/third-party
Updater reading files.
Updater add repository mods.greek2me.us
Updater add repository http://bl.zeblote.com/repository.json
Updater add repository http://cdn.blocklandglass.com/repository.txt
Updater add repository http://api.blocklandglass.com/api/2/repository.php
> GLASS FAKE: Support_Preferences
Activating package: Support_Updater_DediServer
Activating package: Support_Updater_DedicatedAuto
--------- Initializing Base ---------
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--------- Initializing Base: Server ---------------------
Initializing steamAPI...
SteamAPI initialization successful, allocating steam objects
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Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
Initializing steamAPI...
SteamAPI is already on
Steam (server,1) initialized
Steam (server,1) unlock successful, will use Steam authentication
Starting server steam authentication...
Engine initialized...
Updater query repository http://api.blocklandglass.com/api/2/repository.php
Updater query repository http://bl.zeblote.com/repository.json
Updater query repository mods.greek2me.us
Authentication: Connected...
Received stats and achievements from Steam
Updater parse JSON for repository http://bl.zeblote.com/repository.json
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Updater parse JSON for repository http://api.blocklandglass.com/api/2/repository.php
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Updater parse TML for repository http://mods.greek2me.us/third-party
Update check completed. 0 updates found.
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Authentication: SUCCESS
ERROR: WebCom_PostServer() - $Server::Port is not set, game hasn't started yet?
BackTrace: ->authTCPobj_Server::onLine->webcom_postserver
base/server/mainServer.cs (2870): Unable to find function pingMatchMakerLoop
dancer probably gave me the most trouble out of any boss, idk why. nameless king was easier for me for some reason, i think i got him like 4th or 5th tryyeah honestly i dunno why people are hyping the nameless king up as such a hard boss, i got him on my third try my first time, and on ng+ and ng++ i got him first try rofl
but nothing i said takes a creative person to makeYeah, maybe Gallery wasn't the place for this. Not that I care enough to make a new topic, but you're right. Also, I'll probably improve this map one day, like make it bigger, more vertical, less square shaped, and more cosmetically eye-catching, like a big cauldron like structure around the arena with a shark pit at the bottom or something, and maybe some interactive elements, like explosive barrels or structures you can toggle with a button, plus cover. I might play around with other playertypes too, and design the map more around that for interesting gameplay.
i didn't say make a spiraling gothic tower with zeppelins and dragons flying around i said to make it not a square
you asked for a rating and my rating is "just make it a circle"
if you didn't want the map to be the main focus of the thread then you should've posted it in general discussion with more details on the server, because this is all you can get for praise on the map itself:i'm not even trying to be rude, there's just nothing else to say about it
the problem with this is there's absolutely nothing interesting about it, not even the layoutSave it for the people who are actually trying to make something that stands out from the others of its kind, because I'll be the first to admit that I don't have the creative capacity for that. I guess I didn't make that clear enough in the OP. I couldn't have possibly came up with anything you said, because I'm not a creative person. Plus, it's my first server after like 2 years, so I've lost whatever little grasp I previously had for how to make things pop. I struggled back then and I struggle with it now. It's nothing special, I get it, get off my ass about originality. I don't see why that should stop me from showing it off in Gallery.
you could've made them into a ring, had more emphasis on verticality, added cover, paths, areas to actually use the grapple hook for more than just saving yourself, etc, but instead it's the standard "square with colored platforms" that's been done to death and at this point has not even a smidgen of originality or "uniqueness"
Out of curiosity are you able to fall through the middle or are there collision bricks thereyou can walk on them but they don't have raycasting
Can you people not even TRY to make an arena that isnt the standard flat platforms stuff? I think I've seen one where it was a large pillar in the middle surrounded by rings of grassy marble, everything else has been exactly what you posted with a different platform duped all around.i'm not really concerned about originality or effort, and i thought i made it clear i'm not really proud of the fact that this is the best i could do
So good job, you posted some duped platforms, not a whole lot to look at.