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Messages - honytawk

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271
General Discussion / Re: Pokemon World RPG V5 [With updates]
« on: February 11, 2016, 02:17:11 PM »
GREAT NEWS EVERYONE!
I just released an update for this.

Things I added:
Safari zone: Place where you can train your pokemon infinitely in exchange for currency with small casino.
Fun story events
Fixed bug where bot pokemon didn't automatically attack the player pokemon.
Added lights so people with shaders on can see better inside buildings (I recommend turning them on if you can)



272
General Discussion / Re: Skateboard Idea
« on: February 10, 2016, 11:48:18 AM »
Making a bot grind isn't hard.
Just change this in the playertype:
Code: [Select]
   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;

It makes it so the bot thinks it is on a permanent slope and slides in a direction like on those huge slides people have build.
You can turn around as much as you want but keep sliding in the direction you were going.

273
General Discussion / Re: Skateboard Idea
« on: February 09, 2016, 10:54:07 AM »
tricks could be implemented as animations, although it'd be tricky.

274
As long as you take the pictures yourself it will be under the same regulations as making Youtube videos about Blockland.

275
Add-Ons / Re: setRandomTransform
« on: February 08, 2016, 01:08:37 PM »

Am I really that stupid that I am posting other peoples addons while thinking they are mine?
But then it should already be posted on the forums somewhere because I don't know Marble Man personally and he wouldn't give me private addons.
And I can't seem to find any links, anyone else can?

If Marble Man can confirm that it is his, I will take it down immediately and apologize.
But I swore that I was the one who programmed it, although it was a long time ago.
It could also be that I just forgot to change the name.
I copy over a lot.

I'll PM him and see if he is still on the forums.
I want to get to the bottom of this.
I am not someone who takes credit for other peoples stuff.



Edit: Holy stuff people, my fault.
I found a link to his download here:
http://pastebin.com/9bpeSFdf
A direct link:
https://www.dropbox.com/s/0wnizevyu7vyrt3/Event_RandomTransform.zip?dl=1

I am going to lock this topic now and remove my download.
You can still get it from Marble Mans pastebin.
I am terribly sorry about this.

276
General Discussion / Re: "Time" for a new CityRPG
« on: February 08, 2016, 12:55:58 PM »
If a child can't drive can they not work? Can they not own property?
If they can't then what can they do while waiting to grow up?
Children should earn education first before going to work.
But it should also be possible to go straight to work but for less money.
You create a poor/rich gap that way, which could be interesting.

And in my example they can inherit their previous lifes property but not buy new one.

But what I wouldn't do is spawn new players as children.
They should be adults with a bit education and a couple of dollars just so they can start building right away.
The wait time on other CityRPGs in the beginning was too long, this could help improve that.


I also wonder if forcing childhood would lead the server into being more of a family rp.
It would. But it would also still be a family rpg.
There is still a gaming aspect.
This could mean that the gamemode is attractive to both CityRPG and family rp players.



As for running out of time, what if running out of time kills you and you lose your property.
Yet it remains on the map.
When you respawn you are a new person. And your proptery could go up for auction to the entire server after enough time. You could potentially earn enough to buy it back.
Alternatively you could adopt another player and they inherit it. You would have to trust the person you choose as an heir.
Your heir could even choose the new you as their heir and create a dynasty.

As for the auctions, if you could auction by baseplates and what is on them you could split up a persons collective property. So if I had 3 houses and a business they could all be bought by seperate people. This way a tycoon may not be able to buy out all property from a wealthy mans death.
I don't know.
I wouldn't like it if I worked hard on a nice home and put a lot of time in to it, and then someone else comes along and buys it.
Maybe if after a while you can force the other player to let you buy it back, then it would be nice.
Then you can have a job as EA business buyer and live of the profit of other peoples shops.


Now that I think about it.
If you put a time constraint on the players, wouldn't you increase the amount of blocky builds?
They wouldn't want to put too much time into them because literally time=money.

Unless maybe if you add the job of builder that gets money from building other peoples properties.
But then you can't build your home really, only decorate it.
And some would just be a builder for the duration of their own house.

277
Add-Ons / Re: setRandomTransform
« on: February 08, 2016, 09:39:55 AM »
It actually only has one more parameter, which is for the name of the brick.
setPlayerTransform can be buggy sometimes. Especially when multiple people are clicking the brick at the same time.
It can teleport you to the wrong brick or teleport someone else instead of you sometimes.
doPlayerTeleport doesn't have these bugs.
I have never had those problems with setPlayerTransform and use it quite a lot.
If it is really bothering people, I guess I can modify my script to use doPlayerTeleport.


The topic you linked to download setPlayerTransform has a broken download link in it.
Can you link a different source?
Changed the link to an rtb archive.

278
General Discussion / Re: "Time" for a new CityRPG
« on: February 08, 2016, 09:35:14 AM »
I didn't think people would get hung up on this. I just didn't want people taking timing out lightly.
Then what will happen when someone runs out of time?
They just die and get everything reset?
That would also suck.
You would have build up an emporium only to see it destroyed because time is up.

What you could do is some sort of father-son system where the player inherits his own buildings and part of his fortune.
But then timing out wouldn't be serious enough.


An other thing that would be nice is that the player would start small like a child and grows bigger when he gets older.
And only from a certain age would they be allowed to drive a car, otherwise they will need to use a bike.

279
General Discussion / Re: "Time" for a new CityRPG
« on: February 07, 2016, 10:47:07 PM »
The people who play CityRPG usually spend a lot of time on one server. They are regulars.
By permabanning them when time runs out, you will lose that crowd pretty quickly.
When they are usually the ones keeping the server alive.

What I mean is, you are counting on an infinite flow of joining players that I don't think exists.
The start of a server will look awesome, but after a couple of days almost nobody will be on.


I am all for making a new type of CityRPG that tries something different.
But your concept will need a lot of tweaks before it will be playable.

280
Help / Re: Players unable to join
« on: February 07, 2016, 09:18:11 PM »
It tells me to get my DNS Servers.
This doesn't look right.

That is an ipv6 address, not really strange.
Try some things from here: http://superuser.com/questions/638566/strange-value-in-dns-shown-in-ipconfig
Like resetting your router.

281
Add-Ons / Re: setRandomTransform
« on: February 07, 2016, 08:49:06 PM »
Why not make this an independant add-on so it doesn't need setPlayerTransform?
Meh, the code would be redundant.
And most of the time you'll use both anyway.
This addon is only useful in certain situations like spawnpoints.

Also I recommend using the doPlayerTeleport method since it is more precise
What is more precise about it?
It adds a couple of parameters that can be handy in other situations than this addon will be used in.

282
Help / Re: How do you get the "Item_" files on blockland?
« on: February 07, 2016, 02:57:22 PM »
make sure your add-on is put into the right folder, Add-Ons, which is inside your main blockland folder.
Yes, which is not the folder in ProgramFiles but the one in MyDocuments.

283
Help / Re: Players unable to join
« on: February 07, 2016, 02:55:48 PM »
Here is a detailed explanation for every router conceivable with every game that needs port forwarding (which includes Blockland):
http://portforward.com/english/routers/port_forwarding/

284
Add-Ons / Re: item_Bike
« on: February 06, 2016, 11:35:26 PM »
wheres the download?
Ha, forgot to add that one.
Fixed

285
Add-Ons / Re: item_Bike
« on: February 06, 2016, 11:18:31 PM »
Just like the skis it disappears.
And the passengers get dismounted.

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