Previous thread -
http://forum.blockland.us/index.php?topic=270050.0So I made a game idea, and I want you guys to add on to it.
So go wild with any thing you want to add, I'll put it onto the OP if it's a good one. or even a bad one, idk.
so here it is
You and a small group of people are a rogue company of the GOC, you have stolen information of SCPs and their location and have decided to make it the mission of your company to terminate these SCPs.
Your company went rogue when the GOC wouldn't give them any missions. stuff, I don't know how to word this properly, but your company pretty much wants to invade SCP facilities and terminate any anomolous objects.
The company consists of 10 people:
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Oliver "Packrat" Jones http://puu.sh/fKnMz/9f02acce91.txt
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N/A (I'll let you guys think of their names, standard equipment, and character bios)
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Items: (Very, VERY rough list. Feel free to make suggestions.)
http://puu.sh/fKoar/6155bc15bd.txtThe game will have a "Choose your mission" level selection comparable to Payday, in that some missions will be notably harder and can only be played in heigtened difficulties.
SCP information dossiers that they have stolen:
http://www.scp-wiki.net/scp-2083 http://puu.sh/cV4a3/dd3eabb244.txthttp://www.scp-wiki.net/scp-1341 http://puu.sh/fKrGn/cd14db7871.txthttp://www.scp-wiki.net/scp-230 (Mission to be done with gasmasks)
http://www.scp-wiki.net/scp-346 (Mission to be done in complete stealth)
http://www.scp-wiki.net/scp-805 (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-895http://www.scp-wiki.net/scp-339http://www.scp-wiki.net/scp-006-j (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-096 (Survival/endurance mission. You can't win.)
http://www.scp-wiki.net/scp-2662Go ahead and think of other SCPs that they can fight, and how it would happen if you want.
They can also find other SCPs during missions to terminate others.
Such as:
http://www.scp-wiki.net/scp-1457http://www.scp-wiki.net/scp-529http://www.scp-wiki.net/scp-999http://www.scp-wiki.net/scp-990http://www.scp-wiki.net/scp-1415 http://puu.sh/fKpYZ/e06301532b.txt
http://www.scp-wiki.net/scp-389Those "Optional" SCPs will give some sort of bonus when/if terminated, and some can't be terminated. Some will even hinder the player's progress in ways.
Gameplay ideas:
Each mission will have a similar mission layout to Payday the Heist. As in, the mission is already planned out, and random occurrences within the mission can affect gameplay in minor to major ways.
Such as the SCP - 2083 mission, the concoction of explosive materials have a fairly large chance of doing enough damage to the warehouse and the SCP inside to count as terminated. But in the case that the explosion doesn't kill the SCP, then there's a backup plan involving having the players themselves terminate the already injured SCP.
You guys can go ahead and make ideas or be a grammar national socialist or whatever.
People who have said that they'd work on this:
Rigel - Storyboard
Lightbox - 3-D Modeling (?)
Mutated Desert Horse (Camel) - willing to do concept art