Yes, I know that I've done this before but I was wondering if you guys had any idea as to whether a game like this exists.
I'm looking for a game where you have to kill things, but the amount of things you kill actually matter and serve a purpose for having died, and not respawning. I'm imagining a game where, say you're a mob boss in a war with another mob, and you can choose to kill a bunch of the other mob's mobsters. Doing this would leave them with less resources and less people to send after you in missions.
Or maybe a zombie game where the dead forgets don't respawn, and clearing out a city is actually significant for this reason. One example of this would be Project Zomboid with the right options enabled, but it still feels like either too small, or too boring a game and I would prefer something a little more action-oriented.
Another example would be a lot of RTS games like Warcraft or Starcraft, where you can lead a sudden attack against mobile enemy forces, which may or may not leave their base with a lot less defensive power. But again, I'm looking for something that has more action than just bossing troops around. I'd like to kill those filthy mooks my damn self.
Anyone know of such games where it's not an endless slaughter? Where the enemy has a definitive population that you can personally reduce to 0?