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Messages - Rigel

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4786
Off Topic / Re: Hot Anime Girls - year of the horse....
« on: February 10, 2015, 06:13:11 PM »
Tiny bump.
Can't say the same about her's.

4787
Off Topic / Re: Furry Megathread - Furry Things Here
« on: February 10, 2015, 05:49:31 PM »
Why tits? :c
Because it makes-

oh stuff

THEY MUST HAVE BEEN THE TRUE TTT ALL ALONG!

4788
Off Topic / Re: Furry Megathread - Furry Things Here
« on: February 10, 2015, 05:46:10 PM »
It's Tiger Tits Tuesday in /b/ if anyone wants to join in.
King of 3583!

4789
Games / Re: KTE - Known Threat Entity (SCP Game Idea) {Game Concept WIP}
« on: February 10, 2015, 05:35:36 PM »
Can I be the Bane ripoff, Pane, my own original character.
Feel free to make a bio.

4790
Off Topic / Re: I'M BACK, BITCHES!
« on: February 10, 2015, 05:30:23 PM »
yeah I reported that thread
You butt-face!

Oh well.

4791
Games / KTE - Known Threat Entity (SCP Game Idea) {Game Concept WIP}
« on: February 10, 2015, 04:53:59 PM »
Previous thread - http://forum.blockland.us/index.php?topic=270050.0

So I made a game idea, and I want you guys to add on to it.

So go wild with any thing you want to add, I'll put it onto the OP if it's a good one. or even a bad one, idk.

so here it is

You and a small group of people are a rogue company of the GOC, you have stolen information of SCPs and their location and have decided to make it the mission of your company to terminate these SCPs.

Your company went rogue when the GOC wouldn't give them any missions. stuff, I don't know how to word this properly, but your company pretty much wants to invade SCP facilities and terminate any anomolous objects.


The company consists of 10 people:

N/A
N/A
N/A
Oliver "Packrat" Jones  http://puu.sh/fKnMz/9f02acce91.txt
N/A
N/A    (I'll let you guys think of their names, standard equipment, and character bios)
N/A
N/A
N/A
N/A

Items: (Very, VERY rough list. Feel free to make suggestions.) http://puu.sh/fKoar/6155bc15bd.txt

The game will have a "Choose your mission" level selection comparable to Payday, in that some missions will be notably harder and can only be played in heigtened difficulties.

SCP information dossiers that they have stolen:

http://www.scp-wiki.net/scp-2083 http://puu.sh/cV4a3/dd3eabb244.txt
http://www.scp-wiki.net/scp-1341 http://puu.sh/fKrGn/cd14db7871.txt
http://www.scp-wiki.net/scp-230 (Mission to be done with gasmasks)
http://www.scp-wiki.net/scp-346 (Mission to be done in complete stealth)
http://www.scp-wiki.net/scp-805 (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-895
http://www.scp-wiki.net/scp-339
http://www.scp-wiki.net/scp-006-j (Mission to be done with hazmat suits)
http://www.scp-wiki.net/scp-096 (Survival/endurance mission. You can't win.)
http://www.scp-wiki.net/scp-2662


Go ahead and think of other SCPs that they can fight, and how it would happen if you want.

They can also find other SCPs during missions to terminate others.

Such as:
http://www.scp-wiki.net/scp-1457
http://www.scp-wiki.net/scp-529
http://www.scp-wiki.net/scp-999
http://www.scp-wiki.net/scp-990
http://www.scp-wiki.net/scp-1415  http://puu.sh/fKpYZ/e06301532b.txt
http://www.scp-wiki.net/scp-389

Those "Optional" SCPs will give some sort of bonus when/if terminated, and some can't be terminated. Some will even hinder the player's progress in ways.

Gameplay ideas:
Each mission will have a similar mission layout to Payday the Heist. As in, the mission is already planned out, and random occurrences within the mission can affect gameplay in minor to major ways.

Such as the SCP - 2083 mission, the concoction of explosive materials have a fairly large chance of doing enough damage to the warehouse and the SCP inside to count as terminated. But in the case that the explosion doesn't kill the SCP, then there's a backup plan involving having the players themselves terminate the already injured SCP.


You guys can go ahead and make ideas or be a grammar national socialist or whatever.

People who have said that they'd work on this:
Rigel - Storyboard
Lightbox - 3-D Modeling (?)
Mutated Desert Horse (Camel) - willing to do concept art

4792
my friend and i were gonna make an animated series, should we stop while we're ahead
No no, go right on ah-

Oh stuff, this better not happen to Swholli before he releases block wars.

OH GOD, SOMEONE SAVE FILIPE!

4793
Creativity / Re: Lady Sevacre's Hamper full of Bullstuff (Mark Two)
« on: February 10, 2015, 04:34:52 PM »
Noice.

4794
Forum Games / Re: War of the Stoopid Mercenaries.
« on: February 10, 2015, 02:25:17 PM »
You seem a bit obsessed with TF2.

Nonetheless, Medic vs soldier in a drag race.

4795
Games / Re: Souls Thread (Demon; Dark 1, 2)
« on: February 10, 2015, 02:15:20 PM »
It seems to still be worth it to change to US - Dallas when you want to PvP with others.

4796
Off Topic / Re: How does the above avatar make you feel? V.The Feels
« on: February 10, 2015, 02:12:11 PM »
Somebody's always watching meee~

4797
Off Topic / Where will you be when autism strikes?
« on: February 10, 2015, 02:10:38 PM »
Will you be alone with a purse, or a tuna jar? Will you have to piss, but can't go outside of a car? Will you have a lighter and oak leaves in your possession? Maybe you'll be cold and have a pillow-pet instead.

Will you be alone? Will you be in danger?

(Just make other scenarios based on things that have happened in BLF, and I might put it in the OP.)

4798
Off Topic / Re: I'M BACK, BITCHES!
« on: February 10, 2015, 02:05:18 PM »
[img width=numberhere][/url]
remember that
I left it without that for the purpose of pagestretching a pagestretch thread.

4799
Off Topic / Re: I'M BACK, BITCHES!
« on: February 10, 2015, 02:00:35 PM »
I left the community for 6 months once without mentioning a thing or making any topic, even when I came back.
There happens to be a difference between the two of us. Shouldn't be a problem.

4800
Off Topic / Re: Whats your cringiest post
« on: February 10, 2015, 01:59:40 PM »
http://forum.blockland.us/index.php?topic=199691.msg7833266#msg7833266

Anyone can remember the horrors that unfolded after that.

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