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Messages - Visolator

Pages: 1 2 3 [4] 5
46
I am not sure if I should apply here...

Maybe one day I could just -- wait, this server barely has anything on it..

47
I really don't think you need a whole list.
And doesn't this belong in suggestions and requests?
You are requesting a scripter to suggest your ideas too.
He is also looking for a vehicle maker.

and I think the topic is fine where it is. Not too sure though.

48
Suggestions & Requests / Re: OnMusicEnd event.
« on: June 13, 2013, 01:56:51 AM »
I have figured everything out. But I have this one issue:

alxGetWaveLen: invalid buffer

I have been checking on the file and having announces on that files length, all it keeps saying is 0.

Am I doing anything wrong?

49
Modification Help / Re: Face Player onDeath
« on: June 12, 2013, 04:37:09 AM »
Try calling the parent after the code..See if that works.

and..
... are sure you are activating the package?

50
Lando has spammed my server a while ago... Damn.

51
Modification Help / Re: Bricks can't damage players.. [New issue]
« on: June 10, 2013, 11:57:00 PM »
Nevermind found a work around, I have to get the bricks ID instead of calling it by it's brick name..

52
Suggestions & Requests / Re: A way to stop bots from jumping
« on: June 10, 2013, 08:16:02 PM »
I can't believe I forgot to fix this.

53
Suggestions & Requests / Re: Arm animations
« on: June 10, 2013, 08:10:35 PM »
Wouldn't you need a client mod for a new animation?
Not really. All the server needs is a new animation that will be with the StandardPlayerArmor, and if any datablock uses that armor datablock, then the animation can be used. (Unless it is not using the player model)

54
General Discussion / Re: "WHEN" will V21 be released?
« on: June 10, 2013, 04:46:20 AM »
what the forget is this guy on about?
Drugs I say.

55
Modification Help / Re: Coding Error
« on: June 10, 2013, 04:38:20 AM »
Also, in case you have console spam with the command, here is a better version of the function, before doing anything it checks to see if the player exists, otherwise, it moves on.

Code: [Select]
function serverCmdDelete(%admin, %target)
{
if(!%admin.isadmin) return;
%target = findclientbyname(%target);
if(isObject(%target))
%target.player.delete();
}

56
Modification Help / Re: Chatbot Help
« on: June 10, 2013, 04:27:38 AM »
Sometimes you have to get the file to be discovered and then execute it.

Most scripts I make I have a code like this:

Code: [Select]
function FixFile()
{
discoverfile("add-ons/Script_File.zip");
exec("add-ons/Script_File/client.cs");
}


Here is your fixed version of your bot. You were missing some things. I have also modified a few functions to make it a little clean.
Code: [Select]
//Josheua & §gt. ßµïlÐêx's code
package JoshBot
{
   function clientCmdChatMessage(%a,%b,%c,%fmsg,%cp,%name,%cs,%msg)
   {
      parent::clientCmdChatMessage(%a,%b,%c,%fmsg,%cp,%name,%cs,%msg);
      if($JoshBotFlag)
   return;
 
      switch$(%msg)
      {
         case "JoshBot":
            commandToServer('messageSent',"JoshBot: What?");
         case "no":
            commandToServer('messageSent',"JoshBot: Yes.");
         case "yes":
            commandToServer('messageSent',"JoshBot: No.");
         case "hi":
            commandToServer('messageSent',"JoshBot: Sup.");
         case "sup":
            commandToServer('messageSent',"JoshBot: Hey.");
         case "Dog":
            commandToServer('messageSent',"JoshBot: WOOF! BARK!");
         case "jk":
            commandToServer('messageSent',"JoshBot: yo mumma is a joke!");
      }
   }
};
activatepackage(JoshBot);

if (!$JoshBotBindings)
{
   $remapDivision[$remapCount] = "JoshBot";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "JoshBotToggle";
   $remapCount++;
   $JoshBotBindings=true;
}

$JoshBotFlag = 0;

function JoshBotToggle()
{
$JoshBotFlag = !$JoshBotFlag;
echo($JoshBotFlag);
}

57
Modification Help / Bricks can't damage players.. [New issue] [Fixed]
« on: June 10, 2013, 03:50:15 AM »
When the projectile is exploded near a player, it does not damage a player near it.

I have done some trace and found this. Is there anyway to fix this?

Code: [Select]
Entering ProjectileData::onCollision(1040, 10654, 10609, 1, -8.000000 103.000000 20.605633, 0.000000 0.000000 -1.000000, 0.000000 0.000000 22.000000)
   Entering getBL_IDFromObject(10654)
      Entering [Slayer_Dependencies_Minigames]getBrickGroupFromObject(10654)
         Entering getBrickGroupFromObject(10654)
         Leaving getBrickGroupFromObject() - return -1
      Leaving [Slayer_Dependencies_Minigames]getBrickGroupFromObject() - return -1
   Leaving getBL_IDFromObject() - return -1
Leaving ProjectileData::onCollision() - return 1
Entering ProjectileData::onExplode(1040, 10654, -8.000000 103.000000 20.595633)
Leaving ProjectileData::onExplode() - return 0

All I know is that is it from Slayer, how can this be fixed?

58
General Discussion / Re: popularizing blockland
« on: June 10, 2013, 01:37:55 AM »
well then let's just make a 5 dollar a month fee to blockland!!!
Hell no.

59
General Discussion / Re: My first Post!
« on: June 07, 2013, 04:01:32 AM »
If you're accepted, you will love this forum. Trust me

60
General Discussion / Re: What Happened?
« on: June 07, 2013, 03:59:51 AM »
I haven't finish my newest mod yet, give it time I'm busy trying to develop for android too.
Lol where did dis come from

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