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Topics - Club559

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31
I would have scripted this, but I fail at scripting.

setBrickTag [tag name]
Sets a global tag for the brick. If brick is already in this tag's list, ignore adding it.

activateBrickTag [tag name]
Activates onBrickTag for every brick in this tag's list.

removeBrickTag [tag name]
Removes brick from tag's list.

onBrickTag
When the brick gets tagged, do output.

As stated in the description, this would use scripted lists, so multiple bricks could be tagged the same thing.

32
Modification Help / Lists
« on: November 18, 2010, 07:08:06 PM »
I need to know a way to make a list that I can add and remove stuff from, and make so that an output event can read it.

33
Suggestions & Requests / Auto-activating input event
« on: November 18, 2010, 06:40:33 PM »
This should activate right as a brick is placed, so the only way to activate this is the duplicator by duplicating, deleting, and pasting. This would be used for a server I know of (Cca's logic gates server), and all it would really have to do is run that input event as the brick is placed, editing the function for placing bricks.

34
Modification Help / Input event activating via global function
« on: November 18, 2010, 03:44:12 PM »
I'm making an onBroadcast input, and I need to know that can only activate by the function broadcast(%name). Is this even possible?

Edit: I checked doSub, but it's like a broadcasting signal, no named bricks, but sends a channel and every brick with onBroadcast will activate.

35
Off Topic / YouTube videos that have no other topic to go on.
« on: November 13, 2010, 06:07:19 PM »
Yes.

Mine is this:
Justin Beaver. He'll give you nightmares.
http://www.youtube.com/watch?v=Q8gmEOWPTCY

36
Modification Help / AND gate input event
« on: November 01, 2010, 10:09:30 PM »
I just need explanation on what I'm doing wrong here. This is to go with Cca's server, and it's supposed to detect 2 different types of projectiles: The gun bullet and the radio wave. If it detects both,  activates input.
Code: [Select]
registerInputEvent("fxDTSBrick","onANDGate","Self fxDTSBrick" TAB "Projectile Projectile");

package AndGate
{
function fxDTSBrick::onProjectileHit(%this,%p)
{
AndGate(%this,%p);
parent::onProjectileHit(%this,%p);
}
};
activatePackage(AndGate);

function AndGate(%b,%p)
{
if(!%b.p1)
{
%b.p1=0;
}
if(!%b.p2)
{
%b.p2=0;
}
if(%p.uiName$="Radio Wave")
{
if(%b.p1==1)
{
%b.p1=0;
if(%b.p2==1)
{
%b.processInputEvent("onANDGate",%p);
}
}
else
{
if(%b.p2==1)
{
%b.processInputEvent("onANDGate",%p);
}
%b.p1=1;
}
}
if(%p.uiName$="Gun Bullet")
{
if(%b.p2==1)
{
%b.p2=0;
if(%b.p1==1)
{
%b.processInputEvent("onANDGate",%p);
}
}
else
{
if(%b.p1==1)
{
%b.processInputEvent("onANDGate",%p);
}
%b.p2=1;
}
}
}

37
Modification Help / Projectile detection
« on: November 01, 2010, 09:11:16 PM »
Im gonna make an event that could be use with a server by Cca, and I need to know how to detect a projectile hitting a brick. How do I do this?

38
Games / Minecraft: What can you do with "Brimstone powder"?
« on: October 31, 2010, 11:35:13 AM »
The answer is fairly simple. This morning at 6 A.M., I woke up, went through a portal, lost my house, started a new file, hacked it, made another portal, and found brimstone. Yellow powder came out of it. I wondered what the heck to do with it, so I went back, crafted 9 powders, like so...

O O O
O O O
O O O

And voila. I had myself a brimstone block. I also gathered some dirt stuff that had faces on it, but it has no use.

39
AoT General / Blockland and AoT updating
« on: August 03, 2010, 05:00:50 PM »
It would be awesome if Badspot took turns updating BL and AoT. This would make AoT more popular and it would still keep the development of BL running. Seeing as BL makes him money though, the turns should be more like this:

Blockland, Blockland, AoT, Blockland, Blockland, AoT ... so on.

But if new stuff was being added to AoT every now and then, it would become more popular, and heck, if Badspot made it good enough, he could put a price on it! Then he would have 2 games getting him money.

40
Games / Exploitable ROBLOX
« on: April 15, 2010, 09:04:08 AM »
I've advanced, but watch what I've uploaded so far.

http://www.youtube.com/watch?v=YNxB3EBRZp0

41
Games / Spore: Galactic Adventures
« on: March 20, 2010, 10:38:00 AM »
I'll probably be getting it today! I can't wait!

Spore: Galactic Adventures - DISCUSS

I think the youtube vid of it looked kinda cool.
http://www.youtube.com/watch?v=_eBXRF3Xnas

42
Suggestions & Requests / PlayMusic Event (Delete meh)
« on: March 19, 2010, 04:40:37 PM »
Double-post glitch... :c

43
Suggestions & Requests / PlayMusic Event
« on: March 19, 2010, 04:39:55 PM »
onActivate > Client > PlayMusic > wtfboom [ ] (Does not loop)
onActivate > MiniGame > PlayMusic > Rickrolled
  • (Loops)


There's a list and a checkbox.
You choose the song in the list, and if the checkbox is checked, it loops.
PlayMusic should be for the client and minigame targets only.
I have been needing these events a lot, and it would be awesome if someone could make them!
They already have the playSound event for all targets made...

44
Clan Discussion / Warriors of the Forest - WotF
« on: March 19, 2010, 02:49:21 PM »

Warriors of the Forest

Leaders
Volestar - PebbleClan

Elders
None

Queens
None

Warriors
None

Apprentices
None

Kits
None

Kittypets
None

Rogues
None

Description
Welcome to WotF, where you can share your inner Warrior. On the weekends, we will have a WotF clan server up and have gatherings, roleplays, and freebuilds. Put "WotF" in one of your tags to indicate that you are in the WotF clan.

Sign Up
Quote
Warrior name: [Your warrior's name]
Clan: [The clan your warrior is in, unless you're a kittypet or rogue]
Type: [Rogue, Kittypet, Kit*, Apprentice*, Warrior, Queen, Elder, Leader*]
*Automatically decided by warrior suffix.

Gatherings
Date - Subject - Important Quotes

None

45
Off Topic / Post hidden websites here
« on: March 19, 2010, 01:28:13 PM »
Ever typed in something in the address bar, and it redirected you to a site you didn't know about? Post them here.

I got one:
http://forums.blockland.us
Badspot is a genius.

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