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Topics - M

Pages: 1 [2] 3
16
Quote
► Bad things happening to you is not drama


So, a few months ago, my dad and mother-in-law got a female Balinese kitten. They named her 'Bliss', and she was the epitomy of kittenhood: cute and good-natured.

Now, we live on an acreage here and our direct neighbours have two dogs. Last night, I guess Bliss strayed too close to the boundary fence; one of the dogs caught her, pulled her through the fence, and killed her. We weren't outside with her, but we're pretty sure what happened - there's a furrow in the ground under the fence, muddied with a bit of blood.

When my dad was out looking for her when she didn't come in, he saw the owner of those two dogs carrying a bag to the bin, and asked him if he'd seen Bliss. She was in that bag, and he'd planned to just throw her in the dumpster and not tell us what happened. We buried her about ten minutes later. She was still warm. While tragic, I barely felt a thing last night.

But let's go back a little way:

Three days ago, we got a call off the breeder that we got Bliss from. The people buying her brother had backed out, and he needed a good home. We picked him up from the breeder, and named him Cosmo. For two days Bliss wouldn't have a thing to do with him, as much as he wanted to play. But yesterday afternoon, she actually started playing with him. They were tearing round the house, having a royally good time before Bliss went outside in the evening.

Today, all day, Cosmo has been searching the house for his playmate, meowing, searching behind the furniture, scratching at doors. Five minutes ago, he came and sat at my feet, and looked up at me, and meowed just once. And I looked down, and he was actually crying. This little kitten, no more than a third of the way to fully grown shedding a tear for his friend at finally understanding she's gone.

I didn't feel a twinge at my heart last night when I saw a cat buried, white fur soiled with blood and urine. And I'm crying right now for this kitten.

17
Creativity / Web Design (HTML/CSS + PHP/SQL) Experiments!
« on: January 13, 2010, 01:03:56 AM »
Today I found myself very briefly reinvigorated to try and make some randomly cool stuff, and ended up coming up with a new design. Wanting feedback, I venture here, to approach you (the consumer!) for feedback, or ideas. Or hell, even requests if you'd like to see something made.

Note: Images are limited in size to 200px width, click them to view.
The first design (which I made today), titled 'Arc' for obvious reasons:

It's just the bare bones of the design, but it already looks nice and makes me happy.
A.R.C, I barely know you but this one goes out to you because... well I dunno. It just made me giggle when I realized.


And my only other notable design (that I didn't delete when I found that I actually had 49 of them in my WIP folder and no idea what I was doing with any of them), titled 'Gær' because I think I was very tired or drunk (or both!) when I started it. And it looks nice so it stuck, or maybe it could be 'Gear' with the e/a swapped and merged. The world may never know.

This one has considerably more work done. It actually has a basic parser system attached, and some data placed in databases and well; it's semi-functional, to say the most. The parser is wholly custom built; rather than using $_GET I'm using the whole query string and doing my own thing to it (I was bored, sue me). I could type about four A4 pages of rant on all of this thing, and it's barely a quarter done, but I'll get round to finishing it someday. in other words it ships with duke nukem forever


Feel free to post your own little HTML freakouts! I'll be posting updates whenever I actually do something with these, or make something new. I'd like to know what you think or what you've made too.

18
Drama / Watch me watch you watching Pandan watch TV
« on: September 26, 2009, 04:29:23 AM »
ಠ_ಠ
The topic title should tell you the issue here.

19
General Discussion / Master Server names bugged?
« on: September 01, 2009, 04:25:14 AM »
Just noticed this now - a lot of names of servers are cut off at seemingly arbitrary points.

ie,
Code: [Select]
YorkTown95's CityRPG Se23 character cutoff, middle of a word

Code: [Select]
rAndOm CaPs's [NWB] Server- Amusement37 character cutoff, end of a word

So it's not a word limit and it has some strange, strange cutoff point - I call bug.

20
Suggestions & Requests / V13/Blockland update suggestions
« on: August 27, 2009, 04:40:01 AM »
Because I don't think that the V12 bugs thread is a good place to put these.

  • SetShapeName() restrictions - the shapename restrictions should possibly be loosened, perhaps to allow the setting of a shapeName on an AIplayer, and maybe on players as long as it contains the name that would regularly be forced. I know that there is the issue of people imposting as yourself, however if someone is fooled by a bot standing around when you aren't in the server, then odds are they deserve to be fooled. I don't really see why I shouldn't be able to have my name backwards on my own server.

  • GameConnection::getPlayerName() - It would be nice if the auth system referenced the client's base name, not what this function returns; the main practical use of having a function like this to me seems to be so I could parent it if I wanted to have custom names for an RPG mod or somesuch, but unfortunately doing this causes authfails without massive amounts of hacking. ie parenting workaround variables onto something like 20 other functions, and even then half of it doesn't seem to work perfectly.

    Perhaps a GameConnection::setPlayerName() which attaches to their shapename, WhoTalkSO display, and chat without killing their ability to fulfill regular auth requirements?

  • BLB Downloading - Now I don't think this is likely to make it into V13, but come on, Badspot. You made this big format and it sees so little use because people have to go and find the right copy of the mod to see any of it - why hasn't this been in since the advent of BLBs? If people don't want to download them, it's not like you couldn't add a 'Download Custom Bricks' option.

  • Event system upgrades - now I'm not 110% sure on this, but I believe that a lot of the WrenchEventsDlg is hardcoded so that new objects will cause problems. One could, in theory, add an input event logic/arguments dialog when you select an input event, but I don't believe that dynamically adding to the format of an event line in the GUI would be feasible.

    On top of that, it may also be nice to have a 'Default Targets' list for adding targets like the Named Brick input (ie on every event), or a per-client list argument (like the named brick list but for event arguments and of other types). I know it seems like I'm whining, but this stuff may possibly allow for some quite unique event sets.

  • That engine fix that Trader wanted since something like four versions ago.

Anything else to add? I would hope that we could possibly get Badspot's opinion on some suggestions here.

It has occured to me that this might be better placed in Suggestions & Requests, however this is as much a discussion thread as it is for the suggesting in and of itself.

21
Modification Help / Remote Memberlist
« on: August 23, 2009, 12:12:27 PM »
Well, I had this silly, silly idea that I could perhaps access a Blockland forums topic, read the first post, and find a member list of a certain format. Then I could (in theory) read through this list, creating a local copy of it, when the server is opened or a manual refresh is called, creating a remote memberlist that can be used by any clan.

So, I needed a topic to test, and I'd also like feedback on the idea. This is that topic, and if you have any thoughts about this, or ideas, or if you're Badspot and you'd like me not to make this because of some issue you'd have with a script accessing the forums, post away.

Member List
  • S 9144 Spock - Eventer
  • S 10716 Amade - Scripter
  • S 1662 Wizzeh - Builder
  • 5173 Placid - Builder
  • 3683 Lilboarder - Builder
  • 5973 Absolution - Modeller
  • 1726 Psycho - Eventer
  • 8074 Solid - Builder
  • 2041 Fungusamongus - Eventer
  • A 2035 Truce - Scripter
  • 5340 Rocketttdog - Builder
  • 8470 Bob & Rob - Scripter
  • 5673 Angear - Eventer
  • 8797 AGlassOfMilk - Scripter
  • 4519 Anybody - Modeller
  • A 4332 Clockturn - Scripter

This is the list from The Craftsmen's clan topic.[/shamelessplug]


Note: These names are selected at random basically from who was around at the time I thought of this, and S/A status does not have any notable inflection on my opinions of the people in general. For example, I would never trust Monty with admin status as much as I love him.


Upd00t: (6:05am lolnocturnal)
I have it working. As of right now, it will take that list up there, and add everyone on it to a local list (except Mr. I am invalid, because -2 isn't a real BL_ID!)
And right now, it doesn't do anything else! Except this:

Yes, I'm just executing the .cs from my config folder, sue me.

22
Modification Help / Datablock rechargeRate field - removed?
« on: July 11, 2009, 09:40:21 AM »
Seriously, has this been disabled?

Because for some reason, even on datablocks with a rechargeRate of 0 they still recharge energy at the default rate.

And I have no addons enabled - only Fuel-Jet, Leap-Jet and Jump-Jet players (the default ones.)

23
Add-Ons / Sub Events
« on: June 23, 2009, 12:48:24 AM »
Sub Events
Allows you to do all kinds of crazy stuff if you know how!

Description
Contains a grand total of:
- ONE Input Event
- ONE Output Event
onSub input, and doSub output.

The doSub output has two parameters: first and last events to process. It then processes all events of onSub input starting at the lower and ending at the upper bound you supply:

  • 0 [ x ] 0 onActivate -> Self -> doSub [ 1, 2 ]
  • 1 [ x ] 0 onSub -> Self -> SetColor [ Red ]
  • 2 [ x ] 0 onSub -> Client -> Centerprint [ Hello World!, 2 ]
  • 3 [ x ] 0 onSub -> Self -> killBrick

Activating that brick would cause it to turn red and centerprint. Changing the 2 in the doSub event to a 3 would also cause it to kill.

v2: Introduced loop delay enforcement (like onRelay -> FireRelay delays)
RTB Server Control has a preference for this, it is by default 100ms minimum delay and can be set as high as 1000ms (one second).

Edit (7:35am 24-6-2009 GMT+10): Fixed a bug where if you provide the start and end of range in reverse, the safeguards would instead set them both to be the lower value instead of swapping them. Fixed this - thanks, Space Guy!

Download
Event_doSub.zip (Last Updated: Wed Jun 24, 2009 7:35 am)

Installation
Put Event_doSub.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

24
This is perhaps a question for Space Guy - how did the old v8 wrench events addon save events?

I'm half-curious of it but I also feel that it might be useful in some way for *gasp* SAVING ALTERNATIVE VALUES ON BRICKS.
Or Badspot should implement a system for adding extra values that are saved on bricks. That'd be loving great. Hear me? loving great. Do it already. Please.

...it wasn't, by any chance, saving the transform and datablock of each brick with events, and loading made a box search at each evented brick's position, finding a brick matching that transform and datablock and adding events to it? I'm not entirely sure that'd be efficient but it seems viable and it's what came to mind, but there's probably some other/better way I couldn't figure.

25
Add-Ons / Output Event - setProperties, saving you time!
« on: June 01, 2009, 08:01:18 AM »
Output Event - setProperties
Sick of using setColliding - setRendering - setRaycasting?

Description
So simple, that you'll probably dismiss it as useless, but it literally JUST occured to me that having to scroll through a hundred-odd events to find setColliding, then doing it AGAIN for setRendering, then AGAIN for setRaycasting if you need to set different properties on a brick. This does all three events in one (I could possibly manually remove setColliding/setRendering/setRaycasting from the list, but probably won't.)

The three booleans (checkboxes) are:
RAYCASTING COLLIDING RENDERING
In that order.

Download
Event_setProperties.zip (Last Updated: Mon Jun 01, 2009 10:59 pm)

Installation
Put Event_setProperties.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

Side Note
This took like 10 seconds to make. I don't know WHY nobody did it before, because it saves a ton of time in the long run - especially when you're on a server that's bogged down with a million events.

26
Gallery / Cliffside - Another Cubescape - RotB App
« on: May 14, 2009, 09:37:26 AM »
I loving love cubescape builds. Sue me.

Cliffside Cubescape

By Clockturn - BL_ID 4332






The images kind of speak for themselves, but the cliff has a ton of caves and I couldn't be bothered to screenshot everything (nor could I do that since even I don't quite remember where everything is.)
There's enough cave space, however, which can be accessed without jets with some careful climbing (not really difficult at all) to allow several people to camp on the cliffside. Could be good for a survival RPG if someone scripts a good one... hey, maybe I will! Or maybe I won't. Next week, on the slow-moving adventures of Clockturn...

Brickcount: 2050

Yes, I have applied for RotB unsuccessfully before. I've progressed a lot in various other forms of building than what I posted then, and this is a good example. It took me around two hours to get to this stage once I sat down and got to work properly; and like any of my builds, it will never be properly complete, because a) I'm a lazy forget, b) I'm not entirely sure what to add to it myself, aside from trees, however c) I suck at building trees to add to landscapes, and somehow short pine trees don't do something of this scale justice.

So, for now, it's an unadorned cubescape. The save is provided; there are no events (a landslide would have been nice, but it'd be pointless because physics don't kill you)

Save File - Cliffside.bls

As for making it larger, I do actually plan to expand on this downstream along the river and further away from the cliff as well, to a size of at maximum eight by eight 64x bases. It's currently 2x2. Whether I do expand it or not, well, we'll see.

27
Help / postServerTCPObj - Unknown command connect.
« on: April 30, 2009, 04:02:10 AM »
Code: [Select]
//-------------------------- 4/30/2009 -- 18:57:14 -----
Processor Init:
   Intel Core, ~1.73 Ghz
     (timed at roughly 1.73 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v11
Module Directory: E:/Games/Blockland

--------- Parsing Arguments ---------
Parsing command line arguments: -dedicated -map Slate
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -----------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Starting Dedicated Server ---------
Destroying NET Server
Exporting server prefs...

Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.


--------- Updating Add-On List ---------
Executing config/server/ADD_ON_LIST.cs.
Loading compiled script base/server/crapOns.cs.
Executing base/server/crapOns_Cache.cs.
Checking Add-On Vehicle_Warhawk
Checking Add-On Weapon_M1
Checking Add-On Server_Exec
    No description.txt for this add-on - will not execute
Checking Add-On textureprints/Print_1x1f_textureprint
    nested add-on - will not execute
Checking Add-On textureprints/Print_1x2f_textureprint
    nested add-on - will not execute
Checking Add-On textureprints/Print_2x2f_textureprint
    nested add-on - will not execute
Checking Add-On weapon_Zeus
Checking Add-On Weapon_Zanpakuto
Checking Add-On Weapon_Zabimaru
Checking Add-On Weapon_Walking_Stick
Checking Add-On weapon_Thor
Checking Add-On Weapon_TF2Sniper
Checking Add-On Weapon_TF2Minigun
Checking Add-On Weapon_TF2Medigun
Checking Add-On Weapon_TF2Flamethrower
Checking Add-On Weapon_Sword
Checking Add-On Weapon_Stinger
Checking Add-On Weapon_StickyGrenadeBeta
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Checking Add-On Weapon_SmokeGrenade
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Checking Add-On Weapon_Silgun
Checking Add-On Weapon_Shotgun
Checking Add-On Weapon_SFKatana
Checking Add-On Weapon_Saw
Checking Add-On Weapon_Samaritan
Checking Add-On Weapon_RPC
Checking Add-On Weapon_Rocket_Launcher
Checking Add-On Weapon_RoboClaw/Weapon_Card
    nested add-on - will not execute
Checking Add-On Weapon_RoboClaw
Checking Add-On Weapon_Rifle
Checking Add-On weapon_Ra
Checking Add-On Weapon_Push_Broom
Checking Add-On Weapon_P90_Pack
Checking Add-On Weapon_NinjaStar
Checking Add-On Weapon_Ninja
Checking Add-On Weapon_Nailgun
Checking Add-On Weapon_MP7
Checking Add-On Weapon_Mac10
Checking Add-On Weapon_m4
Checking Add-On Weapon_Lupara
Checking Add-On Weapon_Loz_Hookshot
Checking Add-On Weapon_LambertCarbine
Checking Add-On weapon_Kraken
Checking Add-On Weapon_Horse_Ray
Checking Add-On Weapon_HomingVector
Checking Add-On Weapon_HEGrenade
Checking Add-On Weapon_Guns_Akimbo
Checking Add-On Weapon_Gun
Checking Add-On Weapon_Grenade
Checking Add-On Weapon_Glock
Checking Add-On Weapon_G36K
Checking Add-On Weapon_Frost
Checking Add-On Weapon_FlakCannon
Checking Add-On Weapon_FKT_ScoutRifle
Checking Add-On Weapon_FKT20
Checking Add-On Weapon_FireworkLauncher
    Add-On is in the list of known bad add-on names - will not execute
Checking Add-On weapon_Falcon
Checking Add-On Weapon_Dual Kraken
    No description.txt for this add-on - will not execute
Checking Add-On Weapon_Dragunov/Weapon_Dragunov
    nested add-on - will not execute
Checking Add-On weapon_Diablo
Checking Add-On Weapon_Deagle
Checking Add-On Weapon_DBSG
Checking Add-On Weapon_CS4
Checking Add-On Weapon_CrossbowB
Checking Add-On Weapon_CompBow
Checking Add-On weapon_Cobra
Checking Add-On Weapon_Club
Checking Add-On weapon_Budda
Checking Add-On Weapon_Bow
Checking Add-On Weapon_BouncyBall
    Add-On is in the list of known bad add-on names - will not execute
Checking Add-On Weapon_Bombs
Checking Add-On weapon_Bolt
Checking Add-On Weapon_BFlamethrower
Checking Add-On Weapon_BattleKnife
Checking Add-On Weapon_Bat
Checking Add-On Weapon_Ban_Kai_Zangetsu
Checking Add-On Weapon_Awm
Checking Add-On Weapon_ArcticDragunov/Weapon_ArcticDragunov
    nested add-on - will not execute
Checking Add-On Weapon_America
Checking Add-On Weapon_ak47
Checking Add-On Vehicle_Zero
Checking Add-On Vehicle_Truck
Checking Add-On Vehicle_Tank
Checking Add-On Vehicle_Stunt_Buggy
Checking Add-On Vehicle_SkyHawk
Checking Add-On Vehicle_Scramjet
Checking Add-On Vehicle_QuadBike
Checking Add-On Vehicle_Mini_Jet
Checking Add-On Vehicle_Minivan
Checking Add-On Vehicle_MechLight
Checking Add-On Vehicle_MechHeavy
Checking Add-On Vehicle_Mech
Checking Add-On Vehicle_Magic_Carpet
Checking Add-On Vehicle_m35
Checking Add-On Vehicle_Jeep
Checking Add-On Vehicle_Hyperjet
Checking Add-On Vehicle_Horse
Checking Add-On Vehicle_harleyDavidson
Checking Add-On Vehicle_GravityJeep
Checking Add-On Vehicle_Flying_Wheeled_Jeep
Checking Add-On Vehicle_firetruck
Checking Add-On Vehicle_FierbirdR2
Checking Add-On Vehicle_Fierbird
Checking Add-On Vehicle_DeliveryVan
Checking Add-On Vehicle_Bulldozer
Checking Add-On Vehicle_Blockstang
Checking Add-On Vehicle_Banshee
Checking Add-On Vehicle_Ball
Checking Add-On Vehicle_airboat
Checking Add-On Vehicle_Abrams
Checking Add-On Tool_Fill_Can
Checking Add-On Tool_Duplicator
Checking Add-On System_ReturnToBlockland
Checking Add-On Support_InventorySlots
Checking Add-On Sound_Synth4
Checking Add-On Sound_PowerPack
Checking Add-On Sound_Phone
Checking Add-On Sound_Motors
Checking Add-On Sound_Guitar
Checking Add-On Sound_geiger
Checking Add-On Sound_Beeps
Checking Add-On Sound_Bass
Checking Add-On Sound_Airplane
Checking Add-On Sounds_DarksRP
Checking Add-On Server_VehicleRespawn
Checking Add-On Server_TrustLevels
Checking Add-On Server_MinigamePlusPlus
    Add-On is in the list of known bad add-on CRCs - will not execute
Checking Add-On Server_Hidenames
Checking Add-On Server_GamePreferences
Checking Add-On Server_EventSelf
Checking Add-On Server_ArPeeChat
Checking Add-On Server_AdminControls
Checking Add-On Script_VoteKick
Checking Add-On Script_TeamCMD
Checking Add-On Script_PersonalMessaging
Checking Add-On Script_Oxygen
Checking Add-On Script_Mutate
Checking Add-On Script_MoreScript
Checking Add-On script_GreekBots
Checking Add-On Script_Ghostbuster
Checking Add-On Script_GameTime
Checking Add-On Script_Floatplant
Checking Add-On Script_FilterProjectiles
Checking Add-On script_eventsPlus
Checking Add-On Script_Elevators
Checking Add-On Script_DupSave
Checking Add-On Script_DRPG
Checking Add-On Script_DropItemOnDeath
Checking Add-On Script_Default_Minigame
Checking Add-On Script_Compass
Checking Add-On Script_ClickPush
Checking Add-On Script_ClearSpam
Checking Add-On Script_CashmodII
Checking Add-On Script_BuildingRights
Checking Add-On Script_Action
Checking Add-On Projectile_Radio_Wave
Checking Add-On Projectile_Pong
Checking Add-On Projectile_Pinball
Checking Add-On Projectile_GravityRocket
Checking Add-On Print_Textured/textureprints/Print_2x2f_textureprint
    nested add-on - will not execute
Checking Add-On Print_Textured/textureprints/Print_1x2f_textureprint
    nested add-on - will not execute
Checking Add-On Print_Textured/textureprints/Print_1x1f_textureprint
    nested add-on - will not execute
Checking Add-On Print_Letters_Open-Close
Checking Add-On Print_Letters_Default
Checking Add-On Print_2x2r_Monitor3
Checking Add-On Print_2x2r_Monastery
Checking Add-On Print_2x2r_Food
Checking Add-On Print_2x2r_Default
Checking Add-On Print_2x2r_Dash2
Checking Add-On Print_2x2r_Dash1
Checking Add-On Print_2x2r_BlockSmithv1
Checking Add-On Print_2x2r_Blocko-Vista
Checking Add-On Print_2x2f_TilesFinal
Checking Add-On Print_2x2f_textureprint
Checking Add-On Print_2x2f_Monastery
Checking Add-On Print_2x2f_Default
Checking Add-On Print_2x2f_Bloketure
Checking Add-On Print_1x2f_textureprint
Checking Add-On Print_1x2f_Default
Checking Add-On Print_1x2f_BLPRemote
Checking Add-On Print_1x1_Tele
Checking Add-On Print_1x1_Scanner
Checking Add-On Print_1x1_RAD
Checking Add-On Print_1x1_PPRS
Checking Add-On Print_1x1_Powerb
Checking Add-On Print_1x1_PortalWallGrey
Checking Add-On Print_1x1_PortalWall
Checking Add-On Print_1x1_Plug
Checking Add-On Print_1x1_Pizzera_Sign
Checking Add-On Print_1X1_Mail
Checking Add-On Print_1x1_Lightswitch
Checking Add-On Print_1x1_Egypt
Checking Add-On Print_1x1_DoorBell
Checking Add-On Print_1x1_Buttons
Checking Add-On Print_1x1f_textureprint
Checking Add-On Print_1x1f_FloorTile
Checking Add-On Print_1x1f_Demians1x1fPrintpack
Checking Add-On Player_TopDown
Checking Add-On player_slide
Checking Add-On Player_Quake
Checking Add-On Player_Portal
Checking Add-On Player_No_Jet
Checking Add-On Player_Leap_Jet
Checking Add-On Player_Jump_Jet
Checking Add-On Player_Health_Modes
Checking Add-On Player_Fuel_Jet
Checking Add-On Player_Freelook
Checking Add-On Player_FPS
Checking Add-On Player_Agile
Checking Add-On Particle_WeatherBuild
Checking Add-On Particle_SciFiBuild
Checking Add-On Particle_Player
Checking Add-On Particle_LargeMagicBuild
Checking Add-On Particle_Grass
Checking Add-On Particle_FX_Cans
Checking Add-On Particle_CasualBuild
Checking Add-On Particle_Basic
Checking Add-On Particle_Anomaly
Checking Add-On Mask_GasMask
Checking Add-On Light_misc
Checking Add-On Light_Basic
Checking Add-On Light_Animated
Checking Add-On JVS_DoorsPack1
Checking Add-On JVS_Doors
Checking Add-On Item_Skis
Checking Add-On Item_PipeWrench
Checking Add-On Item_Pill
Checking Add-On Hat_BrokenTophat
Checking Add-On Hat_AviatorHelmet
Checking Add-On Hat_Asshat
Checking Add-On Gamemode_TeamDeathmatch
Checking Add-On Gamemode_Siege
Checking Add-On Gamemode_CopsAndRobbers
Checking Add-On GameMode_CityRPG
Checking Add-On Gamemode_CaptureTheFlag
Checking Add-On Event_Zones
Checking Add-On Event_Vehicle
Checking Add-On Event_Variables
Checking Add-On Event_StoreTools
Checking Add-On Event_StoreNextMsg
Checking Add-On Event_ShiftEventEnabled
Checking Add-On Event_SetVehicleTransform
Checking Add-On Event_setPlayerTransform
Checking Add-On Event_SetItem
Checking Add-On Event_setEventTimeout
Checking Add-On Event_setBrickName
Checking Add-On Event_setAppearance
Checking Add-On Event_SavingVariables
Checking Add-On Event_RemoveItem
Checking Add-On Event_PromptEvents
Checking Add-On Event_playSound
Checking Add-On Event_onPlant
Checking Add-On Event_onItemPickup
Checking Add-On Event_ifProjectile
Checking Add-On Event_ifPlayerDirection
Checking Add-On Event_ifItemInSlot
Checking Add-On Event_getSimTime
Checking Add-On Event_emote
Checking Add-On Event_doTrustTest
Checking Add-On Event_Database
Checking Add-On Event_CheckEvents
Checking Add-On Event_Camera
Checking Add-On Event_brickHilight
Checking Add-On Event_addItem
Checking Add-On Emote_Love
Checking Add-On Emote_Hate
Checking Add-On Emote_Confusion
Checking Add-On Emote_Alarm
Checking Add-On Chat_TimeChat
Checking Add-On Brick_Windows
Checking Add-On Brick_ScaleSpawns
Checking Add-On Brick_Print_Icons
Checking Add-On Brick_Other_Bricks
Checking Add-On Brick_LozBricks
Checking Add-On Brick_Large_Cubes
Checking Add-On Brick_InvRamps
Checking Add-On Brick_AutoRoad
Checking Add-On Brick_4x Water
    No description.txt for this add-on - will not execute
Checking Add-On Brick_2x_Cube

---------  Loading Add-Ons ---------

Executing config/server/musicList.cs.


Datablock Report:
  Base:    421
  Paint:   441
  Add-Ons: 0
  Music:   2
  Total:   864

Authentication: Sending Initial Request...
base/server/mainServer.cs (2204): Unknown command connect.
  Object authTCPobj_Server(4207) authTCPobj_Server -> TCPObject -> SimObject

*** LOADING MISSION: Add-Ons/Map_Slate/Slate.mis
*** Stage 1 load
Mission Name: Slate
Mission SaveName: Slate
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Slate/Slate.mis.
*** Mission loaded
Posting to master server
base/server/mainServer.cs (81): Unknown command connect.
  Object postServerTCPObj(4225) postServerTCPObj -> TCPObject -> SimObject
Engine initialized...
Dedicated server is now running.
<input> (0): Unknown command dump.
  Object postServerTCPObj(4225) postServerTCPObj -> TCPObject -> SimObject
Exporting server prefs
Exporting client prefs
Exporting client config
There's my console.log. As you can see, no add-ons, nothing is running there, and it's broken.

And that's in dedicated mode, so no client add-ons were initialized either.

28
Add-Ons / Compass and Waypoint System
« on: March 27, 2009, 08:53:02 AM »
Compass and Waypoints
A clientside compass with waypoints both client and serverside.

Description
Credits:
Mr. Wallet - Compass and point display code
(Actually he says it's Zors but I got it from Wallet's Campester GUI)
NiXiLL - Because I always credit Nix

Usage:
Bind a key to Waypoint GUI under Compass in controls.
You can also bind a key to toggle the compass directly.

Press said key to open the GUI:
 - Adding dialog:
 Enter a name, check the box if it's a waypoint on the server (you must be an admin to add a waypoint on the server) and click add.

 - Removing or updating:
 Select a waypoint and click remove or update. Only an admin can remove or update a serverside waypoint (marked with a *).

 - Saving or loading:
 Click the disk (bottom right of the GUI next to the checkbox) to open the save/load dialog. Enter the name and hit save or load depending on what you want to do.
 You can't load serverside waypoints unless you're an admin, same as always.

Check the checkbox in the bottom right of the GUI to toggle the compass/radar. You can also use the mentioned keybind to do this.


Update: v1 -> v2
+ Waypoint sharing via chat: Simply use +WPSHARE (name of your clientside waypoint here) and anyone on the server with the mod who receives your message will add that waypoint to their compass.
Advanced: +WPSHARE (name) + (newname) - sends waypoint (name) with name (newname) - will create a duplicate waypoint on your compass though.
+ Added a Brick->setWaypoint event to the server component. This will not allow use of a serverside waypoint name.
 -> Brick->setWaypoint[name,remove]
  Check the checkbox to remove a waypoint of that name. Leave unchecked to add a waypoint of that name.
  Evented waypoints cannot be edited on the client, cannot overwrite client or serverside waypoints, but can overwrite other evented waypoints.

+ Minor bugfix: Pressing enter instead of clicking add when adding a waypoint would not check if it is to be serverside.

Screenshots

Download
Script_Compass.zip (Last Updated: Sat Mar 28, 2009 2:15 pm)

Installation
Put Script_Compass.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

29
Add-Ons / CashmodII
« on: March 06, 2009, 08:43:56 PM »
CashmodII
A NEW cashmod for Blockland to enjoy bitch and whine about, as you do whenever someone gives you their work free of charge.

Description
Features:
 - Uses a small, unobtrusive bottomprint (which allows evented bottomprint messages)
 - Highly configurable - From color to symbol to name, you can control your currency (including the item color, with a restart)
 - Uses only a few commands - /give (give money to who you're looking at), /drop, /grant (for admins, grant to who you're looking at), plus /yes and /no for the transfer event
 - A few events - ifPlayerCash, cashTransfer and cashBank - ifPlayerCash and cashTransfer need Variable Events.
 - cashBank event works like a CityRP bank once invoked
 - Drop cash on death functionality
 - FULL SAVING, without an object-spamming database (although it does a lot of file work)

Credits:
 - Iban, for half of the cash drop (ssh, nobody tell him I'm using it)
 - Darren (Haylord), for nagging me until I worked on it
To clarify, he was running a server with this before it worked.
 - NiXiLL, for... I dunno, but he has some credit because he's Nix.

Protip: If you find a bug, stick it where the sun don't shine - my PM inbox on either forum.

Oh, and a note: It is not currently toggleable. Turn it off at server start if you're not using it.

New in v2:
 - Added Brick Cost by volume; since RTB's Pref Manager lacks a float value, it is ten times the cost per volume. A value of 1 is $0.10 per volume (1 volume is the size of a 1x1F, a 1x1 has 3, 2x1 has 6, etc.)
 - Added onto /grant: It is now /grant amount name. If you use "me" as the name it will be you, in case you have a stupid name. If the name is omitted, it works like the old one.
 - cashAdd event: Requires adminship the same way the full bank does.
 - cashTransfer and ifPlayerCash events will now be disabled if you do not have Event_Variables enabled.
 - Added /reset: For anyone, /reset can be used to reset yourself. If you're an admin, you can add a name to reset that person.

And a note with this update: I have been told about a lot of instances of bank amounts going into negatives. I have been unable to replicate this or find any reason for it to happen.

Minor edit: Fixed a dumb mistake with how cash banking was dealt with.

Download
Script_CashmodII.zip (Last Updated: Tue Mar 10, 2009 11:57 am)

Installation
Put Script_CashmodII.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

30
Add-Ons / Event - ifPlayerDirection
« on: March 02, 2009, 05:56:39 PM »
ifPlayerDirection
Check the player's Up/Down, North/South and East/West facings.

Description
Short description says it all.
Usage:

List - North/South, East/West, Up/Down
 - Direction to check. True/False, so North, East and Up are True, South, West and Down are False.
Checkbox
 - Invert Condition. True/False become False/True, meaning North, East and Up are now False, South, West and Down are now True. Needed if you need to quickly change your event around.

Requires Variable Events! RTB couldn't seem to find it in the system.

Download
Event_ifPlayerDirection.zip (Last Updated: Tue Mar 03, 2009 9:56 am)

Installation
Put Event_ifPlayerDirection.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

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