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Messages - M

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106
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 06, 2012, 02:44:11 PM »
They try but when the door is fully broken on not-hard it just goes back to being not damaged

107
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 05, 2012, 11:32:59 PM »
So I spent a while compiling a list of mods I would recommend, with links to threads and other stuff and a touch of compatibility advice.

It's right over here on my derpbox

If you find it helpful then you may find it helpful to know I find its helpfulness somewhat gratifying. I'm planning to mass install all of them at once and see if I can get it to work.
Some mods on it have links to their other, official websites for downloads. I still linked the threads in this case simply because it's a good thing to have available to see discussion/potentially seek advice if you have issues.

108
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 05, 2012, 10:08:36 AM »
mo' creatures is pretty mediocre anyway, I can't think of a single thing in it that isn't just ambient mobs with no real use aside from variety

gotta hate everything

109
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 07:53:27 PM »
I also say I'd like to have the bases unprotected when a part of the population is on, making it possible for people to sneak in and making guards nessisary.
Yeah, when you're on to defend it your base isn't protected, but for it to be unbeatable when you're not there to defend it should take a lot of effort (but still be possible)

110
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 05:49:02 PM »
Like you say, you can TNT proof it if you have the resources, thus making it impervious anyway. TNT just means that you CAN be robbed while you're offline if someone has the resources to make the TNT, and thus gives you the incentive to make your base harder to get into with that regard (thicker walls so someone can't just get one TNT and blast in or obsidian lining)

This also due to the larger amount of resources required to be defensible gives people a reason to band together into actual factions

For perspective on TNT rarity as well, I would personally have nerfed creeper spawnrate into the ground so gunpowder would be rarer. I do this not to make gunpowder rare, but actually because 90% of the time there is as many creepers as all other mobs combined, which pisses me right off since a) they don't burn in sunlight and b) they cause actual damage to the stuff you've built. Trying to farm gunpowder would be an exercise in futility.

111
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 05:34:26 PM »
Protection should only extend to block breaking via non-TNT and block placement of things other than TNT/water/lava, so people actually make secure forts rather than just OH PROTECTION SO I'LL JUST LEAVE THIS CHEST OUT HERE

112
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 04:59:44 PM »
He's a guy who keeps the server moderated and stops people from doing dipstuff things, the least he can do is get his stolen stuff back.
Technically that's sound logic but he's still a cunt

113
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 04:52:26 PM »
He's an admin and you stole diamonds from him, he had the right to /kill you to stop you from taking his stuff.
I'm just gonna make sure this is quoted as often as possible because this is loving dumb

114
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 03:44:50 PM »
I don't play legit singleplayer, it's just wasting my own time

And when I host a server I usually don't even op myself or else I goof off

115
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 04, 2012, 07:08:09 AM »
It's because it applies AA to the edges of each block, not to each edge of the overall block mesh

I don't use AA for that reason only, though on 4-8x default blocks don't have the edges (modded blocks do, for some reason)

116
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 03, 2012, 11:38:06 PM »


I like this pet bat mod

I like it a lot

I also like Mystcraft for giving me chromatic sky in my first book, so I could make a stable chromatic sky age

117
Games / Re: Jagex buys Aces of Spades
« on: November 03, 2012, 07:50:39 PM »
Honestly:
Jagex evolved a text-based game into a graphical one, pushing their medium a step further (Runescape was originally a MUD - TMYK)
Jagex practically loving pioneered web games (actually Runescape is still pretty unique in that it's a web-based game not based around waiting for stuff)
Their fees were never that steep honestly get over it, yes they locked a lot of stuff away but the modern industry is worse - if they were doing something with a retail product odds are there wouldn't be a free component at all
They're also working on a HTML5 client for Runescape, pushing for new tech adoption that will benefit everyone
Also apparently the new combat system is available to free players and the entire loving game is different from last time I was bored enough to look at it. They're certainly not neglecting free players

Runescape might not be a particularly great game but it's a pretty big piece of gaming culture and history at this point, and Jagex themselves as a company are pretty loving cool. I can't honestly see them taking a lot of creative control over the game, so really, nothing to worry about here.

118
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 01, 2012, 12:01:21 PM »
i dunno who could have the patience for making a forgetign computer in minecraft
if i wasn't so damn lazy that is exactly the sort of thing i would do but i am lazy as forget and also low level electronics just goes straight over my head


also apparently RP2 has new blutricity that emulates real electricity with voltage/amperage to wattage, resistance etc
loving eloraam, man

119
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: October 30, 2012, 06:25:47 PM »
craftOS 1.4 has pastebin downloading by default

and yeah, you can copy/paste single lines in, but the edit program doesn't necessary work like that. the single lines thing only applies to when a user uses read() in a program.

firstly, there's not really any way to get clipboard data from lua without using read(), so keep that in mind.

basically, the edit program works by storing all of the lines in the currently open program in a table, and it detects keypresses, then appends the pressed character to the end of the line the user is on. it doesn't use read() and therefore is unable to receive clipboard data.
If they added an API method to access your clipboard, you could easily do pasting custom by adding a handler for ctrl+v presses and reading through the data in your clipboard
You could even then make a program like "pastie myprog" to basically put everything in your clipboard into the 'myprog' file

The only thing I could see being an issue with this is network sync, but I'm pretty sure it's synced at the data level not keypresses between clients because that would be dumb (then again, CC has a few other dumbs in, so it could be. WHO KNOWS)


Frankly the fact that CC isn't limited in its power is a detriment to my opinion of it. I like keeping my game somewhat balanced, and CC computers are very powerful and also very cheap. It's really more of a fun toy than an actual game item. RP2 computers are limited in their power and in general feel more like part of the game, though they're ridiculously annoying on account of FORTH. Stack-based programming is silly.

It's still a really fun toy though, wish there was one that implemented JS instead so I could stop swapping between if then end and if(){}

120
General Discussion / Re: RTB Dedicated Hosting Service
« on: October 30, 2012, 12:35:10 AM »
dat hurricane or w/e

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