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Modification Help / Specialty Mining - Shades of Minecraft
« on: April 18, 2010, 10:16:03 PM »
Okay, it's another infinite mining mod. Big deal, right? Indeed. If it's not your cup of tea, or coffee if you'd prefer, no need to come in here and yell about it.
Specialty Mining
Working title.
So I am currently very sleep deprived, and I've actually started working on something! That doesn't happen, I don't work on things. Well, it does and I am now. The current features list is as follows:
Ground is layered in one thick, person-height layer, followed by a thinner layer and repeating this pattern ad infinitum (on the Z axis).
I don't remember if 'strata' is the word for this, but as you go to higher layers, you begin to dig into sand. As you go lower, you begin to dig into stone. Sand is weak, stone is strong and dirt is in the middle, but the ores also differ between layers.
Another steal from Dwarf Fortress, the ability to carve a block of the area into stairs, and to carve other shapes as well. No, there is no plans to accommodate those of you who are prone to fey moods.
As you mine, you gain experience. As you gain experience, you level up. However your potential is limited by how well-repaired your pick is.
Rather than finding bricks of ores, you find small chunks of them inside other bricks.[/list]
Planned features:
When you find ores, there will be a small chance for a pocket to be generated. This pocket basically gives several bricks in the surrounding area much higher-quality ores of that type, which are valuable for more than just selling.
Collecting stone allows you to build with stone - or dirt, if that's your thing. You can also trade with the 'Surface World' for Wood, which will be a very cheap alternative (there is a fairly low chance of extracting a usable chunk of stone). You also need to claim areas to build on them, and claimed areas cannot be mined out unless declaimed.
As well as trading with the surface world for building materials, it will also have a demand system in place. Stone may be in demand and trading it could net you a pretty penny. Gems are generally always in demand if you can get sizeable ones.[/list]
Thoughts? Ideas? Naysaying?
As for you 'pix' people, it's rather simple as it resembles bricks on any other server! Fancy that. I'm currently using the RPG Pickaxe model (linked directly from the RPG Tools zip, not copied over) and I must credit Kalphiter's infinite mining mod as a reference. This isn't an edit of it, but it uses all the same techniques. Although I actually call .plant() so you can build inside mine
Specialty Mining
Working title.
So I am currently very sleep deprived, and I've actually started working on something! That doesn't happen, I don't work on things. Well, it does and I am now. The current features list is as follows:
- Dwarf Fortress-esque layered ground
Ground is layered in one thick, person-height layer, followed by a thinner layer and repeating this pattern ad infinitum (on the Z axis).
- Strata Layering
I don't remember if 'strata' is the word for this, but as you go to higher layers, you begin to dig into sand. As you go lower, you begin to dig into stone. Sand is weak, stone is strong and dirt is in the middle, but the ores also differ between layers.
- Carving
Another steal from Dwarf Fortress, the ability to carve a block of the area into stairs, and to carve other shapes as well. No, there is no plans to accommodate those of you who are prone to fey moods.
- Level & Pick system
As you mine, you gain experience. As you gain experience, you level up. However your potential is limited by how well-repaired your pick is.
- Randomized Ore System
Rather than finding bricks of ores, you find small chunks of them inside other bricks.[/list]
Planned features:
- Extended Ores
When you find ores, there will be a small chance for a pocket to be generated. This pocket basically gives several bricks in the surrounding area much higher-quality ores of that type, which are valuable for more than just selling.
- Building System
Collecting stone allows you to build with stone - or dirt, if that's your thing. You can also trade with the 'Surface World' for Wood, which will be a very cheap alternative (there is a fairly low chance of extracting a usable chunk of stone). You also need to claim areas to build on them, and claimed areas cannot be mined out unless declaimed.
- Trading System
As well as trading with the surface world for building materials, it will also have a demand system in place. Stone may be in demand and trading it could net you a pretty penny. Gems are generally always in demand if you can get sizeable ones.[/list]
Thoughts? Ideas? Naysaying?
As for you 'pix' people, it's rather simple as it resembles bricks on any other server! Fancy that. I'm currently using the RPG Pickaxe model (linked directly from the RPG Tools zip, not copied over) and I must credit Kalphiter's infinite mining mod as a reference. This isn't an edit of it, but it uses all the same techniques. Although I actually call .plant() so you can build inside mine