Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - M

Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 140
166
Creativity / Re: post your paint.net drawingz!
« on: October 05, 2012, 10:14:10 PM »
With the gear one Mak, you can reduce the amount that rotate blurs it by undoing your rotate and rotating the new amount instead of just rotating repeatedly.

Like
Rotate 5 degrees - save frame - undo - rotate 10 degrees
Instead of
Rotate 5 degrees - save frame - rotate 5 degrees

Each rotation blurs it a bit more, and it really compounds over repetition but a single operation going the same distance looks better

167
no 'fence your server is laggy as stuff.
have you been on it in the last four days

if not please reevaluate your facts


oh god help i don't even know if it's been four days

168
tf.clockler.com is back on TFC, just gonna leave it for now

let's see if anyone actually uses it since I left it on TFC for the first day and people were bugging doodler to put his up the whole damn time

169
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 05, 2012, 05:21:09 PM »
wait
minecraft has
turtles? :o
Turtles as in relative cursor turtles

Originates from a robot that was used to draw on paper, with a small pen attached to it; you issue commands to the robot to control its movement, like telling it to move forward or turn. ComputerCraft adds turtles that are programmable robots that you control in a similar manner. Alas, they do not look like actual turtles.

170
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 05, 2012, 01:15:28 PM »
if you're mojang, yes
jesus be impatient more

"almost time for release" for some games is more than six months of testing and work away, not everything will have a payoff in a week.

171
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 04, 2012, 10:27:56 PM »
i used to think the same thing, before i created 20 different programs that weren't password doors

i think a good chunk (5 or 6) of them were overly complicated incinerators though, but i had some other stuff too:
  • turtle-based cobblestone factory
  • simulated animated fireplace
  • alarm clock
  • pictionary
  • a bunch of farms
  • turtle bridges
  • a rednet multiplayer shooter thing
  • sort of like a password door, but involved pressing a button at correct intervals instead of entering a word, i'm not entirely sure if this counts though
  • some random thing where a bunch of stars fell
  • a game API
I mean in terms of programs that have an actual use, not just "oh look at my coding skills"

Cobblestone generators are easier to do without it
An alarm clock is more or less pointless since you wake up at morning anyway and it wouldn't be portable. If you're at home you won't need it.
Games and visual monitory stuff are pointless


Examples of actual useful applications + their feasability:
A fully self-tending farm system using turtles - far, far beyond 99% of users
A rednet messaging system on a server with range-limited chat - simple but requires said server in the first place
A turtle quarrying system that supports digging out an arbitrary shape - once again very complex


Moreover, coding is a goddamn pain if you're not playing singleplayer. Doing it in the terminal is a bitch, even in newer versions with full functionality. And if you are likely going to be unable to take that code online, why bother writing it?

172
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 04, 2012, 09:27:31 PM »
I concur

I want to work on a program like Eloraam's CC quarry system (it's in like 79 or 80 of direwolf20's server series) but for digging out stuff other than a giant square, with them getting the files for what to dig off a disk and stuff
But that's stupid complex and bluh bluh

Really though there isn't a super huge amount of stuff you can do in CC itself. When it comes to developing an actual secure system, your own shell is the only option, and you can't supercede the original CraftOS ROM on a per-machine basis.
It isn't meant to be a standalone system, really. It's meant for interfacing with the outside world in some way, and without other stuff as well as CC the ways in which it can interact are pretty limited.

173
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 06:38:24 PM »
Actually you know what

They should totally make that an option

174
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 06:26:27 PM »
i think i've always right clicked on doors even before creative
yep

left mouse is BREAK STUFF and only BREAK STUFF

It annoys the stuff out of me that doors change state on left click because i always end up not pointing at where they aren't and then missing because suddenly they are where they weren't

175
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 04:23:53 PM »
you probably shouldn't be running an unofficial possibly unstable version of CC on a server
By that logic nobody should run TFC ever

I'm running it because 1.42 is incompatible with any Forge version more recent than about 270 or so, and my server jar already has 297
I'm not gonna go get another version of Forge, install it into the jar and upload it just to run an older version of CC, plus the same for my client

Sounds awesome. Do you have a steam account? I'd love to help with the sprites for the mod.
http://steamcommunity.com/id/clockturn

Like I said there's a load of stuff I'd have to learn to do before I could do it


DAMMIT KINGDARO
YOUR FAULT

was totally fine and then it crashed (due to a mishandled packet, which is impossible to debug since it doesn't give any info as to what sent it D:)

whatever i played with printers a bit
https://dl.dropbox.com/u/12906062/minecraft/book.png

176
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 02:25:03 PM »
^THISSS

running 1.42

if it isn't i'm not coming
More like 1.43pr1

http://www.computercraft.info/forums2/index.php?/topic/4599-computercraft-143-pr1-beta/

No major changes aside from books with printed pages, but 1.42 with Forge >=275 hangs at startup (infinite loop between two functions) and I keep my Forge pretty recent (297 right now)


i had an idea for food a while ago where eating the same food over and over again and never switching to another food will slowly replenish less and less hunger until you eat another food
it wasn't really all that well thought out but i just thought i'd bring it up since we're talking about food mods
Diminishing returns would be good to encourage eating with variety, but if that's the only reason to do it it'd feel kind of contrived.




Hosting CC @ tf.clockler.com, above linked 1.43pr1
Creative because I assume you just want to forget about with computers and mutilate the landscape with turtles

177
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 12:49:45 PM »
Someone host a computercraft server :c
What kind of computercraftin server?

How about using a cauldron to make different kinds of soups?
I thought about that. I'm not sure how viable it is code-wise to modify the cauldron to do it, but it would be pretty awesome to make a big ol' stew in there.

Mind you, adding more stuff like that would be kind of overdoing it (too much stuff, not enough reasons to use it so no real way to make it worth doing everything)
You'd need some other stuff to actually do with it, but there's not really that many different things to interact with in terms of game mechanics.

178
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 12:05:04 PM »
My plan is to make food with prefixes which are gained depending on how you prepare it

For instance, 'Smoky' prefix gives a small Strength and Resistance buff for 30 seconds, 'Spicy' gives a speed buff for 10 seconds

There's a chance to get a prefix on any food you cook in an oven. Food cooked in a furnace always comes out 'Tough' (it restores hunger as if it's cooked normally, but restores saturation like it's still raw so your hunger will go down faster)

When you cook food in an oven fueled with oak or spruce wood, it gives +50% chance for a 'Smoky' prefix. Jungle wood gives the same for 'Spicy'. If you season the food with the right seasonings it also adds to the chance of a prefix.

I was thinking of adding other food too, like pies, stews and whatnot, once 1.4 comes out and Forge is updated for it (for potatos, chilli peppers and carrots) which require you to cook them in an oven, while removing some of the default stuff (cakes would require a different crafting method, for instance)


There is however a load of stuff I need to learn before I could actually do this so eh it's in the "ideas for things i will (probably never) do" category

179
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: October 03, 2012, 11:12:18 AM »
No i don't. Where?
In his basement.

;)

180
Creativity / Re: The new and improved 3D model topic!
« on: October 03, 2012, 09:17:09 AM »

Without criticism you never improve

I find it rare that I disagree with what Boltster says even if I do think he could word most things more politely but whatever people respond faster to aggression

Also looking forward to das textures squeediy keep up the work!!! that is good!!! mayb
e

Pages: 1 ... 7 8 9 10 11 [12] 13 14 15 16 17 ... 140