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Messages - M

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2041
General Discussion / Re: Lag when looking at many bricks
« on: August 12, 2008, 09:47:31 PM »
I lag when more than 8k, by 15k It's near unplayable. Turn the Draw Distance down in Advanced, that usually helps (as it makes you render less bricks). This is just a natural thing, although I didn't look a your DxDiag.

Edit: Yeah, 15k sounds about right for that hardware. Mine's worse, but it still runs pretty well considering.

2042
Modification Help / Re: openForRead(<filename>)
« on: August 12, 2008, 03:23:11 AM »
Excellent. That clears my mind about that bad thought. Now I can get on with writing a long script without testing it and then sorting out lots of errors. Yay!  :cookieMonster:

2043
Clan Discussion / Re: Clan[ET]
« on: August 12, 2008, 03:09:27 AM »
Page two does not devour this goodness.

2044
Gallery / Re: TANK RAPE!
« on: August 12, 2008, 03:07:17 AM »


"BOUNCE! Pogo Pogo Pogo Pogo Pogo" - System of a Down

Anyone else thinking that?
No, Knaz. Unfortunately some of us have thoughts that aren't the lyrics of SOAD songs.

2045
Add-Ons / Re: IGSO 3.25
« on: August 12, 2008, 03:02:26 AM »
No wonder JVS doesn't work. It's not released yet, unless the topic has mysteriously disappeared.

2046
Gallery / Re: Doors in v9
« on: August 12, 2008, 03:01:55 AM »
A set of sliding doors would make an excellent expansion.

2047
Modification Help / Re: openForRead(<filename>)
« on: August 11, 2008, 06:01:14 AM »
I was actually thinking about this earlier. Because of the way v9 handles add-ons, wouldn't the other txt files need to be inside your add-on zip?

I was thinking about it because my Cashmod sort of needs saving of stuff, in such a way that allows creation of new files on-the-fly. I imagine adding multiple currencies every server start would be frustrating, and bank saves will also depend on the currencies loaded.

2048
Clan Discussion / Re: Clan[ET]
« on: August 10, 2008, 06:51:26 PM »
Even I had to make an app. My app was all the time I knew Runeth before joining  :cookieMonster:


(I didn't like it much, there was a couple of months of severe depression in it. But I edited those out of the load.. :( )

2049
Add-Ons / Re: My Paint set
« on: August 10, 2008, 06:27:21 PM »
First color set for V9!!!
Second color set for v9, you mean. Yuki beat you to it :D

2050
Clan Discussion / Re: Clan[ET]
« on: August 09, 2008, 05:04:57 PM »
Le Runeth, signing into Le MSN, or else I be le stab you in the eye. Le kay?

2051
Add-Ons / Re: Multitool 2.0
« on: August 09, 2008, 04:17:51 PM »
You should include a function to give it to someone else. Like, hit brick, hit player, brick goes to that player (and by extension, a fill version that does the same thing for large numbers of bricks)

Honestly, I don't know why nobody's made that.

2052
General Discussion / Re: how do i make a online server with ...
« on: August 01, 2008, 02:23:08 PM »
Step 1. Start Blockland with the editor (if you don't know how you shouldn't be using it).
Step 2. Start your server.
Step 3. Use editor and prepare to be underwhelmed.

2053
Gallery / Re: Airship
« on: August 01, 2008, 02:17:26 PM »
Nice. I really like it. Consider me inspired.

2054
Clan Discussion / Re: Clan[ET]
« on: July 30, 2008, 07:53:06 AM »
Yes to Blacklist.

Also Robbie, if you read this, the admin pass was never sneakers. Just letting you know.

2055
Modification Help / Re: $50 for proper Helicopter script
« on: July 30, 2008, 07:46:44 AM »
Hovervehicles are broken. They don't actually render anything (show up in-game) and blank the entire screen red in F11.

The Magic Carpet (Flyingvehicle) seems to have the same properties as a hovervehicle such as jet force/hover height.
Ah. Well that explains there not being a flood of bad hovercraft vehicles.

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