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Messages - M

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226
Games / Re: Guild Wars 2 - RELEASED, Trading Post up.
« on: September 18, 2012, 10:28:42 AM »
That's what you get for having the best looking armor the rest of the time

Take that, medium armor

227
General Discussion / Re: Blockland Online Project Hosting - 1-10$
« on: September 18, 2012, 06:36:05 AM »
He'd need to set up vhosts for that too

228
Add-Ons / Re: Save/Load Brick Extensions: Environment Settings - Updated v2
« on: September 17, 2012, 12:05:50 AM »
Siba you can just use GuiControl.resize(x,y,width,height) to resize or set the position/extents manually and they will work fine

229
Games / Re: Guild Wars 2 - RELEASED, Trading Post up.
« on: September 16, 2012, 06:26:35 PM »
My 7850 runs the game on max settings with 60+ fps consistently. Even in high combat zones.
So does my 5850. B)

Though in areas with heavy particle effects like dragonbrands or the Claw Island missions, it drops to 50-ish

230
Suggestions & Requests / Re: Future of maps.
« on: September 16, 2012, 06:19:22 PM »
It is completely possible to render interiors and terrains with the new shadows and shaders. But according to the developers, that would take a long time for a tiny team.
Of course it's possible. It'd just have been a lot more work to integrate the shader renderer with the old one, so they only implemented DTS/brick shapes in the new renderer.

.dts shape maps have been suggested for a long time, but it seems they'd like them to be made of bricks. That's possible too, but it's certainly not a good idea.
I'm not sure if you mean DTS maps or building maps isn't a good idea. You should probably reword that, because if it's the former you're right and the latter makes you a moron. Bricks are quite well optimized render-wise, there's just still a few vehicle collision issues to work out that would make building a map troublesome.

One idea is that we can use game-modes to create a unique .dts shape in the shape of the desired map. Gamemode_MapHills would create a unique .dts entity that looks llike a bunch of hills. The main problem with this is that it would be unbuildable unless it has very flat shapes.
The other issue with using a DTS map is that these shapes are comparitively quite slow in terms of performance when compared to bricks.

The next idea is modular setpieces. It is also a good idea to have bricks like modular terrain, with textures on them, and placing them as public bricks. This idea is the very same I am using to recreate the Bedroom. Like the .dts idea, we can place these in a gamemode as public bricks.
That's the whole point of it. Build stuff.

I urge you, mappers, to see the latest update did NOT kill mapping, and to continue the great work you've all done to this game.
I didn't kill mapping, it simply redefined what constitutes a map. It's not an add-on anymore, it's something built in-game. Funnily enough, for most good servers, this was already the case. Maps only encouraged laziness and a lack of originality in server hosts, because with some five minute cursory building and a bunch of guns you had a formulaic 'good' server. As such, almost nobody was willing to do more. If people would let go of that and actually take this opportunity to learn to build better and actually create some new arenas, they'd all see it's better.

231
Games / Re: Townsgame
« on: September 16, 2012, 08:02:03 AM »
I love how rather than critiquing a specific part of their expectation of what the game is they instantly just compare it to other games

If you want to play that game, Dwarf Fortress is the go-to for this one. It's a more accessible, isometric-graphical version of DF.

232
Modification Help / Re: Finding if a string is a number [Solved by Ipquarx]
« on: September 15, 2012, 11:43:24 AM »
2.4.6 is not a number, M, It's a formatted version.

And besides, it was only meant for integers :p

Oh and by the way M, 1.4453e-025 is valid, yet your script doesnt allow it.
I can't honestly think of a situation where you'd want to present a float so precise it actually loses its precision, in fact I'd never even encountered it on account of never dividing things by >10000
Code: [Select]
			if(%c $= "-")
{
if(%sci == -1)
%sci = 1; // Negative powers
else if(%j != 0)
return false; // Negative not the first character
continue;
}
Easily fixed anyway

233
I'd love to see ideas for a simpler system that isn't abusable, since nobody seems too keen on the idea of "competent admins"

234
Modification Help / Re: Simulating High Ping
« on: September 15, 2012, 01:32:28 AM »
Let me try to make this more understandable.

If we were able to manipulate a ping pong function, this is how we would do it.
Somehow I get the feeling that if this topic was about how packages worked, it wouldn't be asking about simulating higher latency.

What Kalphiter pointed out is that you could not do this without modifying the base game code. When asked to provide an example of how you planned to modify that base game code, you proceeded to post something totally unrelated - an example of how you would package around the function were to to exist, which completely fails to answer anything about the topic at hand or Kalphiter's question.

Not only that, but you initially proposed that modifying the base code would be unnecessary despite that anyone with any idea what they were talking about would have known that is not the case.

235
Modification Help / Re: Simulating High Ping
« on: September 15, 2012, 12:38:09 AM »
Do you seriously think that the network infrastructure would actually be exposed to the script engine

That may just be the dumbest thing I've heard all week

236
Games / Re: Guild Wars 2 - RELEASED, Trading Post up.
« on: September 15, 2012, 12:36:48 AM »
My HD5850 is still chuggin' along fine on mostly high settings with a good framerate pretty much all the time.

It's actually questionable as to whether the HD5850 or HD7850 is better. Love that ATi overpowered-card-ness.

237
Your maximum loan amount is $1,000 or your current net worth (whichever is higher). So if you start out with $100, no lots, no items, your net worth is $100, your maximum loan amount is $1,000. If you have a $1,000 lot with a $200 personal spawn and a garage containing a $2,500 vehicle, your net worth is $3,700 and your maximum loan amount is also $3,700.

When you take out a loan, you incur a debt of the loan amount plus 10% lifetime interest (no compounding). So a loan of $1,000 incurs a debt of $1,100. You cannot take out a loan while in debt.

At the end of each tick, the amount of taxable income you made during that tick (ie, all income that wasn't given to you directly by another player - item sales, bank deposits, resources sold, etc.) is totalled and 25% of that automatically goes towards paying off your loan. You can also go and manually pay from the appropriate facility, or adjust the amount (25% to 75%).

If over a period of ten ticks you pay less than 2% of the loan five times, you are considered to have defaulted, and your property will be repossessed to cover the remaining debt, beginning with banked money, then lots etc. as detailed above.


So you take out a loan of $1,000, incurring a debt of $1,100. You must pay off 2% of this loan, or $22 per tick, to remain above the default threshold. If you don't pay enough one tick, that's a black mark, and if you have five black marks in ten ticks you get repo'd. If your income per tick is a static $48 wage (after tax, in this example your taxable income is $60 and the tax rate is 20%), you will pay $12 per tick automatically - incurring a black mark each tick and defaulting unless you adjust the rate of pay to 46% or above (help i suck at math), or pay manually each tick. So you'll be living pretty frugally until that loan's paid off.

???????

238
Modification Help / Re: Finding if a string is a number [Solved by Ipquarx]
« on: September 15, 2012, 12:13:45 AM »
I blame torque

But that will flawlessly detect a valid number that Torque will interpret as such

Whereas just using stripChars that way will return true for stuff like "." and "2.4.6" (as I noted and then proceeded to drown out) which Torque won't interpret as numbers, and will also return false for negative numbers.

Let's be honest, mostly this has been a pure case of proving Ipquarx wrong because epeen. Producing a handy resource function for validating numbers of any size was just a side effect

239
If you take out a loan and you default on it, first money is taken from your bank account. If that doesn't cover the loan, next your industrial lots are repossessed at a base rate (lot price plus any equipment on site), then commercial lots (lot price plus half price of any sales cases and the price of any items), then residential lots (lot price plus price of personal spawns). If all that doesn't cover the loan, well, you shouldn't have been able to take it out in the first place, but if for whatever reason it doesn't, you should become an arrestible criminal with a charge of credit fraud.

After your loan is repaid in this way, all your lots should be put up for sale on the real estate with a 20% markup from their base price.

240
It doesn't make sense to stop them from giving money while in debt, because then you would logically have to prevent them from paying for anything at all thus you get a loan which can only be spent on repaying that loan. Any prevention system will fall apart, so rather than prevention you should be relying on an admin team to actually deal with people who deliberately exploit the system. But god forbid admins have any power

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