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Messages - M

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61
Off Topic / Re: Anime and Manga Megathread
« on: November 16, 2012, 11:22:45 PM »
EYEPATCH-TAN BEAT THE MIO?

IS THIS AN ALTERNATE UNIVERSE I STUMBLED INTO?
Rikka's p kawaii but I chalk that one up to bad luck

Also this clearly is not representative of the wider anime community's opinions, as Haruhi and Holo aren't outdoing everyone else by several thousand votes

62
Off Topic / Re: TL;DR the Internet. They did it.
« on: November 16, 2012, 10:52:15 PM »
Make sure the page was loaded after the plugin was installed, chrome plugins are injected into the page rather than browser so they need the page to load with them to work.

63
Off Topic / Re: TL;DR the Internet. They did it.
« on: November 16, 2012, 10:50:02 PM »


forget

64
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 16, 2012, 08:19:30 PM »
Console no longer displaying text = broken functionality, regardless of how needed it is. I can guarantee doing it the low level way is faster, too.
If it was made properly that window would not be displayed at all when stdout is being captured already. You can display output in your capturing program. The functionality is broken because of its own poor design, and is reimplemented anyway.

65
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 16, 2012, 07:34:10 PM »
Nobody. That's not the point. The point is you usually don't want to break functionality of the program so rerouting anything would be a bad choice. The better choice would be to listen for the hardware interrupt.
If Torque's console itself wasn't so ungodly loving horrid it wouldn't break anything.

Fun fact: That windows console window you see with Blockland is not actually a console or terminal. It's part of Torque. It doesn't listen to stdin - it captures keystrokes instead, and does all the printing itself. It still appears even if its output is rerouted somewhere else, unlike basically any other program.

Nothing is broken by wrapping the stdout from the console, at least no more so than it already was.

66
Modification Help / Re: Jettison – a JSON parser
« on: November 16, 2012, 12:46:48 PM »
Objects makes more sense, since with a string there's something 'extra' in your string you didn't put there and with a number you'll lose the suffix if you modify it. Odds are you won't be modifying the object reference.

67
Modification Help / Re: Jettison – a JSON parser
« on: November 16, 2012, 05:28:58 AM »
Here's an interesting little idea: If you store the object ID with a symbol after it - maybe a \c0 - then any decent brown townysis will see it's a string, not a number; you can then obviously say it's really an object when brown townysing it assuming you use a central function for type brown townysis. You should probably be using expandEscape and collapseEscape when storing and retrieving strings (if you're not already - I didn't check), so an escape sequence like this won't occur in them, ever, and can be used to differentiate a number from an object.

Due to Torque's weird number and object handling, this is still a valid integer for math and a valid object ID for OOP, but at brown townysis time you can easily differentiate between a number and an object ID (mFloor(%i) $= %i returns false for it, if that's how you're checking integers; and it doesn't contain a . so it couldn't be misconstrued as a float either)

68
Modification Help / Re: Jettison – a JSON parser
« on: November 14, 2012, 06:58:11 PM »
Do you realize how damn slow that would be?

Anyway, nice job. This will be handy for parsing JSON outputted by web APIs.
Can you adapt it for creating JSON out of inputted structure info?
Which is why you run it in advance and package the resultant GUI

Looks real great, I was actually thinking of working on a JSON parser. But I'd probably do mine differently anyway (simsets, simsets everywhere)

69
Off Topic / Re: Metal Music Thread - Ermagerd Perrify!
« on: November 14, 2012, 02:55:53 AM »
Personally not a fan of Hacktivist's nu-djent thing. Hey, that's a pretty good pun.

There's an instrumental cold shoulders playthrough and I really like the riffs, but the rap just doesn't fit with full-out metal percussion. It works with a less heavy drum set, something more towards good old-fashioned heavy rock, but once you get into more technical playing it's just too much to effectively process.

70
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 14, 2012, 02:51:59 AM »
A regular player hosting a server can just load their dedicated copy in non-dedicated mode to get updates. If they don't have the access to do that, it comes down to the server hoster to deal with that. Automating the update process would have been seriously easy - but I guess you'd just rather blame your own inability on someone else.
Covered this already

71
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 13, 2012, 08:07:07 PM »
Remove the jar's META-INF then install forge so its META-INF is in the jar

Also make sure you're using the right Forge version: 6.0 is for 1.4.2, 6.2 is for 1.4.3, 6.3 is for 1.4.4

72
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 13, 2012, 07:04:41 PM »
Ephialtes doesn't give a stuff about server hosters, the most important people of the ingame experience, that's one reason not to get this service.
A regular player hosting a server can just load their dedicated copy in non-dedicated mode to get updates. If they don't have the access to do that, it comes down to the server hoster to deal with that. Automating the update process would have been seriously easy - but I guess you'd just rather blame your own inability on someone else.

73
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 13, 2012, 06:43:42 PM »
If this hosting is done through RTB, and RTB can't update, won't that cause problems? Not only RTB but also RTB add-ons.
This isn't entirely run through the Blockland executable, the panel itself facilitates updating.

74
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 13, 2012, 12:47:09 AM »
Frankly, a problem with tech mods without automation is that accumulating enough resources to consider all the other tech parts is an annoying process which you'd think technology could take care.
If it doesn't provide automation support and it's balanced that way, it's balanced wrong and is thus a bad mod

75
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 13, 2012, 12:08:09 AM »
Throw that in with more features and a better service, the choice is obvious.
If you were working on these features before they started bugging you, you'd have them out by now
If you were working on these features before they revealed them, you'd have something to show by now
If you weren't, then you were just waiting for someone else to innovate so you can steal their ideas

Since you don't have functional features or even demonstrative functionality we can only assume you were incapable of coming up with them on your own and had to wait until someone else showed you what to do. And now you're just sitting here wasting everyone's time by somehow claiming superior functionality by cloning someone elses at best. You could have at least had some dignity about it, and then some small amount of respect would remain for you from the general community, but you destroyed that too.

Any credibility you had is long gone. If you're not going to give up, you'd better at least shut up and get to work. Like Lub said - both before and after showing his hand - you've had more than loving long enough to enhance your service. The fact that you didn't even look into doing so until an alternative was announced shows that you don't care about your customers.

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