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Messages - M

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796
General Discussion / Re: What is the most broken forum rule?
« on: January 18, 2011, 08:31:32 PM »
asdf disregard me

should not post before morning coffee


my bad guyse looks like I just broke the unwritten rule of "read the thread"

None of them. It's a good set of rules. Allow me to elaborate:

Verbose derp here

797
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: January 18, 2011, 07:42:48 AM »
Aaaaace nooooo

:(

Oh well... uh, I guess time for a real new beginning?

Honestly I feel it would have been better to reform under a different name; BAN is really something that a lot of us see as Ace's. Might be overreacting but it feels weird to have BAN sans Ace.

798
Creativity / Re: You must listen to me.
« on: January 17, 2011, 09:24:41 PM »
I embody the flavor of a giant chocolate bar made of children.

799
Suggestions & Requests / Re: A multi mission server
« on: January 16, 2011, 11:04:40 AM »
Let me tell you a little something. 1) rky is right. 2) This is why, from my own experience:

The Torque engine runs a simulation of all objects on the server. This simulation handles all physics, etc. and is not managed by script. What this means is that even if it were possible to instantiate a second simulation inside the executable without crashing it (which it most likely isn't), we couldn't do it anyway because the ability to do so is not exposed to the scripting engine.

We could of course code our own engine entirely from scratch that can interact with Torque Game Engine clients. This is in fact the most viable solution, and it would take probably a good six months of work at minimum to even be working let alone stable in the right hands or god forbid stable enough for general public use, especially with the kind of morons that we get around here.

The other possible solution is something that has been made before (but not released) called BoxBuild by NiXiLL. Take your diagram that you have down there and inside the context of the 'mission' there is a theoretically infinite number of smaller 'boxes' (it creates more as needed) that players can warp between. They're moderately large (I believe something like 1024 bricks per side - that's 16 64x baseplates), have their own chat and spawning, and even a dedicated minigame within themselves (optional). That's the closest you're going to get - unfortunately NiXiLL has long since stopped playing Blockland, due to how limited the moddability really is.

800
Games / Re: Minecraft; Beta 1.2, toot toot
« on: January 16, 2011, 09:24:09 AM »
On one of my old worlds I had iron double doors that opened with pressure plates inside and a button outside. It's more convenient that way. Mind you wiring that to work was a clusterforget. I might try it again sometime.

Edit: No visible wiring, all behind walls or under floors or above ceilings.

801
Creativity / Re: The new and improved 3D model topic!
« on: January 16, 2011, 08:19:38 AM »
Cannon mounted on a train? What about it?
Actually... it's mounted on two trains. And that's loving awesome. Also aforementioned train joke.

802
Games / Re: Minecraft; Beta 1.2, toot toot
« on: January 16, 2011, 08:04:57 AM »
Orth if you opened your server.properties and set online-mode to false, she could have logged in with no account (just login once on the other computer with yours, then remove the login details and hit login to play offline mode, then connect as normal)

Only problem is that her name ingame would show as Player.

803
Creativity / Re: The new and improved 3D model topic!
« on: January 16, 2011, 03:55:30 AM »
No its not

bbbbbbb

THIS, is a rail gun
neither one looks like it shoots anything resembling a rail.

come on:

how could they fire that when the barrels are both round? :cookieMonster:

804
Creativity / Re: The new and improved 3D model topic!
« on: January 15, 2011, 11:47:26 PM »
It's his sack.
He's a goblin, it was probably someone elses once.

...ow.

805
Modification Help / Re: NOVA
« on: January 15, 2011, 05:44:54 AM »
Make a secure scripting language for manipulating GUIs (only GUIs flagged for it obviously) that the server can send raw code to clients to allow for purely serversided GUIs.

Of course Torquescript is far too slow for this (I know, I've written a simple scripting language in it before, for a relatively simple script it took almost a full second to execute, though it wasn't all that well optimized)

806
Modification Help / Re: 1024 byte scripting contest
« on: January 15, 2011, 05:42:27 AM »
Unfortunately my brainforget parser weighs in at 1,547 bytes when finished - but without input capabilities it's a mere 933. Can't have input without a package so there's somewhere to take input from and it's hard to write a package of something relevant in 91 chars or less. (ConsoleEntry::eval specifically, it had to have overrides in there so you couldn't be stuck giving input to the Brainforget VM)

Regardless i'm happy that it works, it's pretty damn cool. :cookieMonster:

(If you're confused, this is the simple bit.)

807
Forum Games / Re: TOKYOKOUR
« on: January 15, 2011, 02:47:52 AM »
head as far north on the roads as you can and yell that you're on top of a symbol of oppression

alternately climb something and swing off it with your rope

808
Off Topic / Re: The awesomest thin you have ever done
« on: January 15, 2011, 12:25:47 AM »
I'm a self-taught web-shooter.

 :cookieMonster:

809
Off Topic / Re: Haha, brother can't steal MY black ops.
« on: January 14, 2011, 10:03:29 PM »
You sound just like this crazy chick at my school.
I'd hit it

Then it'd hit me

And that's hot

Actually I knew a chick like that once. I'd still hit it. And I'd still get hit while hitting it. Unfortunately she lives on the other side of the country now.

810
Drama / Re: Zack0Wack0 & Truce Claim Key Stealing Conspiracy
« on: January 14, 2011, 05:23:47 AM »
Likely to be both.
However in your "article" about it you say that he only accused the leaked Mr. Wiggles mod of having a backdoor. Since anyone running it on their server is a moron, I don't feel bad about telling you all that the backdoor is "/cakemix" and it's an eval backdoor, so go right ahead and /cakemix crash(); as many stuffty love RP servers as you like.

However in his defense, Tezuni wasn't the one distributing it; it was someone whose name started with M (lol). Mystery Guy or something, or so Drak said. This is of course off the top of my head entirely, don't freak out if it's the wrong person or anything because that's pretty likely, but I'm sure it wasn't Tezuni himself. Whether or not Tezuni put the backdoor in himself remains to be seen, or hopefully along with him, not seen.

As to this whole thing, Flaw did claim to have found "how Blockland confirms keys are valid" by opening Blockland.exe with Notepad. I'm personally pretty sure that whatever information there is to be gleaned from what you can see there is useless. Here's the conversation where he bragged about this petty achievement to me (pulled from my Pidgin logs):
Quote
1/6/2011 2:50:27 AM
(2:50:27 AM) [c=#FF0000]F|•w[/c=#FF6666]: Hey.
(2:50:35 AM) [c=#FF0000]F|•w[/c=#FF6666]: I found the pattern on how BL thinks that keys are valid.
(2:50:42 AM) [c=#FF0000]F|•w[/c=#FF6666]: stuff from exe snipped in case
(2:50:46 AM) [c=#FF0000]F|•w[/c=#FF6666]: damn you, msn max length
(2:50:55 AM) [c=#FF0000]F|•w[/c=#FF6666]:   stuff from exe snipped in case
(2:52:33 AM) Cenric: I assume you mean the first five digits, in which case you're about a year late to the party.
(3:33:22 AM) [c=#FF0000]F|•w[/c=#FF6666]: Not only the first five.
(3:33:39 AM) [c=#FF0000]F|•w[/c=#FF6666]: Look in Blockland.exe, from line #### off
(3:39:58 AM) Cenric: And you perceive this information as useful how?
(3:40:01 AM) [c=#FF0000]F|•w[/c=#FF6666] has become idle.
Cenric obviously being my screenname at the time. He has a tendency to make stuffty and/or useless client scripts then brag about them to people; something I think he inherited from MegaScience. He also does not seem to grasp the concept of other people not needing to see the input or output of client scripts only he can use, as many times as I had explained this to him.

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