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Messages - M

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826
I haven't listened to them too much. From what I have heard they get a bit too... hardcore, if you will, for my tastes.

And who? :o

The Protomen - The Stand (Man or Machine)

It's an electro-rock-opera based on loving Megaman. Hell yeah. Mind you I don't really like the rest of it but this part is loving awesome.

Do you understand now? Do you see that the truth is, they don't want to change this - they don't want a hero, they just want a martyr, a statue to raise!
This song makes me... vaguely aroused. And inspired.

827
Off Topic / Re: Caution's playlist of awesome music. [+15]
« on: January 04, 2011, 11:18:06 PM »
I immediately seeand think "wow, this irredeemably sucks".

Then I go back and look, just in case there are some redeeming qualities, and see that there are like 9 Linkin Park songs, more than any other band on the list.

Yeah, this sucks.

I am currently listening to Tonight, Tonight by the Smashing Pumpkins, and am really glad I'm not listening to Linkin Park.
"oh no emo stuff obviously sucks". I've liked Linkin Park for a long time, they're good and honestly 90% of people who dislike them have listened to maybe one song of theirs and decided to jump on the bandwagon for social acceptance. The instrumental parts of the music are simple but well done and the singer has a good smooth voice even when yelling. And could you honestly critique it in any way other than "oh it's emo" or "it's stuff because it's stuff"?

Other bands I listen to these days? Dark Tranquility, In Flames, Soilwork, Dagonfarce, Bullet for my Valentine, Blink 182, the Offspring, Daft Punk, Nothingface, Doom Unit, Dream Theater, Brocas Helm, Daysend, Racer X, Protest the Hero, Universum, Slipknot, Eluveitie, Justice, the Killers, Dr. Steel, Coldplay, Afro Celt Sound System, Andy McKee, Amon Amarth, Black Label Society, Lacuna Coil, James LaBrie, Faith No More, Foo Fighters, Iced Earth.

People with their closed minds make me laugh. In other news, I approve of this playlist.

Edit: Woop woop importing my old Staind albums and Alter Bridge ones I got from England right now. Thanks for reminding me to do that.

828
Off Topic / Re: Monty - A dynamic program that learns English from you
« on: January 04, 2011, 10:05:18 PM »

829
Creativity / Re: The new and improved 3D model topic!
« on: January 04, 2011, 08:26:20 PM »
Paintinator coming in

[Pic coming in a sec lolipoli]


I plan on putting it ingame, just need to color it and export it

Also, i donno how to save a pic of the render without printscreen.
F3

and you could have just waited till you took the pic to post

830
My router will not accept that, it assigns ports for a specific user on the network.
Ex:

    TYLER-PC                                      XP
28000-28030   <cannot use port because it is already in use>
That's why you use different ports for the second system and set it to host on that port. Did you completely skip my post or something

831
But you only need 1 port for each server...
Well, opening 32 is always how I've done it for Torque games, despite that. Not like I have a shortage of ports.

832
Use different ports for the second one. ie 28000-28032 for the first one, 28100-28132 for the second.

If it literally doesn't support two port forward rules then you needed a new router basically the day you got it.

And for the server on the second one, start BL up normally and hit Start Server->Advanced Options and change the port to 28100, then quit and start it dedicated.

833
Drama / Re: "Magick" Mage; behind the alcohol, drugs and love orgies
« on: January 04, 2011, 08:43:09 AM »
I still think he is a fake, even if he is nice on the internet, I bet if someone comes up to him in RL and punches him in the face he isn't going to be like "oh ear, can we settle our differences peacefully my good sir." There is a difference between being a genuinely nice person and deciding to act nice online.
If someone comes up and punches you in the face you go "OW forget" and punch them back. That's self defense, a core tenet of survival.

But if someone comes up and insults you out of nowhere, there's no reason to insult them back. There's no reason to go and insult someone out of nowhere either, and I don't think that calling someone a prick for having a differing opinion than you or a moron because they aren't quite as literate as others is really necessary either. It's a waste of your time to say it and a waste of their time to have to hear it. I mean sure I've insulted people around here for pretty stupid reasons, no denying that or saying it's wrong, just that it's needless. We bicker and argue and all that comes of it is more bickering and arguments.

And even if he's nice on the internet, where does he say that he's 100% nice all the time? I'm nice if I'm in a good mood. Maybe he's just in a good mood most of the time when he's on the internet? Maybe he gets all his frustrations out in some form of productive fashion, like I used to when I was working out a lot? Or perhaps rather than going "OH forget YOU" when he sees a bad post he ignores it instead of insulting the person who posted it?

I don't see why people have to question others for being nice to them. If someone calls you a cunt that's accepted behavior and nobody gives a stuff, but if you're acting like an starfish and someone abjectly fails to call you one they're obviously pure evil.

834
Off Topic / Re: GAME: Come up with names
« on: January 03, 2011, 07:31:33 PM »
Samuel Jacksoff

 :cookieMonster:

835
Off Topic / Re: Monty - A dynamic program that learns English from you
« on: January 03, 2011, 06:58:28 PM »
Superior to making it say stuff: Drawing with the graph.



HEIL SATAN

Edit: Enter "1 2 3 4 5 6 1 2 3 4 5 6 2 3 4 6 1 2 4 5 6 1"
Edit2: Pentagram is "1 2 3 4 5 1 3 5 2 4 1" (different to how i did it in the image)

836
Gallery / Re: Diggy's Metropolis Server
« on: January 03, 2011, 01:32:36 PM »
but if you're a factory worker in real life and you suddenly want to be a computer programmer you can't instantly become the best computer programmer in the world as you have no experience.
By this what there should be is separate exp totals for each line of work, and exp should be a lot easier to get for certain jobs.

Mostly Intern, I was deliberately abusing to see if I could get decent exp and in like 15-20 minutes of constant stabbing/healing my own alternate key (yes I am aware this is bannable, I admit it freely) I got all of... two exp
The chance of actually finding someone WOUNDED is RIDICULOUSLY low since it only takes a few hits to kill someone. Unless you run into a gunfight to heal people in the middle of it and then everyone loving complains that you're "baiting". In 15-20 minutes I would have healed enough to kill someone well over a hundred times and yet I only got two experience (for a total of 6 so I still can't move up jobs)

Shopkeeper is really closed to exp gain on account of you can't undersell the entrepreneurs and all the good lots are taken (since there's only two banks to be near and people like it being near a bank and in a central location which rules out the bank on the old Trenton tower really), so you might get like one sale in a week, if you're lucky. Laborer is just ridiculously hard to get exp and nobody wants to chop trees or mine for literally hours on end (as I've tried this and got 4 exp in two hours of straight chopping, well over 10k wood cut). As I went over before, Intern is not really feasible either, and someone else went over that stealing isn't really feasible. That only leaves killing people.

Logic: EXP system is contributing to random killing sprees.


My proposal(s):
- Per-job-line exp totals going to 30. This stops people from being a criminal to farm exp then swapping to Entrepreneur, and if you wanted to get really fancy, opens up a "Teacher" job that can transfer exp from one of your job lines to another (up to a maximum in the destination line of the person's exp as a teacher).
- Laborer going to 30 exp and increasing the amount of wood you can cut from/ore you can mine from something, scaling by exp, so high experience laborers can get plenty of resources. Also, 1% chance to gain exp per 100 resources harvested since the last tick you gained exp (so at say 500 resources harvested since the last time you gained exp, that's a 5% chance. Cap chance at like 50%. Maybe increment harvests in 50s)
- Possible 15+ exp Labor line job for Factory Workers, letting them build items with slightly less ore but halving the mining/chopping speed scaling based on exp (so 30 exp worker would mine/chop same speed as 15 exp Laborer)
- Raised exp rate for healing people. Surgeon moved to 20-30 exp (Intern->Doctor->Surgeon)
- Can't really suggest anything feasible for shopkeeper line jobs.
- Restrict kill exp to criminal line jobs that aren't thieves or Dons, and for bounty hunters/assassins killing people who are actually wanted for a bounty. The very idea of the assassin job being able to assassinate anyone without demerits is dumb. (Popular, but still dumb).
-  Raise pickpocket exp chance by a little probably, I dunno, I don't do law or crime because I hate picking sides.
- For law jobs, 5% chance for 1 exp per star (or 5% chance per star for 1 exp) on arrests for field cops, and a 1% chance for exp per 25 demerits paid off as a lawyer. I don't know what bureaucrats or diplomats or whatever do for exp.

Just kind of throwing ideas out there as honestly it seems somewhat broken or at least frustratingly slow to gain exp right now. I also thought that with both Sleven and Fob building apartment blocks (and Cookie already owning one) that subsidised lots would be a nice thing to have. Basically a way to set any brick as a lot of a specified height, that can be either rented or sold to another player who then gains proper ownership over the base and any bricks in its zone. Costs a small tax ($5/tick or something) to own one, plus if you're renting, a variable rate paid to the owner of the lot it's inside (set by them, so they can charge you rent automatically and it's paid into their bank each tick you're online).
So people could actually sell or rent apartments to other people within their blocks, without the risks associated with giving the person trust or the issues of their personal spawns and other bricks becoming yours when bricks are reloaded. Subsidised lots would also inherit the type of the lot they're inside (sub lots in commercial lots can sell items, etc)

Also do personal spawns only work on residential lots? They should.[/rantypost]

837
Drama / Re: "Magick" Mage; behind the alcohol, drugs and love orgies
« on: January 02, 2011, 01:33:00 PM »
I actually shed a single tear reading his last response. It's... beautiful. Then I moved my leg off my graphics card heatsink and the burning stopped.

I think we should all try to be more like him. Not saying we all need to be positive all the damn time but it would be nice to see everyone stop squabbling for a while.

838
Gallery / Re: Diggy's Metropolis Server
« on: January 02, 2011, 02:58:01 AM »
Changing skies around has been known to crash people, and it's pretty much guaranteed that it has something to do with the problem right now.

I was also thinking that while the client ghosts you could possibly have them in a spectator mode, but I'd need to go read up on cameras to figure out how to do that. Just make them spectate while ghosting and on ghost complete, spawn their player as normal.

839
Creativity / Re: The new and improved 3D model topic!
« on: January 01, 2011, 02:49:53 PM »
is it just me or is blender way harder than it has to be

I model with ease with Wings but I struggle to do simple things in Blender

I'll get used to it some day, I guess.
I learned it pretty quick, took me like two hours to go through about half of the Noob to Pro tutorials (due to stopping to do other stuff too) and from there I've just been messing around. I lack the dedication to make anything other than small models but the basic stuff is quite easy.

Course there's probably a thousand features I haven't found yet that would make some things easier. For instance the curves on that thing I posted last page are all done by hand and were really a bitch to get right (in fact I think they could still be better).

840
Creativity / Re: Coffee with the General
« on: January 01, 2011, 01:58:50 PM »
Audio brought Monty Python to mind.

What kind of camera did you use? I've always wanted to try BrickFilms but I don't have the proper workstation as of right now :o
Quote from: Description
I mainly made this so I could try out the Canon EOS 550D which I just got, I heard bad things about the standard 18-55mm lens creating flicker so I decided to try it out and see. I didn't seem to get any flicker though the lens is extremely limiting when it comes to close ups in stop motion.

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