Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - M

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 140
91
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 10, 2012, 02:29:31 PM »
Managed to login now

With the same details as earlier which it was explicitly saying were wrong

Good times

92
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 10, 2012, 02:16:29 PM »
Pretty sure the FTB launcher doesn't work. Like, at all.

I use a mojang account rather than just Minecraft and can't login despite my details being correct. (Even when it doesn't IOException because they're not gracefully handling HTTP errors)
Also, an exception before showed in the log that it sends the password in the clear, not as a hash (I'm pretty sure it's meant to transmit as a hash) - and after the update, this exception isn't logged at all so if there's problems they can't be debugged.

93
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 10, 2012, 03:20:00 AM »
What would be nice is if the OS wasn't tied into the bios in CC

Like you can't really customize its behavior that much because the whole boot system and whatnot is done from a non-modifiable rom filesystem rather than copying it to the machine filesystem or at least accepting overrides from the machine's filesystem

You can override stuff by editing the shell.path variable and adding something like "/bin" to the start of it so it's "/bin;/rom/programs;/rom/programs/computer" and then if you try to run something it'll run the one in /bin if it exists first, but the bios loads explicitly /rom/programs/shell on boot so you can't run a custom shell
And that shell prioritizes disk startup so you can't really lock people out


Could do a custom bios that acts more like hardware than software, then tie the software in over the top properly so you can fully customize your computer even if you don't have access to write to the rom system

94
General Discussion / On bad admins and admin gimping:
« on: November 10, 2012, 01:54:18 AM »
This deserves a topic mostly on account of if I don't give it its own topic other ones will eventually be filled with me telling people to loving off themselves so they can't breed.


Why the forget do people keep telling modders not to give admins power? In the discussion of every single large-scale server modification - whether it's CityRPGs, DRPG, trench wars, or anything else - you will see users saying "Don't give admins the ability to do X thing because they will abuse it".

This is nothing to do with the modder. Modders, when developing mods like this, where admins will have some system other than building or being an starfish to manage, should give those admins the tools to do so. Granting money in CityRPG and items in DRPG, instant digging in trench wars - these are important tools to help deal with the everyday bullstuff you bunch of loving handicaps inflict on each other whenever you play these things. If you're running a server, someone, somewhere is going to find some way to forget with the systems in it and ruin someone elses time on the server. It is an admin's responsibility by wont of them being a loving admin to deal with this stuff and try to ensure that the server runs smoothly, and with game servers this includes making sure that people who abuse the system are removed.

Sure, that's reactive, not proactive measures. If the person doesn't have a prior reputation, you will only know they're going to forget with others once they do it. The administrator can then remove them from the server - but systematically they have probably caused damage. If the player is removed, it's only fair to roll back the damage they inflicted. People constantly scream to not give admins the tools to do this, based on the fact that bad admins will abuse it. And note the choice of words there - the fact. They will abuse it.

People are so concerned with bad administrators that they refuse to acknowledge there is also good administrators. Admins who will, if the tools are made available to them, use them to help others when stuff goes foul. And it will go foul, as for every bad administrator there's also a handful or more of bad players who are often every bit as capable as the administrator of ruining your stuff.


You cannot fault a modder for people abusing administrative tools, as that is the fault of the administrators, not the modder. Blaming the creator of a mod for servers using it sucking is blaming entirely the wrong party - because if a server is run by capable people who actually know what they're doing and aren't loving around, people will enjoy it even if it's running something as ungodly loving terrible as Jorgur's RPG.

And if a bad admin wants to forget with you, they'll always be able to kick or ban you. There's no loving point in removing their other tools.


Note that this entire rant is also cross-applicable to Badspot's blocking of access to script functions. There are bad modders who will only break things - intentionally or not. There are troll modders who will deliberately abuse script to forget with others. And there's still modders who just want to make mods, and they're getting punished for the stuff others do.

95
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 09, 2012, 09:56:10 PM »
ty <3
You should totally make the lines draw using actual lines: -/\| depending on angles though

96
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 09, 2012, 09:28:40 PM »
it depends

what can you do

can you make things that are cool but completely useless or can you make things like giant screen clocks that cna switch between server time and world time
I've done the giant screen clock, I didn't do an brown townog one yet because I suck at trig but I could give it a go

I've also done a small amount of routed networking allowing you to extend range of wireless by routing through a satellite (send to satellite with a header, forwards to actual destination which can interpret the header and know where to respond to - satellites also good for GPS), networked password locks so that even if you get into the system you can't access the password, encrypted filesystems so you can't access any of the data on the system, automated turtle farms (okay I did this and got it to kind of work but not fully and ended up ragequitting)
I also wrote a bit of custom BIOS allowing you to lock down the systems a bit tighter against stuff like startup disks but making it so you can do that without necessarily being able to brick a computer is kind of a design challenge, and the guys over at the main computercraft site don't exactly like stuff that allows you to brick a computer entirely

97
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 09, 2012, 09:04:53 PM »
im going to host it

BUT IM NOT INVITING ANY BLOCKLANDERS LOLOLOL
You should let me and kingdaro in because we're awesome and will probably just make some CC stuff and disappear forever to code random stuff

98
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 07, 2012, 11:29:26 PM »
How does one get an invite?
Be and magical wizard

I've never heard of it, never seen anything about it, and Google turns up nothing, so I'm calling hoax

I updated my mod thing again... sorry. It's nice now! Please love me.

99
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 07, 2012, 03:13:12 PM »
sometimes it seems as though people try too hard finding alternatives to the mainstream.
can't tell if built...
Extrabiomes bug I'm guessing actually, it's one of the 2-thick trees it adds

100
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 07, 2012, 02:47:48 PM »


I like this tree
In fact I don't think there's another one like it

101
Creativity / Re: The new and improved 3D model topic!
« on: November 07, 2012, 02:27:43 PM »
It's been called that for 50 years sooo get used to it
Just because it's been like that for a long time doesn't make it not stupid

It just means it's been stupid for a long time

102
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 07, 2012, 02:24:19 PM »
how 'bout no
Opinions: accept that other people's differ to your own
If you're going to disagree with someone's OPINION you need to elaborate on why not just say that you disagree. It's a waste of everyone's time otherwise, because it doesn't actually spur any discussion of the topic.

If they're stating something FACTUAL you are however free to simply say they're wrong, so long as they actually are, because there is evidence outside of your own head to support your claims.

DISCUSSION DISCUSSION

103
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 07, 2012, 01:52:01 PM »
I used to hate tekkit for its content, now I hate it for the fact that the people putting it together refuse to respect the mod authors who don't want their mods used
Moreover they only made the mods work together, but didn't put any real effort into integrating them. Duplicate resources and functionality overcomplicate things - a new player won't know what the forget is going on when you say "engine" because Redpower machines, IC2, Buildcraft, Forestry or what the forget else
(Also EE2 is bad and it should feel bad)

Like if you looked at my mod list (okay I know, I won't link it this time because it's obnoxious plugging my content) you'd see I don't include IC2, but it's not because I don't like IC2 - I just think it's redundant. You don't need it - Buildcraft and RP2 have their own power systems, Metallurgy has essentially a macerator and Thermal Expansion has something similar with some other bonus functionality, RP2 has blulectric furnaces and TE has a BC-powered furnace too. IC2 just isn't needed, as cool as it is, and I prefer the other versions because the crafting is a bit less complex.

I could run a tumblr blog where I post a rant a day about minecraft mods, wow

104
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 06, 2012, 11:53:25 PM »
I updated my little modlist thing. I've got some minor notes on config edits for compatibility, and I've installed everything there (except for Rei's/Zans minimaps alongside each other, because that would be silly - there's a note on my opinions of them) via MultiMC and got it to run. My config edits for compatibility are noted on the list.
You'd probably want to change other stuff in the configs, though. Like turning off duplicate ores - I'm pretty sure I have like four different silvers, about a million bronzes, two steels, and a bunch of others. Some of them don't take too kindly to being disabled, I think. More on that later.

Oh yeah, and the Runic Dust mod got updated for 1.4.2. It's pretty cool, a couple of runes seem to still be broken though.


http://www.minecraftforum.net/topic/1549323-142forge-easybuilding/
THIS SEEMS FAMILIAR FROM SOMEWHERE????
(don't have an aneurysm, he says on the first page he was inspired by Blockland - controls are a little different but it's the same concept. Haven't tried it out)

105
Games / Re: Minecraft; Version 1.4.2 Officially Released!
« on: November 06, 2012, 06:00:18 PM »
what? I'm pretty sure he knows more about/plays minecraft more than you do.
Actually I barely ever play. Without mods the game is basically boring aside from making stuff, so I just play creative. Most released mods aren't actually fun, but rather alleviate the boredom of accruing/dealing with the resources needed to make stuff.

Waiting for Thaumcraft 3, really. It looks like it'll be interesting enough to make stuff fun again, plus I'm kind of half-collaborating with a guy on a couple of other mods that will hopefully make the overall experience of actually playing the game more fun... assuming they come to fruition. :(

Just sayin' also hoping for some discussion of stuff!!!! ! 1  !

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 140