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Messages - Tylale

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841
Because you haven't showed us anything except a few logos and models, and you can't expect someone to develop a good game with no programming experience.
I already told you that I'm learning as I go. It will take a long time but it will be finished and it will be a good game.

842
Creativity / Re: The new and improved 3D model topic!
« on: August 16, 2011, 06:26:19 PM »
Yeah but yours seemed like a fact when you used "at least 10x better"
Mine is
Quote from: Signature
My opinion is fact.

843
Creativity / Re: The new and improved 3D model topic!
« on: August 16, 2011, 05:28:57 PM »
It's all opinions, and I don't think you know what an opinion is.
And I was voicing my opinion, you idiot. But like Azerath said the overall quality is much higher in technical terms.

844
I don't want to have to say this and I'm really sorry, but I can't say this game looks like its going to be very good. Please prove me wrong.
Why is that?

845
Creativity / Re: The new and improved 3D model topic!
« on: August 16, 2011, 04:06:53 PM »
I like Milkshape better because the "rendering" looks good < Just one reason
The rendering in Blender looks at least 10x better if you actually do it right.

846
Creativity / Re: The new and improved 3D model topic!
« on: August 15, 2011, 05:15:36 PM »
Well that's the problem. i can't find the file that the .obj is in after i export it. i find the right filepath but it's empty. or do i export it to my sculptris file
I'm pretty sure that in some versions of blender 2.5x have a broken obj exporter. If you have the newest version then I don't know what the problem is.

847
New news post
I'm working on the smoothing groups.

Also I'm taking suggestions for the name of the car. Its not going to be called a Marussia, that's just the name of the car I based it on.

848
Creativity / Re: The new and improved 3D model topic!
« on: August 14, 2011, 08:01:38 AM »
+3k triangle models are not usually meant for games.
Well I thought it was odd that you were using septims instead of just coins or something. Also did you make the textures and stuff or did you steal them? They look a lot like this mod for oblivion that makes the coins look nicer.

849
Creativity / Re: The new and improved 3D model topic!
« on: August 14, 2011, 06:26:19 AM »
Septim container completed. Time to open it up and add textures. As usual, not original design.

Is this for a mod to Oblivion or are you just modelling?

850
I recommend a better modeler...


Wow I just now noticed this post. What's wrong with my models?

851
Creativity / Re: The new and improved 3D model topic!
« on: August 12, 2011, 03:33:42 AM »
Is it bad if my computer lags like a bitch while blender is open?
Yes. My mom's 200 dollar laptop can run it with no lag. If you're computer isn't terrible you might need to update your graphics drivers or something.

852
Creativity / Re: The new and improved 3D model topic!
« on: August 12, 2011, 12:41:06 AM »
Its considered beveling even without the modifier.
I wish it wasn't a modifier. It was much more useful when you could just hit w and select bevel.

853
Creativity / Re: The new and improved 3D model topic!
« on: August 11, 2011, 03:45:51 PM »
You can't judge an opinion, stupid.
Sure I can. You say anything on here is terrible. Most of the time you're wrong and everyone disagrees with you. You don't understand what looks good. Therefore your opinion is stuff.

854
Isn't that what concept art is?
Yeah I'm saying I'm not going to add him to the team, but he can draw stuff if he wants and if I like it I might model it.

With my skills of a seer I shall foretell that this game will never be completed.
If you're going to say this at least say why.

855
Creativity / Re: The new and improved 3D model topic!
« on: August 11, 2011, 02:00:03 AM »
Doesn't take a chef to know good food.

EDIT: I said it probably wont work because your "main character" doesn't follow human anatomy + the animation was pretty hurpin'
I said your OPINION was stuff. Not you're modelling skills. Though you're modelling skills are terrible. Also I used that line on you...

Anyways the model follows anatomy fine, especially since you likely won't see his body ever unless you decide to wear no shirt or something. Besides that its not completely done yet.
Oh and the animation was made in 2 minutes or so. I was just using it to see if udk would detect the animation.

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