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Messages - Tylale

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901
Creativity / Re: Gearworks Games - I'm making a game
« on: July 14, 2011, 07:13:40 AM »
I posted a bunch of new stuff on the site, so go check it out

902
Im not going to get nothing

So you are going to get something?

903
Im getting tired of non stop updates,every single time I update my mods...
Non stop updates? Theres like one a month at most.

904
Off Topic / Re: Ant-zombifying fungi found in Brazil
« on: July 12, 2011, 06:39:11 PM »
Strange I was just talking about this with my step-dad yesterday. A disease has never gone from insect to human/any mammal, so you have nothing to worry about.

905
Creativity / Re: Gearworks Games - I'm making a game
« on: July 12, 2011, 01:59:10 AM »
Looks like you're going on this alone then, for now? So you'll be taking on level design, modelling, texturing, animating, story writing, art direction, programming and a plethora of other fundamental tasks... Are you acceptably experienced in any of these subjects? I would make it a point to start with a solid plan and a strong skill-set before taking on a project of this calibre. I'm no game design guru but I'd want to take Void's advice as he seems to know what he's on about.
Regardless, I wish you good luck. It's a learning experience.

Moving on...
Challenge accepted!

Boredom is a powerful motivator!
I'm pretty good on the artistic parts you mentioned. Programming is the only challenge because I haven't ever done much of that besides a little in blockland. I'm still not sure, but my real life friend might help me with this. The only problem is that our ideas conflict so much.

906
Creativity / Re: The new and improved 3D model topic!
« on: July 10, 2011, 05:29:46 PM »
Has anyone sold their models? If so, who did you sell it to(company/site/whatever), was it sold publicly or privately, and how much did you make?
Also could you post the image of the model here?
Even with really good models you won't make hardly any money.

907
Creativity / Re: Gearworks Games - I'm making a game
« on: July 10, 2011, 05:13:26 PM »
Here's a list of stuff you should change on the main character:

His pants need more detail. (Pockets and stuff)
His arm needs detali. (Flashing stuff)
He needs more muscles.
He needs a badass face.
He needs a helmet.
His backpack needs more detail.
Yeah he'll become more detailed once I get normal maps figured out.
Maybe.
Already done.
Not sure how I would do that but ok.
You're going to be able to choose your clothes. This is just one outfit that I made.
Yeah he'll become more detailed once I get normal maps figured out.

908
Creativity / Re: Gearworks Games - I'm making a game
« on: July 09, 2011, 09:53:07 PM »
Sounds awesome. Ever thought of turning Gearworks Games into a world famous game making company? Also, what did you use to model those things?
Uh yeah I guess.
Blender

909
Creativity / Re: The new and improved 3D model topic!
« on: July 09, 2011, 03:35:50 AM »
Gimp is pretty bad. Paint.net is much better, but I use photoshop.

also I have a problem. I've been trying to set up the rig for my games main character, and I don't see how you can mirror the weight paint onto the other side on the other bone.


910
Creativity / Re: Gearworks Games - I'm making a game
« on: July 08, 2011, 06:53:46 PM »
I might want help later, but as of now I'm not looking for help.

911
Creativity / Re: The new and improved 3D model topic!
« on: July 07, 2011, 02:09:06 AM »
Now do Ryan industries.
Uh this is for the game I'm making. No relation to Bioshock.

912
Creativity / Re: Gearworks Games - I'm making a game
« on: July 06, 2011, 08:47:44 PM »
I can help out with a logo.
Also to Cucumberdude and anyone else wanting to help, I'm not looking for any help right now.

913
Creativity / Re: Gearworks Games - I'm making a game
« on: July 06, 2011, 06:56:24 PM »
Do you have any experience in writing games at all? Are you familiar with the algorithms and mathematics required to program such a thing? And if you are going to use Unity, are you familiar with C#/Javascript? I would recommend looking into these things before you begin. Here is a good 3d math primer if you are a motivated person. It is very easy to understand and should teach you enough to begin your journey into game programming if you haven't already done so. Don't expect for this to be a success if it is your first game, but whatever it turns out to be you will surely gain experience from it. Good luck!
What do you mean by writing games? Writing the story? Scripting it?
I've used C# a little. I'm just going to learn it as I go. Probably not the best idea, but oh well.
I'm not sure what you're talking about with the 3d math stuff either.

914
Creativity / Re: Gearworks Games - I'm making a game
« on: July 06, 2011, 05:32:59 PM »
This isn't going to end up like Packers Zelda game is it? Or any over the other "major" game developments that seem to happen on this forum.
I didn't keep up with Packer's Zelda game, but I'm guessing it ended in failure? I hope that mine won't, but I don't really know.

Also to Cucumberdude and anyone else wanting to help, I'm not looking for any help right now.
I can't pm either. If you want to talk to me, add me on steam or email me at ToastehBro@gmail.com

915

Intro
I've been working on this game for a couple of weeks. I haven't really started work on the game itself, but I have been making models.

What is the game going to be like?
The game is going to be a third person shooter set in an alternate universe. The alternate universe primarily uses steam power, but recently (a year or 2 ago) a new plasma power has been discovered. The game will have several rpg elements, such as changing equipment, changing hairstyles, making choices, etc.

Story
When the game starts, you are a physical laborer for the company who discovered plasma technology (Atlas). The first mission begins by your boss telling you to go into the storage area and get yourself a power arm. Once you get the arm, you move some boxes around to learn the controls. When you finish, an alarm goes off and something happens that throws the world into chaos.
I don't want to reveal anything else yet.

How are you making the game?
I haven't really decided what engine I'm going to use, but I'm probably going to use Unity 3D.


Images

Main Character

[WIP]Marussia B2

A hat, a hair, and an accessory.

Railgun

Plasma Cannon

Links:




Well like I said, several times now, I'm not accepting anyone else to help me. Maybe in the future, but I'm not sure. The only way I would accept anyone at this point would be if they were at least 10x better than I am. And if anyone is going to apply, at least show me an example of your work...

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