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Creativity / Re: Gearworks Games - I'm making a game
« on: July 14, 2011, 07:13:40 AM »
I posted a bunch of new stuff on the site, so go check it out
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Im not going to get nothingSo you are going to get something?
Im getting tired of non stop updates,every single time I update my mods...Non stop updates? Theres like one a month at most.
Looks like you're going on this alone then, for now? So you'll be taking on level design, modelling, texturing, animating, story writing, art direction, programming and a plethora of other fundamental tasks... Are you acceptably experienced in any of these subjects? I would make it a point to start with a solid plan and a strong skill-set before taking on a project of this calibre. I'm no game design guru but I'd want to take Void's advice as he seems to know what he's on about.I'm pretty good on the artistic parts you mentioned. Programming is the only challenge because I haven't ever done much of that besides a little in blockland. I'm still not sure, but my real life friend might help me with this. The only problem is that our ideas conflict so much.
Regardless, I wish you good luck. It's a learning experience.
Moving on...
Challenge accepted!![]()
Boredom is a powerful motivator!
Has anyone sold their models? If so, who did you sell it to(company/site/whatever), was it sold publicly or privately, and how much did you make?Even with really good models you won't make hardly any money.
Also could you post the image of the model here?
Here's a list of stuff you should change on the main character:Yeah he'll become more detailed once I get normal maps figured out.
His pants need more detail. (Pockets and stuff)
His arm needs detali. (Flashing stuff)
He needs more muscles.
He needs a badass face.
He needs a helmet.
His backpack needs more detail.
Sounds awesome. Ever thought of turning Gearworks Games into a world famous game making company? Also, what did you use to model those things?Uh yeah I guess.

Now do Ryan industries.Uh this is for the game I'm making. No relation to Bioshock.
I can help out with a logo.
Also to Cucumberdude and anyone else wanting to help, I'm not looking for any help right now.
Do you have any experience in writing games at all? Are you familiar with the algorithms and mathematics required to program such a thing? And if you are going to use Unity, are you familiar with C#/Javascript? I would recommend looking into these things before you begin. Here is a good 3d math primer if you are a motivated person. It is very easy to understand and should teach you enough to begin your journey into game programming if you haven't already done so. Don't expect for this to be a success if it is your first game, but whatever it turns out to be you will surely gain experience from it. Good luck!What do you mean by writing games? Writing the story? Scripting it?
This isn't going to end up like Packers Zelda game is it? Or any over the other "major" game developments that seem to happen on this forum.I didn't keep up with Packer's Zelda game, but I'm guessing it ended in failure? I hope that mine won't, but I don't really know.





Well like I said, several times now, I'm not accepting anyone else to help me. Maybe in the future, but I'm not sure. The only way I would accept anyone at this point would be if they were at least 10x better than I am. And if anyone is going to apply, at least show me an example of your work...