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Messages - Axo-Tak

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226
Game Modes / Grapple Knife DM without Slayer
« on: July 28, 2014, 06:03:31 PM »
https://hostr.co/KeguZybwylQZ

A small and simple grappleknife DM map.
The map can accommodate 6-8 players. I recommend making your own.

227
Off Topic / Re: bad translator V56437234783
« on: July 28, 2014, 02:03:46 AM »
Quote
Original text:

"He talked about how she abandoned him when he acted dumb. He said she was a careless sapioloveual but he didn't know the truth about her, the inner caring side of her."

...35 translations later, Bing gives us:

"If you want to discuss. I don't know, it's all right, the real problem, said sabiosixwal."
oh yeah ima feed it some more...
Quote
"He rambled and twisted the story about her. His friend Pepe simply told him that most of what he said is untrue. Pepe threw his hot cigar at the liar."

...35 translations later, Bing gives us:

"... He said: a good cigar very good hot PP is a big part of s."

228
Modification Help / Re: Getting a player's thread?
« on: July 28, 2014, 01:42:14 AM »
Is there anyway to get a player/aiplayer's thread from a slot?
I don't think so, but you could try a dump on your own player or an AIPlayer. Try packaging Player::playThread so that it'd set a psuedoarray value like %player.currThread[2] on the player.

EDIT: hold on there are many thread-handling functions.
Code: [Select]
==>findplayerbyname("Axo").dump();
Member Fields:
  canSetIFLs = "0"
  dataBlock = "PlayerStandardArmor"
  rotation = "0 0 1 167.897"
  scale = "1 1 1"
Tagged Fields:
Methods:
  activatestuff() -
  addhealth() -
  addScheduledEvent() -
  addVelocity() -
  applyDamage() - (float amt)
  applyImpulse() - (Point3F Pos, VectorF vel)
  applyRepair() - (float amt)
  burn() -
  BurnPlayer() -
  call() -
  cancelEvents() -
  canCloak() -
  changedatablock() -
  checkDismountPoint() - (Point3F oldPos, Point3F pos)
  clearBurn() -
  clearControlObject() -
  clearEvents() -
  clearInventory() -
  clearNTObjectName() -
  clearScopeToClient() - clearScopeToClient(%client)Undo the effects of a scopeToClient() call.
  ClearTempColor() -
  ClearTools() -
  Damage() -
  decInventory() -
  delete() - obj.delete()
  disableNodeColor() - (string name)
  dismount() -
  dropBall() -
  dump() - obj.dump()
  dumpEvents() -
  ejectRandomPlayer() -
  emote() -
  getCameraFov() -
  getClassName() - obj.getClassName()
  getControllingClient() - Returns a GameConnection.
  getControllingObject() -
  getControlObject() - Get the current control object.
  getDamageFlash() -
  getDamageLevel() -
  getDamagePercent() -
  getDamageState() -
  getDataBlock() - ()Return the datablock this GameBase is using.
  getEnergyLevel() -
  getEnergyPercent() -
  getEyePoint() -
  getEyeTransform() -
  getEyeVector() -
  getForwardVector() - Returns a vector indicating the direction this object is facing.
  getGhostID() -
  getGroup() - obj.getGroup()
  getGroupID() -
  getHackPosition() - ()compensates for culling hack
  getId() - obj.getId()
  getImageAmmo() - (int slot)
  getImageLoaded() - (int slot)
  getImageSkinTag() - (int slot)
  getImageState() - (int slot)
  getImageTrigger() - (int slot)
  getInventory() -
  getMountedImage() - (int slot)
  getMountedObject() - (int slot)
  getMountedObjectCount() -
  getMountedObjectNode() - (int node)
  getMountNode() - ()
  getMountNodeObject() - (int node)
  getMountSlot() - (ShapeBaseImageData db)
  getMuzzlePoint() - (int slot)
  getMuzzleVector() - (int slot)
  getName() - obj.getName()
  getObjectBox() - Returns the bounding box relative to the object's origin.
  getObjectMount() - Returns the ShapeBase we're mounted on.
  getPendingImage() - (int slot)
  getPosition() - Get position of object.
  getRechargeRate() -
  getRepairRate() -
  getScale() - Get scaling as a Point3F.
  getShapeName() -
  getSkinName() -
  getSlotTransform() - (int slot)
  getState() - Return the current state name.
  getTaggedField() - obj.getTaggedFieldCount(int idx)
  getTransform() - Get transform of object.
  getType() - obj.getType()
  getUpVector() - Returns a vector indicating the relative upward direction of this object.
  getVelocity() -
  getWaterCoverage() -
  getWhiteOut() -
  getWorldBox() - Returns six fields, two Point3Fs, containing the min and max points of the worldbox.
  getWorldBoxCenter() - Returns the center of the world bounding box.
  GiveDefaultEquipment() -
  hGetPosZ() -
  hideNode() - (string nodeName)
  incInventory() -
  inspectPostApply() - ()Simulates clicking 'apply' after making changes in the editor.
  InstantRespawn() -
  isCloaked() -
  isCrouched() -
  isDestroyed() -
  isDisabled() - True if the state is not Enabled.
  isEnabled() -
  isFirstPerson() -
  isGroundedSport() -
  isHidden() -
  isImageFiring() - (int slot)
  isImageMounted() - (ShapeBaseImageData db)
  isMounted() - Are we mounted?
  isNodeVisible() - (string nodeName)
  ispilot() -
  kill() -
  lavaDamage() -
  maxInventory() -
  mountImage() - (ShapeBaseImageData image, int slot, bool loaded=true, string skinTag=NULL)
  mountObject() - ( ShapeBase object, int slot )Mount ourselves on an object in the specified slot.
  mountVehicles() -
  onCameraEnterOrbit() -
  onCameraLeaveOrbit() -
  onDriverLeave() -
  onInventory() -
  pauseThread() - (int slot)
  pickup() -
  playAudio() - (int slot, AudioProfile ap)
  playCelAnimation() -
  playDeathAnimation() -
  playDeathCry() -
  playpain() -
  playThread() - (int slot, string sequenceName)
  processInputEvent() -
  RemoveBody() -
  rigTurret() -
  save() - obj.save(fileName, <selectedOnly>)
  schedule() - object.schedule(time, command, <arg1...argN>);
  scheduleNoQuota() - object.schedule(time, command, <arg1...argN>);
  scopeToClient() - (NetConnection %client)Cause the NetObject to be forced as scoped on the specified NetConnection.
  serializeEvent() -
  serializeEventToString() -
  setActionThread() - (string sequenceName, bool hold, bool fsp)
  setArmThread() - (string sequenceName)
  setCameraFov() - (float fov)
  setCloaked() - (bool isCloaked)
  setControlObject() - (ShapeBase obj)
  setDamageFlash() - (float lvl)
  setDamageLevel() - (float level)
  setDamageState() - (string state)
  setDamageVector() - (Vector3F origin)
  setDatablock() - (DataBlock db)Assign this GameBase to use the specified datablock.
  setDecalName() - (string imageName)
  setEnergyLevel() - (float level)
  SetEventEnabled() -
  setFaceName() - (string imageName)
  setHeadUp() - obj.setHeadUp(bool)
  sethealth() -
  setHidden() - (bool show)
  setIflFrame() - (ifl name, int)
  setImageAmmo() - (int slot, bool hasAmmo)
  setImageLoaded() - (int slot, bool loaded)
  setImageTrigger() - (int slot, bool isTriggered)
  setInventory() -
  setLookLimits() - (F32 up, F32 down)
  setName() - obj.setName(newName)
  setNodeColor() -
  setNTObjectName() -
  SetPlayerScale() -
  setRepairRate() - (float amt)
  setScale() - (Point3F scale)
  setScopeAlways() - Always scope this object on all connections.
  setShapeName() - (string tag)
  setShapeNameColor() - (string RGB)
  setShapeNameDistance() - (F32)
  setSkinName() - (string tag)
  setTempColor() -
  setThreadDir() - (int slot, bool isForward)
  setTransform() - (Transform T)
  setVelocity() - (Vector3F vel)
  setWhiteOut() - (float flashLevel)
  spawnBall() -
  spawnExplosion() -
  spawnProjectile() -
  startFade() - ( int fadeTimeMS, int fadeDelayMS, bool fadeOut )
  startSkiing() -
  stopAudio() - (int slot)
  stopSkiing() -
  stopThread() - (int slot)
  teleportEffect() -
  throw() -
  throwObject() -
  ToggleEventEnabled() -
  unHideNode() - (string nodeName)
  unmount() - Unmount from the currently mounted object if any.
  unmountImage() - (int slot)
  unMountObject() - (ShapeBase obj)Unmount an object from ourselves.
  updateArm() -
  Use() -

229
Why? :P
Lua isn't object-oriented but you can tweak metatables, which is probably how ROBLOX Lua handles the game table and its subtables.

230
Tell us your computer's specs.

231
Off Topic / Re: Furry Megathread - Furry Things Here
« on: July 27, 2014, 09:01:39 PM »
Bad for lewinskys.
Oh yeah I forgot to reply to this but it'd be a great lewinsky.

232
EDIT: OH NOPE stuff I SAW A DUDE WEARING A PINK THONG WITH FLOWER DESIGNS ON IT AND HIS richard WAS STICKING OUT
I'M DONE
I'M SO loving DONE
One side of me wants to try the lottery and the other side says "forget no".

233
Drama / Re: Aware
« on: July 25, 2014, 01:50:05 AM »
you just supported his drama, thicko.
I know what /support is but I am using it in a sarcastic manner.

234
Drama / Re: Aware
« on: July 25, 2014, 01:46:33 AM »
Acherus is a problem user who forum Self Deleted by posting a close-up shot of a hairy vag.

/support

235
I also do not know what to make of this at present, I am not sure if Pefu was making a joke or not, but it is like screaming "I HAVE A BOMB" in a packed airport, bomb or not action will be taken.
Not really, since bombing anything leads to property damage, people being injured, and possible casualties.

DoSing a blockland server depends on how long it is done, and most skid DoS attacks in the Blockland Community are less than 5-10 minutes, not enough time to require intervention. Now, if you want to DDoS a server using a botnet for hours or days, then that would definitely require intervention.

236
Drama / Re: Cavik's Mafia Madness
« on: July 24, 2014, 07:34:37 PM »
I've read this topic, your Mafia Madness topic, thought about what you did on my server (giving me an innocent suggestion and then repeatedly whining about the buffs), AND thought about what you did on my MM server (whining about how I stole your players, telling your friend that you were going to DoS me, and then not DoSing me at all).

I'm not permabanning you again until you engage in severe behavior, but please change within a few years. Your suggestion for my server was good, though; I am thinking about tweaking the ore generator math and making the buffs lower, since even 10000x is too much in my opinion.

To the people who were wondering about the "No matches" error I was experiencing during the early days of PhailMining: it's due to UPnP behavior on my router and it is unrelated to DoS.

237
Off Topic / Re: cool old computers
« on: July 24, 2014, 06:58:32 PM »
That's really the only time period of old computers I think was really cool. People were buying kits and actually soldering their computers together.
oh yeah another thing I forgot to mention is that both computers had great sound generators.

the Commodore VIC20's sound generator is detuned but demoscene programmer viznut discovered a trick that allows you to mess with the VIC20's pulse generator. I'd say that trick would make the VIC20 more popular if it wasn't discovered that late.

Here's a demo using the trick: https://www.youtube.com/watch?v=2SdGkkp1aq8

238
Off Topic / Re: Does anyone know of a service such as this?
« on: July 24, 2014, 06:53:59 PM »
i saw that ninja you tin foil hat wearer
I did the research afterwards ;_;

239
Off Topic / Re: Does anyone know of a service such as this?
« on: July 24, 2014, 06:41:15 PM »
Mediafire files decay after a long time, making the file return an error.

Use dropbox because hostr uses https indirect.

240
Off Topic / Re: Swimming Megathread - [Post your best times!]
« on: July 23, 2014, 07:14:11 PM »
i only swim because water feels nice around my balls 8)
I haven't really observed that when I swam. o_o

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