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Messages - LoLBert

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76
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 06:04:27 PM »
o flame. Always the hero we need, but we don't deserve.

77
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 05:57:38 PM »
And that is exactly why i asked Don not to respond because every forgetin argument someone has to have the last word. Now, I feel like I've been involved in this more than I can give a damn so I'll let you two claw at each other until either me or someone else can change the damn topic.

Also, reread the stuff I've been posting. You're skimming over it in whatever fury you're in right now.

78
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 05:49:58 PM »
Right, and I'm going to ask right now that Don doesn't respond. In fact I'm going to attempt to draw some stuff to re-rail this. forgetin hell

edit: too late. But im still drawing stuff. Try and stop me.

79
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 05:47:01 PM »
it's not hard to keep it to yourself

Do you see the irony here?

80
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 05:40:46 PM »
Well then forgive me for not going into intense deep research about whatever the forget happened back there, but I gave in my two cents.

81
Creativity / Re: Drawings Megathread
« on: May 25, 2015, 05:34:53 PM »
it's annoying me and no doubt many others

a bit concieted. I'm sure they would be more insulted that you would assume other people are as indifferent as you.

Constant expressing of depression is more forgivable than constant bitching about how "annoyed" you are about it.

Or what? Are you more annoyed about the depression or in the person in general? Well first off don't generalize everyone else and getting them involved in your drama.

82
Games / Re: Space Engineers (Auto-Pilot, Bug Fixes)
« on: May 24, 2015, 04:00:31 PM »
I would definitely join occasionally to build some stuff and might even catch someone online at the same time. Its good to have a dedicated.

And even better it could be survival and we can all just play normally by ourselves and have a chance of being online at the same time as someone else and do some alliance merger or whatever.

Only problem with playing with you all is having to setup a scheduled date to play, sharing steam info and deciding on a host, which all would be solved that way.

But that's just me. If anyone else has something to say about it..

83
Creativity / Re: Drawings Megathread
« on: May 24, 2015, 02:06:16 PM »

84
Creativity / Re: Drawings Megathread
« on: May 24, 2015, 01:33:59 PM »
here's a dump











Edit: I added songs for some of them

85
Games / Re: Space Engineers (Auto-Pilot, Bug Fixes)
« on: May 24, 2015, 01:10:24 PM »
is there a public server you guys play on?

No one has done so yet, but its a great idea for someone who can handle a dedicated server could start one up for the BL community.

86
Games / Re: Space Engineers (Auto-Pilot, Bug Fixes)
« on: May 22, 2015, 02:37:41 PM »
Creative building games. It must happen to everyone.

a moment of silence for TheArmyGuy

87
Games / Re: Space Engineers (Auto-Pilot, Bug Fixes)
« on: May 21, 2015, 12:22:59 PM »
Update:

Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.

Fixes
- fixed memory leak while mining
- fixed assembler not disassembling full oxygen bottles (community fix: Vxsote)
- fixed projector duplicating items (community fix: Vxsote)
- fixed airtight hangar door looping sound (community fix: Eikester)
- fixed sensor max range missing (community fix: KionX)
- fixed projector state incorrectly shown in terminal (community fix: MMaster)
- fixed button markers not hiding when the character looks away from the button
- fixed missing bullet impacts on metal
- fixed rifle not returning Weapon in IMyGunBaseUser
- fixed issue with pasting by using just CTRL
- fixed sorter blocks filters scrap metal as ingots and ore
- fixed camera issue inside character's body in tight places
- fixed infinite limbs on character model
- fixed issue with blueprints not showing on the screen when script was used
- fixed issue with clearing the control panel search
- fixed mount points on sound block

video: https://www.youtube.com/watch?v=uleWt4SDONs

88
Creativity / Re: Drawings Megathread
« on: May 17, 2015, 08:54:52 PM »
crCIA averted. GJ crew

89
Creativity / Re: Drawings Megathread
« on: May 17, 2015, 04:54:07 PM »
its a gorgeous picture.

90
Creativity / Re: Drawings Megathread
« on: May 17, 2015, 04:32:26 PM »
here, friend. I attempted to make the blaring mistake less of an issue. It might look a bit off but the rest of the picture is gorgeous anyways so it shouldn't matter.


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