Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Sirrus

Pages: 1 ... 38 39 40 41 42 [43] 44 45 46 47 48
631
Creativity / Some writing.
« on: November 09, 2008, 07:08:40 PM »
A piece I did on a whim. Tell me what you think.



Building.

A building just like any other. Nothing engaging enough about it that the hundreds of people that passed it every day would give more than a passing glance. I too had been a part of this paltry repetition, the blissful normality until one day I stopped.
There was no reason for me to stop, I just did. It was the kind of thing that both happened for every reason in the world and for no reason at all. As I gazed upon this building that I saw almost every day, I suddenly realized how strange the building was. What had once been nothing more than something that obstructed vision suddenly consumed my thoughts.
There was nothing alarming about this building. It was a large, brick building. Perhaps the size of a soccer pitch corner to corner, with cutaways on the back. Windows were dotted here and there, a stoop presenting itself on the front.
Nothing wrong at a glance.
However, as I stood there, I noticed so many things wrong. Ivy ensnarled the corners of the building, even breaking the mortar in some places. The plants grew over and through the almost completely isolated parking lot in the front of the building. If there was a path or street to the parking lot, it was gone now.
Though I had to be somewhere, the engagement fell to the back of my consciousness as I circled the building. More problems presented themselves.
The windows were all dark and closed, but the front door was open and several hallways appeared to be dimly lit. More Ivy. More overgrown plants. The building looked almost as if it had been grown rather than built.
I felt a chill run through my body.  It was getting dark, clouds were rolling in. I buttoned my jacket and hastily left, keeping my eyes forward and down, not wanting to look back.
The next day I woke a light drizzle and dreary gray skies. I went through my morning routines, showering, eating, getting dressed, in an almost trance like state. It’s not that I was thinking expressly about the building, it’s just that I couldn’t focus.
I continued through the day like this, however unlike the morning, my thoughts turned and worked exclusively around this ominous building, this consuming force. I couldn’t concentrate on anything. I drifted in my classes, my thoughts elsewhere.
After school let out, I walked to the library. I had no idea what the building was or had been used for. I wanted to find out.
As I mindlessly skimmed the shelves, looking for anything that might help me, I almost thought it was silly what I was doing. This building had nothing that should entrance me like it is. I’ve always thought  the supernatural to be a fallacy, but this was challenging that belief. On the other hand, it could be playing to human’s fear of the unknown and the desire to understand it.
I snapped out of thought as I found a book that might help. A book of major and historic buildings in the area. This might help.
I took the book off the shelf and walked to a table, where I laid the book to rest. I took some note paper out of my backpack and began to look for the building in the decrepit book. After several minutes of only semi-interested reading, I came across a listing. Short, but it was what I was looking for. Beyond a doubt.
A black and white photo that looked to be taken in the early sixties showed the building. However, there were no weeds. No ivy. There were people standing around dressed in lab coats.  Holding clipboards. Pouring over papers. A living, breathing building, so to speak. I read the short article.
The Friedriech D. Gafford Center for Military Research was opened on September 12th, 1958. The center  plans to make headway on biochemical enhancements for U.S. soldiers, among other things through the end of this century and possibly into the next. The Building supervisor Tom Murray says that the rese…” The article from this point on had either been erased, or smudged out over time. Either way it was an unintelligible blur.
I leaned back in my chair. I now knew what the building was for, but I felt no contentment. There was no closure in this article, just new, more complicated questions. It answered a good bit about what the building had been used for at one point, but I found the “among other things” part troubling. Coupled with the lack of a large portion of the article, it was more troubling than it was settling.
I sat there for several minutes, shifting my gaze slowly back and forth between the open book and my outstretched hand grasping my pencil, hovering a few inches off the slate clean paper. I set my pencil down, folded my arms and closed my eyes; thinking. It almost seemed like I knew less about this building than I had before. I wanted to know more, I needed  to know more. It wasn’t one of those things I would forget about. It had grown from a curiosity to an obsession.
Apparently, I had been in deeper thought than I realized, for I was stirred by the sound of a vacuum run by a night janitor.. I opened my eyes. It was dark outside, the last of the evening rays barely visible in the deep purple sky. The library was darkened. I gathered my belongings, and exited the library.
It was dark on the street. There were but a few people seemingly wandering around, as if they had nowhere to be. I returned home, walking slowly. My thoughts turned to the first visit. I went over the details in my head. The plants, growing around and into the building. The windows, dark. Hallways ending in closed doors, hallways that were lit. The front doors. Those two open front doors, seemingly inviting me in. Dim, misleading fluorescent lights against the warmth and security of the sunshine. I had to return.
I drifted through the next day. The drone of my professors washed out by thoughts of returning to this haunting obsession. I could see myself go in. I could see myself walking around, but the only problem was I couldn’t picture what I was looking for. I couldn’t figure out what I would gain from going into the building; A thought that both terrified me and mystified me into the whole thing even more. I was being sucked in.
The leaves on the ground crunched beneath my feet. I approached the building, and in a way, the building approached me. I could almost feel it staring me down. Challenging me. Inviting me to try and crack it. I had accepted the challenge. I needed to know more.
I took one lap around the building, noting everything I could in a small book I brought with me. Approximate size, major structural elements, doors, windows, everything I felt was of significance I wrote down.
I came back around in front of the building, looking into the doors. I almost felt as if it was looking back at me. For whatever reason, I opened my hand. The notebook fell into a puddle. There was no reason why I did it, it just happened. No control, and in a second my painstakingly recorded notes were ruined as I saw the ink bleed through. I rose, and looked at the building one final time. I shook my head, turned and walked away.
I slept restlessly, eventually waking the middle of the night. Not knowing what to do with myself, I left my bed and got dressed. I sat idly, waiting for something to happen, although I knew nothing would. I decided to leave my house and drive around, hopefully clearing my thoughts so I could get a little sleep.
On a whim, I decided to drive by the building. As I approached it, I saw the dim lights amplified by the darkness around it to a point where it almost looked occupied. I parked my car and exited, walking towards the building.
I yelled at it, for no particular reason. Rage. This thing had consumed my thoughts, I hated this building. It devoured my life, and wouldn’t let me know why. I walked towards the building. My car door was open, engine still running. I didn’t care. I had to know why.
The way I had pictured it before, entering the building would have been a huge event. That there would be significance to it. There wasn’t. I walked in as I would any other building. The only thing any different at all was the second he stepped into the building, there was a piercing feeling of emptiness. I felt completely alone inside the building, and knew that I would never leave this place. I stopped, and turned, but knew that I couldn’t walk back through those doors.
Calmer now, I walked around. The dim lights flickered. They cast strange shadows. In lit periods, I saw, felt, almost heard the terror of this building.  “biochemical enhancements for U.S. soldiers” , I thought back to the article. Looking through the broken windows, I saw the horrors in near flashbacks. Chairs with restraints turned to a restrained almost human. Otherworldly chemicals pumping through their veins, changing who they were. Changing everything.
Blood, vomit, urine. The smells were overpowering. More than the sights, more than the penetrating feeling of terror, the smells connected everything. Connected the sights to sounds, the feelings to emotions. I was saddened, more than anything. I kept walking.
I reached the end of the hallway and was confronted with a door, which I opened. A brief flicker showed a staircase. I walked in and closed the door, it was pitch black.
It never occurred to me to open the door I had just come through. It would be so easy, so easy to just turn the knob and bolt. I’d be out the door and to my car in a minute. But I continued down. Though I couldn’t see anything, I just kept walking. I turned right at the bend and continued down to another door, which opened to yet another hallway.
The fluorescent lights flickered even more lazily, presenting the shortest glimpses of the hallway. One thing was very clear, though. At the end of the hall was a door left slightly ajar. From this door, shone the most piercing light I had ever seen. Strangely, though, the light did not cast out over the hall. It was contained in the door and shone no further.
I walked towards the door, looking only briefly on either side of me. The hall was lined with large metal doors, dead bolted and locked. I could only imagine what was kept behind these doors long ago.
As I neared the door, I heard the most terrifying of noises. A deep groaning sound to the right of me. The door nearest to me on the right exploded, the corpses of failed experiments blowing all over me, and a large portion of the ceiling dislodging on my leg. I was pinned.
What happened next I was both surprised and not at all when a man clothed in white opened the door at the end of the hallway. The light shone through this time. I squinted.
The immaculately clothed man walked forward and kneeled down in front of me. He spoke.
“I bet you’re wondering why you’re here.”
I said nothing, but my look must have said something because he spoke again in a very calming tone.
“Two days ago. You saw this building with new eyes, but you had no reason why. The reason this happened is because you died.”
I tried to speak, but the man made a gesture to silence me. Although the man was calm in demeanor, the thought didn’t cross my mind to speak over him.
“Your in a state of limbo, you might say. The last two days you have been walking on this earth between what you see and what you don’t. This is what comes in between.”
It all made sense now. The man stood.
“I’ll see you in a bit.” he turned and walked toward the light.
The weight was lifted, I followed.

Upstairs, the front doors closed. The sun rose.


632
Games / Is Garry's mod worth the $10?
« on: November 09, 2008, 06:52:47 PM »
I just bought portal and love it. I just realized, though, that I have a source game now and can now run Garry's Mod.

I'm mega pumped- Should I get Garry's Mod?

What is it like?

633
Games / Urban Terror
« on: November 08, 2008, 01:25:11 AM »
Anyone play?

Urbanterror.net if you're interested.

It's a pretty rough around the edges FPS, but the stages are mad beast and the weapons are pretty good, too.

634
Gallery / The Sirrus Compound (save release)
« on: November 04, 2008, 06:27:10 PM »
I made it into RotB, and, as promised, I'm releasing a save.

Enjoy.

To run this, you need:
Lots of guns. As many as we have right now, I think.
Minijet
Doors
setplayertransform
variable/conditional events
zombie mod
shifteventsenabled


Save:
http://www.mediafire.com/?sharekey=275f706e1a921700d2db6fb9a8902bda

Picture:
http://www.mediafire.com/?sharekey=275f706e1a921700d2db6fb9a8902bda


635
Games / PJ64, anyone?
« on: November 02, 2008, 10:08:14 PM »
http://www.pj64-emu.com/

My favorite N64 Emulator.

Brings me back.

Some of my favorite are San Francisco Rush 2049, Perfect Dark,  Bomberman 64- The Second Strike!, and Hydro Thunder.

It's amazing some of the games I thought were amazing back when I was 5 or 6, when I come back and play them now, they just seem like absolute stuff. Like Toy Story 2.



636
General Discussion / 46 Reasons why YOU should buy Blockland.
« on: November 02, 2008, 09:05:39 PM »
1. Blockland is one of the coolest games ever.
2. Blockland allows you to flex your creative talents (or hone your lack of them)
3. All updates are free.
4. Think about some of the stupid stuff you spend $20 on on a regular basis... Could that be worked around? I'm sure blockland is much better.
5. Research shows that Blockland is probably the game with the most replay value ever created.
6. Even if you suck at building, there's a million other things you can do.
7. All the cool kids play Blockland.
8. Badspot needs the money.
9. Even if you suck at building, you can load up some of the saves that come with the game and do stuff there.
10. The wrench event system added in V9 is one of the greatest accomplishments of man kind. This creates almost limitless potential with what you can do with your builds.
11. There is an active modding community creating more and new ways to play the game every day.
12. Blockland is not only a game, but an expirience.
13. Because there needs to be one less "Why should I buy blockland" Thread. Nao.
14. Because Badspot is one of the cool kids.
15. People will like you more as a person.
16. Because the gallery needs one less box house with an excuse of "demo lulz".
17. Because I told you to.
18. Because the icon looks really cool.
19. Because this is a good game.
20. It improves your social skills. Kind of.
21. Because we enjoy bragging about how many players we have.
22. Because the ROBLOX strike force needs more soliders.
23. Because you have nothing better to do.
24. Because Blockland is loving awesome.
25. Because cool people play Blockland.
26. If you play Blockland, you could be one of these cool people.
27. Because we need fresh players.
28. Because Blockland's coolness increases exponentially over a period of 37 minutes.
29. Because I couldn't think of a 29th reason.
30. Because if you don't have the game while you're on the forums, people hate you.
31. Because there are a few girls that play blockland, and they all think it's hot when a guy plays.
32. Because it's the one game your parents might actually buy for you.
33. RtB 2.
34. Because after your parents have bought it for you, then you can jump in a DM server and have at least semi-intense combat action.
35. Because babies like it.
36. It's loving legos, but digital and they can all be the same color.
37. Because of reason #36.
38. Because we're waiting for a noob that can spell.
39. Because we enjoy seeing fresh young talent.
40. Because $20 really isn't that much when you think about it.
41. Bceause once you buy it, it's free.
42. Because Blockland is actually free, all you have to do is pay $20.
43. Because it's part of the American Dream.
44. Because it has a magical carpet.
45. Because it prints money (citation needed)
46. Because anyone who doesn't have Blockland is a loser.

637
Drama / Only1rebel has been misbehaving...
« on: November 02, 2008, 08:17:50 PM »
Just read this. I apologize in advance for the weird formatting.



v3rticalhorizon5: Hey It's Vert. For some gay reason everyone takes my name. It gets annyouing.
 
So it took me forever to finall find one that worked
7:50 PM
me: Oh hello there.
 
v3rticalhorizon5: Hows your Compound coming along?
 
me: It's done, my man.
 
v3rticalhorizon5: Cool
 
I haven't been on forums lately.
7:51 PM
me: No problem.
 
Would you like a link?
 
Or to see it in-game?
 
v3rticalhorizon5: Hey is it true Drake might quit RotB?
 
SOrry, can't go on BLockland at the moment. Very busy.
 
me: No problem.
7:52 PM
He tends to not stick to anything
 
I seriously doubt he would quit RotB.
 
v3rticalhorizon5: What do you mean
 
Oh
 
YOu mean stick to what he says. Ah
 
me: Like he said a month or so ago that he was leaving the forums and AM was going down the crapper without a leader.
 
And now he's back and reviving the clan.
7:53 PM
v3rticalhorizon5: I breifl made this screen name to keep in touch with some other RotB members. I can't beleive I actually made one though. Usually I am too lazy.
 
briefly*
 
me: Mmm
 
I like AIM.
 
v3rticalhorizon5: Seems nice.
 
me: Especially because I can log in through Gmail.
 
v3rticalhorizon5: Ah.
7:54 PM
me: Which means I can have my Email open along with AIM, which kind of streamlines things.
 
v3rticalhorizon5: Cool.
7:55 PM
Well theres one thing for me to say.
 
Welcome
 
To
 
....
 
Drum roll
 
me: Dammit with the tension!
 
v3rticalhorizon5: BLah
7:56 PM
I'm not telling you, it's a secret
 
Try to figure it out o.O
 
me: Welcome to a lack of knowledge?
 
Sounds like fun.
 
v3rticalhorizon5: Try to figure it out...
 
Welcome
 
To
 
...
 
dot dot dot
 
me: Hmmm
7:57 PM
This is kind of a weird though, but could it have something to do with like a club...
 
Like an association, a band of merry men.
 
v3rticalhorizon5: A pub?
 
Naww
 
It starts with R
 
and ends iwth -otb
7:58 PM
whoops outta time
 
Bye now
 
me: D:
7:59 PM
v3rticalhorizon5: Psst, I am still here :]
 
Now I'm gone, Bye,
 
me: D:
 
v3rticalhorizon5: Hello there,
 
me: Oh hello there.
8:00 PM
v3rticalhorizon5: I am the POOFMASTer
 
o.o
 
Sorry a bit high here
 
:-D
 
me: Mmm
 
Got the munchies?
 
v3rticalhorizon5: Maybe
8:01 PM
me: Awesome.
 
I've never chatted with a high person to my knowledge.
 
v3rticalhorizon5: Hippopotomonstrosesquippedali ophobia
8:02 PM
me: Yeah, you're cracked out.
 
v3rticalhorizon5: Drake told me tht one
 
It means something to do with hippos.... or big words. I forget.
 
me: Fascinating.
 
v3rticalhorizon5: Welcome to Rot... Wow the B ran away
8:03 PM
Whoops
 
HP SAYS HI
 
me: I've said HI to HP before.
 
He seems alright.
 
v3rticalhorizon5: Indeed
8:04 PM
Ok, I am calm now.
 
I hope.
 
WHatever.
 
What were we talking about?
 
me: A lack of knowledge that may or may not start with an R and end with a ot and a "b" that ran away.
 
If my notes serve me.
8:05 PM
v3rticalhorizon5: Well, lets get that "b" and connect them all, and what does it spell?
 
me: RotB?
 
:D
 
v3rticalhorizon5: No
8:06 PM
BtoR
 
me: Gawdammit
 
v3rticalhorizon5: I really have to go now.
 
me: Mmm
 
Have fun.
8:07 PM
v3rticalhorizon5: I will.
 
BUT WAIT
 
WELCOME TO ROTB
 
<3
 
me: :D
 
v3rticalhorizon5: Really?
 
No
 
Lol
 
Just loving asround wit you
 
me: D:
 
Awww...
 
v3rticalhorizon5: Aren't I such a good person?
 
me: I'm going to be sad for at least ten minutes.
 
v3rticalhorizon5: Why
8:08 PM
me: Because my quest for the crystal skull has ended in tragic defeat.
 
v3rticalhorizon5: WHen the hell did we start talking about a loving crystel skull?
 
Bye now
 
YOu know what
8:09 PM
I hae to tell you something
8:10 PM
HAHA THIS ISN'T VERT THATS RIGHT YOU BLOCKLAND NOOB ROBLOX ROCKS NOW GO CRY ABOUT THE WORST CLAN AND THE WORST GAME AND THIS IS SOMEONE CALLED Only1Rebel :-D ow get out of here. I am a way better builder than you and everyone loves my castle. SO HAH. ALso I am getitng in the best clan and I am going to bring it to the ground!!! roblox roblox roblox BLOCKLAND SUCKS
8:12 PM
me: What a weird loving day...






This happened to Drake ($cash$) as well.


638
Forum Games / Adventures of Jonathon: More epic than ever!
« on: November 02, 2008, 08:06:22 PM »


Your options are:
  • Pick Berries
  • Go North
  • Go into house
  • Go South
  • Inspect house
  • Inspect moon

First person to respond gets their pick drawn.

639
Help / White screen on game start-up.
« on: November 02, 2008, 07:33:41 PM »
I recently started my game and got a completely white screen.

Computer is running stable, I was able to Alt+F4 out without a hitch, everything was normal except I got a completely white screen.

Program file folder and UI folder both look normal, but I could be wrong.

Halp?

640
General Discussion / Wrench in Blockland.
« on: November 01, 2008, 07:21:55 PM »
I was wondering what you might call the design of the wrench used in Blockland.

I want to buy one, just for the lulz. Paint it gold, mount it, and label it:

"If only it were this simple"

641
Gallery / Sirrus' RotB app.
« on: November 01, 2008, 02:05:32 PM »
It's finally done.

The Sirrus Compound

I'm going to break this down into buildings, each with pictures, build, and event descriptions.

Admin Tower

This is what started the entire thing, but oddly enough, the last thing to be finished.

It has 6 floors, lobby, offices, camera room, a gym, administration, and finally a penthouse.



Lobby. Contains several events including several ways to kill unwanted people. Lights, locks, and other small things controlling the tower.




Two offices on the second floor. No events except for lights.



Camera room. All cameras require a password (though they're all the same) to operate once.



Small gym. No events.



Fifth floor. This is a model of the tower that lights up when sections are breached. It's pretty cool. The other two rooms contain some consoles that fire grenades around the base (passworded) and a console in the other room that operates the emergency doors.




Penthouse.

Entrance.


Contains a tower, a small bunker with adjustable fire-through glass, and a small hut that opens the gate, operates the lights, and toggles zombies.

Garage




Cars CAN move about in here. Not much, I wanted to keep it open. Upstairs, there's a propeller and an engine, and a runway for a small plane. (minijet)

Infirmary


No events except for curtains. Contains a bed, a shelf, and an operating table. And a loft for a doctor.

Barracks

Contains bunks, a table, and a counter w/ microwave.

Range


(jail)


Contains 8 stalls and 4 sniper stalls. Hit counters, bots, and a door from the jail for execution via firing squad >:). Controls for range light, bots, locks, and such are located by the door.

Library


Last major building constructed. Not much in the way of events.


That's about it. When I get an answer from RoTB, I'll post a save along with a list of all the add-ons needed to use it.









642
General Discussion / I need a Female voice actor.
« on: November 01, 2008, 12:28:05 AM »
An odd thing to be requesting on the Blockland forums, I know, but I need some help finishing my compound.

I had an extra-super-cool-chocolaty-fudge-coated idea for my Compound (it's almost done people...) while I was working a press box at a game. I want to do an announcement system coupled with events. For example, I want to add some emergency exits, but couple their opening with one of those half-robot-half-female sounding voices that are all like

"Base has been breached. Please use emergency exits."

You should know what I'm talking about at this point.

I think I'll take raw audio and filter it, but if you think you know what I'm talking about, feel free to send me a filtered and unfiltered version if so inclined.

If you still are not quite getting what I'm looking for, here's an example.

http://www.youtube.com/watch?v=ggo4x3OSp-c

First thirty seconds or so.

Edit: Please contact me if interested. You must have a pretty good mic or the know how (or willingness) to put a pop screen together.

643
Suggestions & Requests / Per-Player adjustments in mini games.
« on: November 01, 2008, 12:12:14 AM »
(engine changes?)

I think it would be nice to have events to affect mini game settings for individual players in a mini game. For example, when you get sent to jail and step on a trigger brick, it turns off your ability to Self Delete; But when you get out, and step on a subsequent trigger brick, you get it back.

Etc. Etc. Etc.

644
Off Topic / Bacardi and coke...?
« on: October 30, 2008, 06:51:44 AM »
I have a strange feeling that I'm going to get laughed at here, but when people order something like a Bacardi and coke, is the "coke" part referring to Coca Cola?

645
Games / Combat arms? *puts on flame handicapant suit*
« on: October 29, 2008, 08:56:56 PM »
It's an excellent game, even with the gun renting system. I know this creates a "makes the good better" mentality, but it's still an excellent game.

Linkay.

Edit: Forgot to search first.
Locked.

Pages: 1 ... 38 39 40 41 42 [43] 44 45 46 47 48