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Messages - Sirrus

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11761
General Discussion / Re: space guy is working on bots.
« on: August 18, 2008, 09:26:10 PM »
Old news is old...
Its new for me, and that's all that matters.
WOOT!

11762
General Discussion / Re: SEVERAL Wrench questions.
« on: August 16, 2008, 09:24:16 AM »
Most of these are very obvious
Thanks, that was helpful.

11763
General Discussion / Re: 7000 IDS! O_O
« on: August 16, 2008, 08:41:49 AM »
i believe bs works for garage games, or am i wrong?
Blockland is written in Torque, which GarageGames developed, but the wiki page for GG makes no mention of Blockland under published games, and I'm pretty sure that it shouldn't, because the main page affiliated Badpost with Step 1 Game LLC, which apparently is also located in Eugene, Oregon, which is the same city the PO box to send cheques to Step 1 for a key to play the game.

Long story short, there's a 50/50 chance that Badpost is in some way affiliated with GarageGames.

11764
General Discussion / SEVERAL Wrench questions.
« on: August 16, 2008, 08:33:21 AM »
First of all, I love the wrench system, however, I feel like there's so much more and so many better ways that I could be using it, but I don't know how to work half the stuff, and another fourth I don't even know what it does. So here are some of the questions I have.

First of all, what is ToggleEventEnabled (or something like that, if you wrench the light in trial limit, it's in there with the parameter 1 2 3 4 5)

Secondly what is OnRelay?

and second point fively, what is Relay?

numbah three, that is PrintCount(under/over)flow?

What is Ray Casting?

What is BurnPlayer and what is ClearBurn?

Is it possible to toggle a brick being disappeared,  and how do I set up something so that I have to readied, or armed before it can be fired, and then has to be disarmed and re-armed before being able to be fired again? (and again, cannot be armed twice and must be fired after being armed, etc.)

11765
General Discussion / Re: 7000 IDS! O_O
« on: August 15, 2008, 09:17:42 PM »
time
Is blockland Badpost's full-time job, or is he affiliated with another company?
I'm not jocking on badpost, but blockland seems like something you would work on in you spare time. (at least until a while after retail)

11766
General Discussion / Re: 7000 IDS! O_O
« on: August 15, 2008, 04:51:59 PM »
Does the number refer to how many people have bought the game and have a registered name?

Because if it is...

*maths*

If maths are correct, Badpost has made about $150,000 off of blockland.

11767
General Discussion / Re: Blockland Worth Teh Money???
« on: August 15, 2008, 04:49:06 PM »
YES! YES YES YES YES YES YES YES YES YES YES YES YES YES!

It is BY FAR worth the money, Wrench Events makes it worth the money 100fold, and even before V9 it was an amazing game.

Stop typing, and buy it now. (If you haven't already)

11768
General Discussion / Re: Have you been playing scense blocklandv0002?
« on: August 14, 2008, 04:02:29 PM »
I started playing about 2 1/2 years ago (in the time of green hills and having to pick up your bricks :D), switched to RtB, and played that for about 6-7 months, then that dropped off until about 5 months ago when I picked RtB up again, and after seeing that that had become a ghost town, I jumped over to Retail V8

11769
Music / Re: Weird Al Yankovic songs request
« on: August 14, 2008, 03:47:31 PM »
Here's a suggestion, grab your notepad.

No.

11770
Suggestions & Requests / Re: For V10
« on: August 14, 2008, 03:44:07 PM »
Didn't Badpost already say he wasn't ever going to do a health bar?

11771
Suggestions & Requests / Re: New type of bombs
« on: August 14, 2008, 03:40:54 PM »
I just think we need a really, really, really, really, really, really powerful bomb.
Like a port of the HE grenade.

11772
Add-Ons / Re: Parachute
« on: August 14, 2008, 03:36:09 PM »
the old one.  I couldn't remove it midair once I deployed it.  Real pain in the ass when I got to wait to land for a long time.
I do believe that you have to switch items to take it off.

11773
Add-Ons / Re: Output Event - Tumble
« on: August 14, 2008, 03:24:58 PM »
Rocket turrets in DM, anyone?

11774
General Discussion / Re: The Bank of Blockland challenge
« on: August 14, 2008, 07:55:49 AM »
This sux. There is a jump I can't make, otherwise I'd have it done.
I wouldn't want to call this a practical bank.

I guess there is some sort of glitch jump/jumppack jump you can do to get past it but I'm yet to figure it out.

I would just like confirmation that it is actually doable.

I guess I should take into consideration that this hole in the bottom of the wall may just be a distraction from a real way to get into the vault.
All jumps are makeable, and it is possible to get to the vault in 70 seconds.

11775
General Discussion / The Bank of Blockland challenge
« on: August 13, 2008, 03:21:14 PM »
Hello fellow blocklandians! I have constructed a bank in which the route to the safe I have deemed un-crackable! Un-beatable! Virtually bank-robber free!



Our premises on the beautiful emerald isles

However, before we begin filling it with the hard-earned blocks of this game's fine residents, we want to make sure that it is virtually impossible for anyone without prior knowledge of the bank to break in.

[[THE CHALLENGE]]
Be the first to crack the bank security system. The first mega-thief will get the honor of having his screen-name permanently displayed in the map file for thiefs down the road to admire.

[[RULES OF THE CHALLENGE]]
First of all, practice practice practice until you get to the end, once you have the bank cracked, do the following.

Start blockland and begin a video recording immediately. Load Emerald Isles, load the map file, and begin a mini-game with the following settings.



Once you reach the end and record the inside of the vault, end the recording, upload it to youtube or other video hosting website, and PM me the code found inside the vault, and the link to the video.

Once I have verified that all portions of what you did were legit, I'll post in the thread that there was a winner and put the name of the person who cracked it into the map, and re-host the save file in the thread!

So, what are you waiting for?

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